Example #1
0
def next_animation():
    global current_animations, animation_index, ms_since_last_change
    if animation_index == 0:
        current_animations = [FadeAnimation(polygon) for polygon in polygons]
    elif animation_index == 1:
        current_animations = [
            ChangingColorsAnimation(polygon,
                                    flash_with_volume=True,
                                    change_size_with_volume=False)
            for i, polygon in enumerate(polygons)
        ]
    elif animation_index == 2:
        current_animations = [
            MovingBarAnimation(polygon, fill_below=True)
            for i, polygon in enumerate(polygons)
        ]
    elif animation_index == 3:
        current_animations = [
            EdgeAnimation(polygon,
                          velocity=10,
                          reverse=np.random.choice([True, False]))
            for polygon in polygons
        ]
    elif animation_index == 4:
        current_animations = [
            ShootingBallsAnimation(polygon, which_volume='all')
            for i, polygon in enumerate(polygons)
        ]
    elif animation_index == 5:
        current_animations = [RedBlueAnimation(polygons, velocity=0.5)]
    animation_index += 1
    if animation_index > 5:
        animation_index = 0
    ms_since_last_change = 0
Example #2
0
#author: Harsh Singh
nice_pixels = [
    (1023.0,0.0,0.0),
    (0.0,1023.0,0.0),
    (0.0,0.0,1023.0),
    (0.0,1023.0,1023.0),
    (1023.0,0.,1023.0),
    (1023.0,1023.0,0.)  
]
bgColor=(0.0,0.0,0.0)
layout = [[bgColor for col in range(4)] for row in range(4)]
randColor = random.sample(nice_pixels,6)
bool_layout = [[True for col in range(4)] for row in range(4)]
max_x = 3

out = FadeAnimation()
out.start()
frame_sleep_time = .05

def makeX(col1, col2, col3):
    for x in xrange(4):
        for y in xrange(4):
            if (x==y or x==max_x-y):
                if x <= 1:
                    layout[x][y] = col1
                else:
                    layout[x][y] = col2
            else:
                layout[x][y] = col3

def makeX2(col1, col2, col3):
Example #3
0
#################
#	VARIABLES	#
#################
DEBUG = 0  # 0/1, gives more program feedback
ip = "127.0.0.1"  # receiving osc from
port = 9125
MAX_BRIGHTNESS = [1024.0]  # max intensity of any color value
MIN_BRIGHTNESS = [102.4]  # min intensity of any color value
NUMBER_OF_LIGHTS = 48
default_color = [(102.4, 102.4, 102.4)]  # dim white light
canvas = default_color * NUMBER_OF_LIGHTS  # this gets sent to chroma
default_orb = [-1, -1, -1, -1]  # [orbID, distance, hue, canvasID]
orbs = [default_orb] * NUMBER_OF_LIGHTS  # this stores orb data
map_IDs = [-1] * NUMBER_OF_LIGHTS  # maps from orbID to canvasID
out = FadeAnimation()


#################
#	MAIN		#
#################
def run():
    # SETUP #
    resetCanvas()
    import time
    out.FADERATE = 8  # fade rate, currently broken?
    out.start()

    # OSC SERVER/HANDLERS #
    initOSCServer(ip, port)  # setup OSC server
    setOSCHandler('/reset', reset)  # resets the visualization
Example #4
0
#!/usr/bin/env python
import sys, random
from animations import FadeAnimation 

red   = (1023.0,0.0,0.0)
white = (1023.0,1023.0,1023.0)
blue  = (0.0,0.0,1023.0)

flag = [white, red, white, blue, blue, blue,
	white, red, white, blue, blue, blue,
	white, red, white, blue, blue, blue,
	white, red, white, blue, blue, blue,
	white, red, white, red, white, red,
	white, red, white, red, white, red,
	white, red, white, red, white, red,
	white, red, white, red, white, red]

if __name__ == "__main__":
    import time

    out = FadeAnimation()
    out.start()
    while True:
        out.write(flag)
        time.sleep(1.0)

Example #5
0
#!/usr/bin/env python
import sys, random

sys.path.append("./osc")
from animations import FadeAnimation

if __name__ == "__main__":
    import time

    out = FadeAnimation()
    out.start()
    n = 0
    direction = 1
    while True:
        pix = []
        alive = 0
        if n == 3:
            direction = -1
        elif n == 0:
            direction = 1
        for i in xrange(6):
            for j in xrange(4):
                if j == n:
                    pix.append((1023.0, 0.0, 0.0))
                else:
                    pix.append((0.0, 0.0, 0.0))
        out.write(pix)
        time.sleep(0.3)
        n += direction
Example #6
0
import sys
from random import randint, gammavariate
from animations import FadeAnimation
from math import sin, radians, degrees
from colorsys import hsv_to_rgb
speed = 40.0
light_count = 48


def randomness():
    return 1. if randint(1, 9 * 15 * 5) != 1 else 2


if __name__ == "__main__":
    import time
    out = FadeAnimation()
    out.FADERATE = 1.0  # seconds
    out.start()

    counter = 0.0

    while True:
        pix = [(0.0, 0.0, 0.0)] * light_count
        for i in range(9):
            for j in range(16):
                r = randomness()
                rgb = hsv_to_rgb(
                    (sin(radians(counter) / 2.0 + float(i) / 6.0) + 1.0) / 6.0,
                    1.0, 1.0)
                pix[i * 4 + j] = (rgb[0] * 1023.0, rgb[1] * 1023.0 / r,
                                  rgb[2] * 1023.0 / r)
Example #7
0
def init():
    for i in range(-3,10):
        for j in range(-3,10):
            if random.random() < 0.5:
                board[(i,j)] = 1
            else:
                board[(i,j)] = 0


if __name__ == "__main__":
    import time

    init()

    out = FadeAnimation()
    out.start()
    twoback = {}
    oldpix = {}
    while True:
        pix = []
        alive = 0
        for i in xrange(6):
            for j in xrange(8):
                if board[(i,j)] > 0:
                    pix.append((1023.0,0.0,0.0))
                    alive += 1
                else:
                    pix.append((0.0,0.0,1023.0))
        out.write(pix)
        update()
Example #8
0
    MAX_Y = 8
    tailsize = 4  #Size of ping-pong ball's tail
    speed = 15.  #Speed of the Ball

    green_x = 0  #The Ball starts at (0,0) going bottom-right
    green_y = 0
    green_dir_x = 1
    green_dir_y = 1

    off = (0.0, 0.0, 0.0)  #We define three states the lights can be in
    half = (0.0, 512.0, 0.0)
    green = (0.0, 1023.0, 0.0)
    pix = []  #Set up data structures that hold light information
    x_vals = Queue(maxsize=tailsize)
    y_vals = Queue(maxsize=tailsize)
    out = FadeAnimation()  #Set up the fade animation
    out.FADERATE = 1.0
    out.start()

    for i in range(MAX_X * MAX_Y):
        pix.append(off)  #Turns Off all Lights
    x_vals.put(green_x)  #Put the first light on the array and turns it on
    y_vals.put(green_y)
    pix[(green_y * MAX_X) + green_x] = green
    out.write(pix)

    while True:
        time.sleep(1 / speed)  #Sleeps to keep the animation running at speed

        green_dir_x = check_speed(green_x, green_dir_x,
                                  MAX_X)  #Find the next direction we're going
Example #9
0
import sys
from animations import FadeAnimation
from math import sin, radians, degrees
from colorsys import hsv_to_rgb

speed = 2.0

if __name__ == "__main__":
    import time
    out = FadeAnimation()
    out.FADERATE = 1.0 # seconds
    out.start()

    counter = 0

    red = (1024*0.9, 1024*0.1, 1024*0.1)
    orange = (1024*0.9, 1024*0.4, 1024*0.1)
    yellow = (1024*0.8, 1024*0.8, 1024*0.1)
    green = (1024*0.2, 1024*0.6, 1024*0.2)
    blue = (1024*0.2, 1024*0.2, 1024*0.7)
    purple = (1024*0.6, 1024*0.1, 1024*0.6)

    while True:
      pix = [(0.0,0.0,0.0)]*48
      if counter ==0:
        pix[0] = purple
        pix[6] = purple
        pix[12] = purple
        pix[18] = purple
        pix[24] = purple
        pix[30] = purple
Example #10
0
import sys
sys.path.append("./osc")
from animations import FadeAnimation

if __name__ == "__main__":
    import time
    out = FadeAnimation()
    out.FADERATE = 32.0
    out.start()

    pix = [(1023.0, 1023.0, 1023.0)] * 48
    path = [
        0, 1, 2, 3, 4, 5, 11, 17, 23, 29, 35, 41, 47, 46, 45, 44, 43, 42, 36,
        30, 24, 18, 12, 6
    ]

    sleeptime = 0.02

    counter = 1
    while True:
        for i in range(len(path)):
            counter = counter + 1
            pix[path[i]] = (1023.0, 0.0, 0.0)
            pix[path[i - 1]] = (511.5, 511.5, 0.0)
            pix[path[i - 2]] = (0.0, 1023.0, 0.0)
            pix[path[i - 3]] = (0.0, 511.5, 511.5)
            pix[path[i - 4]] = (0.0, 0.0, 1023.0)
            pix[path[i - 5]] = (511.5, 0.0, 511.5)
            pix[path[i - 6]] = (1023.0, 1023.0, 1023.0)
            out.write(pix)
            sleeptime = sleeptime + 0.002
Example #11
0
red = (1023.0, 0.0, 0.0)
blue = (0.0, 0.0, 1023.0)
orange = (1023.0, 511.5, 0.0)
yellow = (1023.0, 1023.0, 0.0)
purple = (1023.0, 0.0, 1023.0)
teal = (511.5, 1023.0, 1023.0)

pixels = [
    black, black, black, black, black, black, black, black, black, black,
    black, black, black, black, black, black, black, black, black, black,
    black, black, black, black, black, black, black, black, black, black,
    black, black, black, black, black, black, black, black, black, black,
    black, black, black, black, black, black, black, black
]

out = FadeAnimation()


def pushcolor(color):
    time.sleep(1.0)
    pixels[0] = color
    out.write(pixels)
    time.sleep(1.0)
    random.shuffle(pixels)
    pixels[0] = black
    out.write(pixels)


if __name__ == "__main__":
    password = "******"
    out.start()
Example #12
0
import sys
from animations import FadeAnimation


if __name__ == "__main__":
    import time
    import random

    stepDelay = 0.7
    stepFadeRate = 8
    fadeFadeRate = 20
    
    out = FadeAnimation()
    out.FADERATE = stepFadeRate
    out.start()
    pix = [(0.0,0.0,0.0)]*24
    colors = [(700.,0.,0.),
              (0.,700.,0.),
              (0.,0.,700.),
              (700.,700.,0.),
              (700.,0.,700.),
              (0.,700.,700.)
              ]
    path = [0,1,2,3,7,11,15,14,13,12,8,4,5,6,10,9]
    
    
    randOrder = random.sample(colors,len(colors))
    orderCount=0

    while True:
        for i in xrange(16):
Example #13
0
from math import sqrt
from animations import FadeAnimation
import requests
from PIL import Image
from StringIO import StringIO
from time import sleep
from collections import namedtuple

Color = namedtuple("Color", ["r", "g", "b"])
# author: Harsh Singh
light_count = 48
rows = 8
cols = 6
out = FadeAnimation()
out.FADEINRATE = 2  # optional
out.FADEOUTRATE = 8  # optional, makes things 'trail off'
out.start()

pix = [(1023.0, 0.0, 0.0)] * light_count


class ImagePoint(object):
    """docstring for Point"""
    def __init__(t, size, rows, cols, x=0, y=0):
        super(ImagePoint, t).__init__()
        t.x = x
        t.y = y
        t.rows = rows
        t.cols = cols
        t.size_x, t.size_y = size
        t.done = False
Example #14
0
def init():
    for i in range(-3,10):
        for j in range(-3,10):
            if random.random() < 0.5:
                board[(i,j)] = 1
            else:
                board[(i,j)] = 0


if __name__ == "__main__":
    import time

    init()

    out = FadeAnimation()
    out.start()
    twoback = {}
    oldpix = {}
    while True:
        pix = []
        alive = 0
        for i in xrange(6):
            for j in xrange(4):
                if board[(i,j)] > 0:
                    pix.append((1023.0,0.0,0.0))
                    alive += 1
                else:
                    pix.append((0.0,0.0,1023.0))
        out.write(pix)
        update()
Example #15
0
import sys
sys.path.append("./osc")
from animations import FadeAnimation


if __name__ == "__main__":
    import time
    import random

    stepDelay = 0.7
    stepFadeRate = 8
    fadeFadeRate = 20
    
    out = FadeAnimation()
    out.FADERATE = stepFadeRate
    out.start()
    pix = [(0.0,0.0,0.0)]*24
    colors = [(700.,0.,0.),
              (0.,700.,0.),
              (0.,0.,700.),
              (700.,700.,0.),
              (700.,0.,700.),
              (0.,700.,700.)
              ]
    path = [0,1,2,3,7,11,15,14,13,12,8,4,5,6,10,9]
    
    
    randOrder = random.sample(colors,len(colors))
    orderCount=0

    while True:
Example #16
0
import time
from animations import FadeAnimation 
import operator

#author: Harsh Singh
nice_pixels = [
    (1023.0,0.0,0.0),
    (0.0,1023.0,0.0),
    (0.0,0.0,1023.0),
    (0.0,1023.0,1023.0),
    (1023.0,0.,1023.0),
    (1023.0,1023.0,0.)  
]
bgColor=(0.0,0.0,0.0)
layout = [[bgColor for col in range(4)] for row in range(4)]
out = FadeAnimation()
out.start()
rev_sleep_time = .2
frame_sleep_time = .7


def frame1():
    randColor = random.sample(nice_pixels,3)
    lastColor = randColor[2]
    for x in range(0,4):
        mycol = transition_color(randColor[0],randColor[1],x,4)
        for i in range(0,4):
            for j in range(0,4):
                if ((i == x and j <= x) or (i< x and j == x)):                    
                    layout[i][j] = mycol
        out.write(makeLayout(layout))
Example #17
0
import pyaudio # from http://people.csail.mit.edu/hubert/pyaudio/
import numpy   # from http://numpy.scipy.org/
import audioop
import sys
import math
import struct
from oscapi import ColorsOut
from animations import FadeAnimation

chunk      = 2**11 # Change if too fast/slow, never less than 2**11
scale      = 50    # Change if too dim/bright
exponent   = 9     # Change if too little/too much difference between loud and quiet sounds
samplerate = 44100 

MAX = 48
out = FadeAnimation()
out.FADEINRATE = 2.0 #optional
out.FADEOUTRATE = 4.0 #optional, makes things 'trail off'
out.start()

def list_devices():
    # List all audio input devices
    p = pyaudio.PyAudio()
    i = 0
    n = p.get_device_count()
    while i < n:
        dev = p.get_device_info_by_index(i)
        if dev['maxInputChannels'] > 0:
            print str(i)+'. '+dev['name']
        i += 1
Example #18
0
else:
	cloud = 0.4
if conditions.find("Heavy") > -1:
	severe = 0.02
elif conditions.find("Light") > -1:
	severe = 0.2
else:
	severe = 0.05
i = 0
count = 0
print temp + "F"
print conditions

if __name__ == "__main__":
    import time
    out = FadeAnimation()
    pix = [(0.0,0.0,0.0)] * 24
    out.FADERATE = 10.0
    out.start()
		
    while True:		
#Rain
			if conditions.find("Rain") > -1:
				if random.randint(0,5) < 3:
					pix[random.randint(0,23)] = (0.0,0.0,1023.0)
				out.write(pix)
				for i in xrange(24):
					if pix[i][2] > 0.0:
						pix[i] = (0.0,0.0,pix[i][2] - 50.0)
					else:
						pix[i] = (0.0,0.0,0.0)
Example #19
0
    black,
    black,
    black,
    black,
    black,
    black,
    black,
    black,
    black,
    black,
    black,
    black,
    black,
]

out = FadeAnimation()


def pushcolor(color):
    time.sleep(1.0)
    pixels[0] = color
    out.write(pixels)
    time.sleep(1.0)
    random.shuffle(pixels)
    pixels[0] = black
    out.write(pixels)


if __name__ == "__main__":
    password = "******"
    out.start()