def test_shell_expand_vars(self, user):
        assert constants.shell_expand(u'$HOME/local') == os.path.join(
            user['home'], 'local')

        os.environ['ANSIBLE_TEST_VAR'] = '/srv/ansible'
        assert constants.shell_expand(
            u'$ANSIBLE_TEST_VAR/local') == os.path.join(
                '/srv/ansible', 'local')

        os.environ['ANSIBLE_TEST_VAR'] = '~'
        assert constants.shell_expand(
            u'$ANSIBLE_TEST_VAR/local') == os.path.join(user['home'], 'local')

        del os.environ['ANSIBLE_TEST_VAR']
        assert constants.shell_expand(
            u'$ANSIBLE_TEST_VAR/local') == u'$ANSIBLE_TEST_VAR/local'
Example #2
0
    def run(self):
        '''
        Run the given playbook, based on the settings in the play which
        may limit the runs to serialized groups, etc.
        '''

        result = 0
        entrylist = []
        entry = {}
        try:
            for playbook_path in self._playbooks:
                pb = Playbook.load(playbook_path,
                                   variable_manager=self._variable_manager,
                                   loader=self._loader)
                self._inventory.set_playbook_basedir(
                    os.path.realpath(os.path.dirname(playbook_path)))

                if self._tqm is None:  # we are doing a listing
                    entry = {'playbook': playbook_path}
                    entry['plays'] = []
                else:
                    # make sure the tqm has callbacks loaded
                    self._tqm.load_callbacks()
                    self._tqm.send_callback('v2_playbook_on_start', pb)

                i = 1
                plays = pb.get_plays()
                display.vv(u'%d plays in %s' %
                           (len(plays), to_text(playbook_path)))

                for play in plays:
                    if play._included_path is not None:
                        self._loader.set_basedir(play._included_path)
                    else:
                        self._loader.set_basedir(pb._basedir)

                    # clear any filters which may have been applied to the inventory
                    self._inventory.remove_restriction()

                    if play.vars_prompt:
                        for var in play.vars_prompt:
                            vname = var['name']
                            prompt = var.get("prompt", vname)
                            default = var.get("default", None)
                            private = var.get("private", True)
                            confirm = var.get("confirm", False)
                            encrypt = var.get("encrypt", None)
                            salt_size = var.get("salt_size", None)
                            salt = var.get("salt", None)

                            if vname not in self._variable_manager.extra_vars:
                                if self._tqm:
                                    self._tqm.send_callback(
                                        'v2_playbook_on_vars_prompt', vname,
                                        private, prompt, encrypt, confirm,
                                        salt_size, salt, default)
                                    play.vars[vname] = display.do_var_prompt(
                                        vname, private, prompt, encrypt,
                                        confirm, salt_size, salt, default)
                                else:  # we are either in --list-<option> or syntax check
                                    play.vars[vname] = default

                    # Create a temporary copy of the play here, so we can run post_validate
                    # on it without the templating changes affecting the original object.
                    all_vars = self._variable_manager.get_vars(
                        loader=self._loader, play=play)
                    templar = Templar(loader=self._loader, variables=all_vars)
                    new_play = play.copy()
                    new_play.post_validate(templar)

                    if self._options.syntax:
                        continue

                    if self._tqm is None:
                        # we are just doing a listing
                        entry['plays'].append(new_play)

                    else:
                        self._tqm._unreachable_hosts.update(
                            self._unreachable_hosts)

                        previously_failed = len(self._tqm._failed_hosts)
                        previously_unreachable = len(
                            self._tqm._unreachable_hosts)

                        break_play = False
                        # we are actually running plays
                        batches = self._get_serialized_batches(new_play)
                        if len(batches) == 0:
                            self._tqm.send_callback(
                                'v2_playbook_on_play_start', new_play)
                            self._tqm.send_callback(
                                'v2_playbook_on_no_hosts_matched')
                        for batch in batches:
                            # restrict the inventory to the hosts in the serialized batch
                            self._inventory.restrict_to_hosts(batch)
                            # and run it...
                            result = self._tqm.run(play=play)

                            # break the play if the result equals the special return code
                            if result & self._tqm.RUN_FAILED_BREAK_PLAY != 0:
                                result = self._tqm.RUN_FAILED_HOSTS
                                break_play = True

                            # check the number of failures here, to see if they're above the maximum
                            # failure percentage allowed, or if any errors are fatal. If either of those
                            # conditions are met, we break out, otherwise we only break out if the entire
                            # batch failed
                            failed_hosts_count = len(self._tqm._failed_hosts) + len(self._tqm._unreachable_hosts) - \
                                (previously_failed + previously_unreachable)

                            if len(batch) == failed_hosts_count:
                                break_play = True
                                break

                            # update the previous counts so they don't accumulate incorrectly
                            # over multiple serial batches
                            previously_failed += len(
                                self._tqm._failed_hosts) - previously_failed
                            previously_unreachable += len(
                                self._tqm._unreachable_hosts
                            ) - previously_unreachable

                            # save the unreachable hosts from this batch
                            self._unreachable_hosts.update(
                                self._tqm._unreachable_hosts)

                        if break_play:
                            break

                    i = i + 1  # per play

                if entry:
                    entrylist.append(entry)  # per playbook

                # send the stats callback for this playbook
                if self._tqm is not None:
                    if C.RETRY_FILES_ENABLED:
                        retries = set(self._tqm._failed_hosts.keys())
                        retries.update(self._tqm._unreachable_hosts.keys())
                        retries = sorted(retries)
                        if len(retries) > 0:
                            if C.RETRY_FILES_SAVE_PATH:
                                basedir = C.shell_expand(
                                    C.RETRY_FILES_SAVE_PATH)
                            elif playbook_path:
                                basedir = os.path.dirname(
                                    os.path.abspath(playbook_path))
                            else:
                                basedir = '~/'

                            (retry_name, _) = os.path.splitext(
                                os.path.basename(playbook_path))
                            filename = os.path.join(basedir,
                                                    "%s.retry" % retry_name)
                            if self._generate_retry_inventory(
                                    filename, retries):
                                display.display(
                                    "\tto retry, use: --limit @%s\n" %
                                    filename)

                    self._tqm.send_callback('v2_playbook_on_stats',
                                            self._tqm._stats)

                # if the last result wasn't zero, break out of the playbook file name loop
                if result != 0:
                    break

            if entrylist:
                return entrylist

        finally:
            if self._tqm is not None:
                self._tqm.cleanup()
            if self._loader:
                self._loader.cleanup_all_tmp_files()

        if self._options.syntax:
            display.display("No issues encountered")
            return result

        return result
 def test_expand_relative_path_relative_cwd(self, cwd, null_cfg_file):
     assert constants.shell_expand(
         u'relative/path',
         expand_relative_paths=True) == os.path.join(cwd, 'relative/path')
 def test_expand_relative_abs_path(self):
     assert constants.shell_expand(
         '/absolute/path', expand_relative_paths=True) == '/absolute/path'
 def test_shell_expand_tilde(self, user):
     assert constants.shell_expand(u'~/local') == os.path.join(
         user['home'], 'local')
     assert constants.shell_expand(u'~%s/local' %
                                   user['username']) == os.path.join(
                                       user['home'], 'local')
 def test_shell_expand_static_path(self):
     assert constants.shell_expand(u'/usr/local') == u'/usr/local'
 def test_shell_expand_none(self):
     assert constants.shell_expand(None) is None
Example #8
0
    def run(self):

        '''
        Run the given playbook, based on the settings in the play which
        may limit the runs to serialized groups, etc.
        '''

        result = 0
        entrylist = []
        entry = {}
        try:
            for playbook_path in self._playbooks:
                pb = Playbook.load(playbook_path, variable_manager=self._variable_manager, loader=self._loader)
                self._inventory.set_playbook_basedir(os.path.realpath(os.path.dirname(playbook_path)))

                if self._tqm is None: # we are doing a listing
                    entry = {'playbook': playbook_path}
                    entry['plays'] = []
                else:
                    # make sure the tqm has callbacks loaded
                    self._tqm.load_callbacks()
                    self._tqm.send_callback('v2_playbook_on_start', pb)

                i = 1
                plays = pb.get_plays()
                display.vv(u'%d plays in %s' % (len(plays), to_unicode(playbook_path)))

                for play in plays:
                    if play._included_path is not None:
                        self._loader.set_basedir(play._included_path)
                    else:
                        self._loader.set_basedir(pb._basedir)

                    # clear any filters which may have been applied to the inventory
                    self._inventory.remove_restriction()

                    if play.vars_prompt:
                        for var in play.vars_prompt:
                            vname     = var['name']
                            prompt    = var.get("prompt", vname)
                            default   = var.get("default", None)
                            private   = var.get("private", True)
                            confirm   = var.get("confirm", False)
                            encrypt   = var.get("encrypt", None)
                            salt_size = var.get("salt_size", None)
                            salt      = var.get("salt", None)

                            if vname not in self._variable_manager.extra_vars:
                                if self._tqm:
                                    self._tqm.send_callback('v2_playbook_on_vars_prompt', vname, private, prompt, encrypt, confirm, salt_size, salt, default)
                                    play.vars[vname] = display.do_var_prompt(vname, private, prompt, encrypt, confirm, salt_size, salt, default)
                                else: # we are either in --list-<option> or syntax check
                                    play.vars[vname] = default

                    # Create a temporary copy of the play here, so we can run post_validate
                    # on it without the templating changes affecting the original object.
                    all_vars = self._variable_manager.get_vars(loader=self._loader, play=play)
                    templar = Templar(loader=self._loader, variables=all_vars)
                    new_play = play.copy()
                    new_play.post_validate(templar)

                    if self._options.syntax:
                        continue

                    if self._tqm is None:
                        # we are just doing a listing
                        entry['plays'].append(new_play)

                    else:
                        self._tqm._unreachable_hosts.update(self._unreachable_hosts)

                        previously_failed = len(self._tqm._failed_hosts)
                        previously_unreachable = len(self._tqm._unreachable_hosts)

                        break_play = False
                        # we are actually running plays
                        for batch in self._get_serialized_batches(new_play):
                            if len(batch) == 0:
                                self._tqm.send_callback('v2_playbook_on_play_start', new_play)
                                self._tqm.send_callback('v2_playbook_on_no_hosts_matched')
                                break

                            # restrict the inventory to the hosts in the serialized batch
                            self._inventory.restrict_to_hosts(batch)
                            # and run it...
                            result = self._tqm.run(play=play)

                            # break the play if the result equals the special return code
                            if result & self._tqm.RUN_FAILED_BREAK_PLAY != 0:
                                result = self._tqm.RUN_FAILED_HOSTS
                                break_play = True

                            # check the number of failures here, to see if they're above the maximum
                            # failure percentage allowed, or if any errors are fatal. If either of those
                            # conditions are met, we break out, otherwise we only break out if the entire
                            # batch failed
                            failed_hosts_count = len(self._tqm._failed_hosts) + len(self._tqm._unreachable_hosts) - \
                                                 (previously_failed + previously_unreachable)

                            if len(batch) == failed_hosts_count:
                                break_play = True
                                break

                            # update the previous counts so they don't accumulate incorrectly
                            # over multiple serial batches
                            previously_failed += len(self._tqm._failed_hosts) - previously_failed
                            previously_unreachable += len(self._tqm._unreachable_hosts) - previously_unreachable

                            # save the unreachable hosts from this batch
                            self._unreachable_hosts.update(self._tqm._unreachable_hosts)

                        if break_play:
                            break

                    i = i + 1 # per play

                if entry:
                    entrylist.append(entry) # per playbook

                # send the stats callback for this playbook
                if self._tqm is not None:
                    if C.RETRY_FILES_ENABLED:
                        retries = set(self._tqm._failed_hosts.keys())
                        retries.update(self._tqm._unreachable_hosts.keys())
                        retries = sorted(retries)
                        if len(retries) > 0:
                            if C.RETRY_FILES_SAVE_PATH:
                                basedir = C.shell_expand(C.RETRY_FILES_SAVE_PATH)
                            elif playbook_path:
                                basedir = os.path.dirname(playbook_path)
                            else:
                                basedir = '~/'

                            (retry_name, _) = os.path.splitext(os.path.basename(playbook_path))
                            filename = os.path.join(basedir, "%s.retry" % retry_name)
                            if self._generate_retry_inventory(filename, retries):
                                display.display("\tto retry, use: --limit @%s\n" % filename)

                    self._tqm.send_callback('v2_playbook_on_stats', self._tqm._stats)

                # if the last result wasn't zero, break out of the playbook file name loop
                if result != 0:
                    break

            if entrylist:
                return entrylist

        finally:
            if self._tqm is not None:
                self._tqm.cleanup()
            if self._loader:
                self._loader.cleanup_all_tmp_files()

        if self._options.syntax:
            display.display("No issues encountered")
            return result

        return result
Example #9
0
    def run(self):
        '''
        Run the given playbook, based on the settings in the play which
        may limit the runs to serialized groups, etc.
        '''

        signal.signal(signal.SIGTERM, self._terminate)

        result = 0
        entrylist = []
        entry = {}
        try:
            for playbook_path in self._playbooks:
                pb = Playbook.load(playbook_path,
                                   variable_manager=self._variable_manager,
                                   loader=self._loader)
                self._inventory.set_playbook_basedir(
                    os.path.dirname(playbook_path))

                if self._tqm is None:  # we are doing a listing
                    entry = {'playbook': playbook_path}
                    entry['plays'] = []
                else:
                    # make sure the tqm has callbacks loaded
                    self._tqm.load_callbacks()
                    self._tqm.send_callback('v2_playbook_on_start', pb)

                i = 1
                plays = pb.get_plays()
                display.vv('%d plays in %s' % (len(plays), playbook_path))

                for play in plays:
                    if play._included_path is not None:
                        self._loader.set_basedir(play._included_path)
                    else:
                        self._loader.set_basedir(pb._basedir)

                    # clear any filters which may have been applied to the inventory
                    self._inventory.remove_restriction()

                    if play.vars_prompt:
                        for var in play.vars_prompt:
                            vname = var['name']
                            prompt = var.get("prompt", vname)
                            default = var.get("default", None)
                            private = var.get("private", True)
                            confirm = var.get("confirm", False)
                            encrypt = var.get("encrypt", None)
                            salt_size = var.get("salt_size", None)
                            salt = var.get("salt", None)

                            if vname not in self._variable_manager.extra_vars:
                                if self._tqm:
                                    self._tqm.send_callback(
                                        'v2_playbook_on_vars_prompt', vname,
                                        private, prompt, encrypt, confirm,
                                        salt_size, salt, default)
                                    play.vars[vname] = display.do_var_prompt(
                                        vname, private, prompt, encrypt,
                                        confirm, salt_size, salt, default)
                                else:  # we are either in --list-<option> or syntax check
                                    play.vars[vname] = default

                    # Create a temporary copy of the play here, so we can run post_validate
                    # on it without the templating changes affecting the original object.
                    all_vars = self._variable_manager.get_vars(
                        loader=self._loader, play=play)
                    templar = Templar(loader=self._loader, variables=all_vars)
                    new_play = play.copy()
                    new_play.post_validate(templar)

                    if self._options.syntax:
                        continue

                    if self._tqm is None:
                        # we are just doing a listing
                        entry['plays'].append(new_play)

                    else:
                        self._tqm._unreachable_hosts.update(
                            self._unreachable_hosts)

                        # we are actually running plays
                        for batch in self._get_serialized_batches(new_play):
                            if len(batch) == 0:
                                self._tqm.send_callback(
                                    'v2_playbook_on_play_start', new_play)
                                self._tqm.send_callback(
                                    'v2_playbook_on_no_hosts_matched')
                                break

                            # restrict the inventory to the hosts in the serialized batch
                            self._inventory.restrict_to_hosts(batch)
                            # and run it...
                            result = self._tqm.run(play=play)

                            # check the number of failures here, to see if they're above the maximum
                            # failure percentage allowed, or if any errors are fatal. If either of those
                            # conditions are met, we break out, otherwise we only break out if the entire
                            # batch failed
                            failed_hosts_count = len(
                                self._tqm._failed_hosts) + len(
                                    self._tqm._unreachable_hosts)
                            if new_play.max_fail_percentage is not None and \
                               int((new_play.max_fail_percentage)/100.0 * len(batch)) > int((len(batch) - failed_hosts_count) / len(batch) * 100.0):
                                break
                            elif len(batch) == failed_hosts_count:
                                break

                            # clear the failed hosts dictionaires in the TQM for the next batch
                            self._unreachable_hosts.update(
                                self._tqm._unreachable_hosts)
                            self._tqm.clear_failed_hosts()

                        # if the last result wasn't zero or 3 (some hosts were unreachable),
                        # break out of the serial batch loop
                        if result not in (0, 3):
                            break

                    i = i + 1  # per play

                if entry:
                    entrylist.append(entry)  # per playbook

                # send the stats callback for this playbook
                if self._tqm is not None:
                    if C.RETRY_FILES_ENABLED:
                        retries = list(
                            set(self._tqm._failed_hosts.keys() +
                                self._tqm._unreachable_hosts.keys()))
                        retries.sort()
                        if len(retries) > 0:
                            if C.RETRY_FILES_SAVE_PATH:
                                basedir = C.shell_expand(
                                    C.RETRY_FILES_SAVE_PATH)
                            else:
                                basedir = os.path.dirname(playbook_path)

                            (retry_name, _) = os.path.splitext(
                                os.path.basename(playbook_path))
                            filename = os.path.join(basedir,
                                                    "%s.retry" % retry_name)
                            if self._generate_retry_inventory(
                                    filename, retries):
                                display.display(
                                    "\tto retry, use: --limit @%s\n" %
                                    filename)

                    self._tqm.send_callback('v2_playbook_on_stats',
                                            self._tqm._stats)

                # if the last result wasn't zero, break out of the playbook file name loop
                if result != 0:
                    break

            if entrylist:
                return entrylist

        finally:
            if self._tqm is not None:
                self._tqm.cleanup()

        if self._options.syntax:
            display.display("No issues encountered")
            return result

        return result
Example #10
0
    def run(self):

        '''
        Run the given playbook, based on the settings in the play which
        may limit the runs to serialized groups, etc.
        '''

        result = 0
        entrylist = []
        entry = {}
        try:
            command = self._command

            self._inventory.set_playbook_basedir(command.get_basedir())

            if self._tqm is None:  # we are doing a listing
                entry = dict(command=command.get_name())
                entry['plays'] = []
            else:
                # make sure the tqm has callbacks loaded
                self._tqm.load_callbacks()
                self._tqm.send_callback('command_on_start', command)

            i = 1

            # if play._included_path is not None:
            #     self._loader.set_basedir(play._included_path)
            # else:
            #     self._loader.set_basedir(pb._basedir)

            # clear any filters which may have been applied to the inventory
            self._inventory.remove_restriction()

            if command.vars_prompt:
                for var in command.vars_prompt:
                    vname = var['name']
                    prompt = var.get("prompt", vname)
                    default = var.get("default", None)
                    private = var.get("private", True)
                    confirm = var.get("confirm", False)
                    encrypt = var.get("encrypt", None)
                    salt_size = var.get("salt_size", None)
                    salt = var.get("salt", None)

                    if vname not in self._variable_manager.extra_vars:
                        if self._tqm:
                            self._tqm.send_callback('command_on_vars_prompt', vname, private, prompt, encrypt,
                                                    confirm, salt_size, salt, default)
                            command.vars[vname] = display.do_var_prompt(vname, private, prompt, encrypt, confirm,
                                                                     salt_size, salt, default)
                        else:  # we are either in --list-<option> or syntax check
                            command.vars[vname] = default

            # Create a temporary copy of the play here, so we can run post_validate
            # on it without the templating changes affecting the original object.
            all_vars = self._variable_manager.get_vars(loader=self._loader, play=command)
            templar = Templar(loader=self._loader, variables=all_vars)
            new_play = command.copy()
            new_play.post_validate(templar)

            if not self._options.syntax:

                if self._tqm is None:
                    # we are just doing a listing
                    entry['plays'].append(new_play)

                else:
                    self._tqm._unreachable_hosts.update(self._unreachable_hosts)

                    # we are actually running plays
                    for batch in self._get_serialized_batches(new_play):
                        if len(batch) == 0:
                            self._tqm.send_callback('command_on_play_start', new_play)
                            self._tqm.send_callback('command_on_no_hosts_matched')
                            break

                        # restrict the inventory to the hosts in the serialized batch
                        self._inventory.restrict_to_hosts(batch)
                        # and run it...
                        result = self._tqm.run(play=command)

                        # check the number of failures here, to see if they're above the maximum
                        # failure percentage allowed, or if any errors are fatal. If either of those
                        # conditions are met, we break out, otherwise we only break out if the entire
                        # batch failed
                        failed_hosts_count = len(self._tqm._failed_hosts) + len(self._tqm._unreachable_hosts)
                        if new_play.max_fail_percentage is not None and \
                                        int((new_play.max_fail_percentage) / 100.0 * len(batch)) > int(
                                                    (len(batch) - failed_hosts_count) / len(batch) * 100.0):
                            break
                        elif len(batch) == failed_hosts_count:
                            break

                        # clear the failed hosts dictionaires in the TQM for the next batch
                        self._unreachable_hosts.update(self._tqm._unreachable_hosts)
                        self._tqm.clear_failed_hosts()


            if entry:
                entrylist.append(entry)  # per playbook

            # send the stats callback for this playbook
            if self._tqm is not None:
                if C.RETRY_FILES_ENABLED:
                    retries = list(set(self._tqm._failed_hosts.keys() + self._tqm._unreachable_hosts.keys()))
                    retries.sort()
                    if len(retries) > 0:
                        if C.RETRY_FILES_SAVE_PATH:
                            basedir = C.shell_expand(C.RETRY_FILES_SAVE_PATH)
                        else:
                            basedir = command.get_basedir()

                        retry_name = command.get_name()
                        filename = os.path.join(basedir, "%s.retry" % retry_name)
                        if self._generate_retry_inventory(filename, retries):
                            display.display("\tto retry, use: --limit @%s\n" % filename)

                self._tqm.send_callback('command_on_stats', self._tqm._stats)

            if entrylist:
                return entrylist

        finally:
            if self._tqm is not None:
                self._tqm.cleanup()

        if self._options.syntax:
            display.display("No issues encountered")
            return result

        return result