Example #1
0
 def create_constraint(self, actor, target, **kwargs):
     if target is None:
         return Nowhere(
             '{} is creating a RoutingSlotConstraint for a None Target.',
             actor)
     slot_constraints = []
     asm_key = self.animation_element.asm_key
     actor_name = self.animation_element.actor_name
     target_name = self.animation_element.target_name
     state_name = self.animation_element.begin_states[0]
     asm = create_asm(asm_key,
                      context=get_throwaway_animation_context())
     asm.set_actor(actor_name, actor)
     asm.add_potentially_virtual_actor(actor_name, actor, target_name,
                                       target)
     asm.dirty_boundary_conditions()
     if actor.is_sim:
         age = actor.age.age_for_animation_cache
     else:
         age = None
     boundary_conditions = asm.get_boundary_conditions_list(
         actor, state_name)
     for (_, slots_to_params_entry) in boundary_conditions:
         if not slots_to_params_entry:
             continue
         slots_to_params_entry_absolute = []
         for (boundary_condition_entry,
              param_sequences_entry) in slots_to_params_entry:
             (routing_transform_entry, containment_transform, _,
              reference_joint_exit
              ) = boundary_condition_entry.get_transforms(asm, target)
             slots_to_params_entry_absolute.append(
                 (routing_transform_entry, reference_joint_exit,
                  param_sequences_entry))
         slot_constraint = RequiredSlotSingle(
             actor,
             target,
             asm,
             asm_key,
             None,
             actor_name,
             target_name,
             state_name,
             containment_transform,
             None,
             tuple(slots_to_params_entry_absolute),
             None,
             asm_name=asm.name,
             age=age)
         slot_constraints.append(slot_constraint)
     return create_constraint_set(slot_constraints)
 def setup_asm_interaction(self, asm, sim, target, actor_name, target_name, carry_target=None, carry_target_name=None, create_target_name=None, surface_target=DEFAULT, carry_track=DEFAULT, actor_participant=AnimationParticipant.ACTOR, invalid_expected=False):
     if target_name is not None and (target_name == self._target_name and (target is not None and self.target is not None)) and target.id != self.target.id:
         if not invalid_expected:
             logger.error('Animation targets a different object than its posture, but both use the same actor name for the object. This is impossible to resolve. Actor name: {}, posture target: {}, interaction target: {}', target_name, target, self.target)
         return False
     if not asm.set_actor(actor_name, sim, actor_participant=actor_participant):
         logger.error('Failed to set actor: {0} on asm {1}', actor_name, asm)
         return False
     if sim.asm_auto_exit.apply_carry_interaction_mask:
         asm._set_actor_trackmask_override(actor_name, 50000, 'Trackmask_CarryInteraction')
     if target is not None and target_name is not None:
         from sims.sim import Sim
         if isinstance(target, Sim):
             if not target.posture.setup_asm_interaction(asm, target, None, target_name, None, actor_participant=AnimationParticipant.TARGET):
                 return False
         else:
             asm.add_potentially_virtual_actor(actor_name, sim, target_name, target, target_participant=AnimationParticipant.TARGET)
             anim_overrides = target.get_anim_overrides(target_name)
             if anim_overrides is not None and anim_overrides.params:
                 virtual_actor_map = {self._target_name: self.target}
                 asm.update_locked_params(anim_overrides.params, virtual_actor_map)
         if not self._setup_custom_posture_target_name(asm, target):
             logger.error('Unable to setup custom posture target name for {} on {}', target, asm)
     _carry_target_name = carry_target_name or create_target_name
     if carry_target is not None and _carry_target_name is not None:
         asm.add_potentially_virtual_actor(actor_name, sim, _carry_target_name, carry_target, target_participant=AnimationParticipant.CARRY_TARGET)
     if not self._setup_asm_interaction_add_posture_info(asm, sim, target, actor_name, target_name, carry_target, carry_target_name, surface_target, carry_track):
         return False
     return True
 def setup_asm_posture(self, asm, sim, target, locked_params=frozendict(), actor_param_name=DEFAULT):
     if actor_param_name is DEFAULT:
         actor_param_name = self._actor_param_name
     if asm is None:
         logger.error('Attempt to setup an asm whose value is None.')
         return False
     if sim is None:
         logger.error('Attempt to setup an asm {0} on a sim whose value is None.', asm)
         return False
     if not asm.set_actor(actor_param_name, sim, actor_participant=AnimationParticipant.ACTOR):
         logger.error('Failed to set actor sim: {0} on asm {1}', actor_param_name, asm)
         return False
     sim.set_mood_asm_parameter(asm, actor_param_name)
     sim.set_trait_asm_parameters(asm, actor_param_name)
     if target.is_part:
         is_mirrored = target.is_mirrored()
         if is_mirrored is not None:
             locked_params += {'isMirrored': is_mirrored}
     part_suffix = self.get_part_suffix()
     if not (target is not None and self._target_name is not None and self._setup_asm_container_parameter(asm, target, actor_param_name, part_suffix)):
         logger.error('Failed to set actor target: {0} on asm {1}', self._target_name, asm)
         return False
     if not PostureTrack.is_body(self.track):
         self._update_non_body_posture_asm()
         sim.on_posture_event.append(self._update_on_posture_event)
     if locked_params:
         virtual_actor_map = {self._target_name: self.target}
         asm.update_locked_params(locked_params, virtual_actor_map)
     self._setup_asm_carry_parameter(asm, target)
     return True
 def _setup_custom_posture_target_name(self, asm, target):
     _custom_target_name = target.custom_posture_target_name
     if _custom_target_name in asm.actors:
         (_custom_target_actor, _) = asm.get_actor_and_suffix(_custom_target_name)
         if _custom_target_actor is None:
             return asm.set_actor(target.custom_posture_target_name, target, suffix=None, actor_participant=AnimationParticipant.CONTAINER)
     return True
 def get_asm(self, asm_key, actor_name, setup_asm_func=None, use_cache=True, cache_key=DEFAULT, **kwargs):
     if use_cache:
         asm_dict = self._asm_registry.setdefault(self._animation_context, {})
         asm = None
         if asm_key in asm_dict:
             asm = asm_dict[asm_key]
             if asm.current_state == 'exit':
                 asm = None
         if asm is None:
             asm = animation.asm.Asm(asm_key, context=self._animation_context)
         asm_dict[asm_key] = asm
     else:
         asm = animation.asm.Asm(asm_key, context=self._animation_context)
     asm.set_actor(actor_name, self.owner)
     if not (setup_asm_func is not None and setup_asm_func(asm)):
         return
     return asm
Example #6
0
 def get_asm(self,
             asm_key,
             actor_name,
             setup_asm_func=None,
             use_cache=True,
             animation_context=DEFAULT,
             cache_key=DEFAULT,
             **kwargs):
     if animation_context is DEFAULT:
         animation_context = self._animation_context
     if use_cache:
         asm_dict = self._asm_registry.setdefault(animation_context, {})
         asm = None
         if asm_key in asm_dict:
             asm = asm_dict[asm_key]
             if asm.current_state == 'exit':
                 asm = None
         if asm is None:
             asm = animation.asm.create_asm(asm_key,
                                            context=animation_context)
         asm_dict[asm_key] = asm
     else:
         asm = animation.asm.create_asm(asm_key, context=animation_context)
     asm.set_actor(actor_name, self.owner)
     if self.parent_name is not None:
         parent = self.owner.parent
         if parent is not None:
             asm.add_potentially_virtual_actor(actor_name, self.owner,
                                               self.parent_name, parent)
     if setup_asm_func is not None:
         result = setup_asm_func(asm)
         if not result:
             logger.warn("Couldn't setup idle asm {} for {}. {}", asm,
                         self.owner, result)
             return
     return asm
 def setup_asm_additional(asm):
     if not asm.set_actor(
             best_carry_actor_and_object[0],
             best_carry_actor_and_object[1],
             actor_participant=AnimationParticipant.CREATE_TARGET):
         return TestResult(
             False,
             'Failed to set actor {} for actor name {} on asm {}'.
             format(best_carry_actor_and_object[0],
                    best_carry_actor_and_object[1], asm))
     else:
         from carry.carry_utils import set_carry_track_param_if_needed
         set_carry_track_param_if_needed(
             asm, sim, best_carry_actor_and_object[0],
             best_carry_actor_and_object[1])
         if setup_asm_additional_override is not None:
             return setup_asm_additional_override(asm)
     return True