def __init__(self, starting_chips: int): self._players = PlayerList() self._starting_chips = starting_chips self._started_at: datetime = None self._players_turn: int = -1 # index to players of whose turn it is self._round: RoundType = None self._min_raise: int = -1 self._last_bet: int = -1 self._logger: GameLogger = GameLogger() self._total_players: int = ( -1 ) # total number of players still in poker game at any given point
class PokerGame(ABC): def __init__(self, starting_chips: int): self._players = PlayerList() self._starting_chips = starting_chips self._started_at: datetime = None self._players_turn: int = -1 # index to players of whose turn it is self._round: RoundType = None self._min_raise: int = -1 self._last_bet: int = -1 self._logger: GameLogger = GameLogger() self._total_players: int = ( -1 ) # total number of players still in poker game at any given point def start_game(self): """Anything that should happen ONCE the entire game""" self._started_at = datetime.now() self._round = RoundType(0) # set round to pre_hand self._total_players = len(self.players) def start_hand(self): """Anything that should happen before the pre-flop each hand""" self.start_round(1) def eliminate_players_who_went_out(self): """remove players that went out during the round and log their names and the positions they went out in """ players_to_remove = [] for player in self._players: if player.chips == 0 and player.move != MoveType.OUT: players_to_remove.append(player) player.move = MoveType.OUT if len(players_to_remove) > 0: players = ",".join([p.display_name for p in players_to_remove]) positions = ",".join( map( str, range( self._total_players, self._total_players - len(players_to_remove), -1, ), )) self._logger.msg(f"{players} checked out {positions}", True) self._total_players -= len(players_to_remove) def start_round(self, round: int): """Anything that should happen before the next stage within a hand""" self._round = RoundType(round) self._last_bet = 0 for player in self._players: if (player.move != MoveType.FOLD or round == 1) and player.move != MoveType.OUT: player.move = None player.last_bet = 0 # select first left of dealer who hasn't folded to start round self._players_turn = self._next_players_turn(self._players.dealer_idx) @property def min_raise(self) -> int: return self._min_raise @property def current_players_turn(self) -> int: return self._players_turn @property def starting_chips(self) -> int: return self._starting_chips @property def players(self) -> PlayerList: return self._players @players.setter def players(self, new_player_list: PlayerList): self._players = new_player_list @property def pot(self) -> int: return sum(player.chips_played for player in self.players) @property def game_over(self) -> bool: return len(self.players_in) == 1 def add_player(self, player_name: str, is_dealer: bool) -> None: if is_dealer is True and self._players.dealer is not None: raise ValueError("There is already a dealer in the game") self._players.add( Player(player_name, self._starting_chips, dealer=is_dealer)) def remove_player(self, player_name: str) -> None: self._players.remove(player_name) def current_player_make_move(self, move: str, **kwargs) -> None: name_of_current_player = self.players[self._players_turn].display_name self.player_make_move(name_of_current_player, move, **kwargs) def player_make_move(self, player_name: str, move: str, **kwargs) -> None: idx = self.players.index(player_name) player = self.players[idx] player.move = MoveType[move.upper()] if player.move == MoveType.BET: bet_amount = kwargs.get("bet", 0) if not kwargs.get("blinds"): self._logger.msg(f"{player.display_name} bets £{bet_amount}", True) player.make_a_bet(bet_amount) # bet if bet_amount > 0: # need to update min_raise self._min_raise = bet_amount - self._last_bet self._last_bet = player.last_bet elif player.move == MoveType.CALL: amount_to_call = self._last_bet - player.last_bet if amount_to_call > player.chips: amount_to_call = player.chips self._logger.msg(f"{player.display_name} calls £{amount_to_call}", True) player.make_a_bet(amount_to_call) elif player.move == MoveType.FOLD: self._logger.msg(f"{player.display_name} folds", True) if self.end_of_hand: # player who hasn't folded wins the pot self.win_pot([[ p for p in self.players if p.move not in [MoveType.FOLD, MoveType.OUT] ][0].display_name]) return elif player.move == MoveType.CHECK: self._logger.msg(f"{player.display_name} checks", True) if self.end_of_round: self._round = RoundType(self._round.value + 1) self.start_round(self._round) else: next_player_idx = self._next_players_turn( self._players_turn) # move turn around self._players_turn = next_player_idx def _next_players_turn(self, from_) -> int: """return index to players of next player whose turn it is by skipping over players who have folded or are out """ # TODO: do a thing like if didn't change then one player left so you won def move_one_player_round(current): return (current + 1) % len(self._players) npi = from_ while True: npi = move_one_player_round(npi) np = self.players[npi] if np.move not in [MoveType.FOLD, MoveType.OUT]: return npi @property def end_of_round(self) -> bool: """Determines if it is the end of the current round of betting. E.g. it should move from pre-flop to flop, flop to river etc. Returns: bool: whether the round has ended """ max_chips = max(self.players, key=lambda x: x.chips_played).chips_played for player in self.players: if (player.move is None ): # if a player hasn't played a move can't be end of round return False elif player.move not in [MoveType.FOLD, MoveType.OUT]: if player.chips_played != max_chips and not player.is_all_in: return False return True @property def end_of_hand(self) -> bool: """Determines if the hand is over because all bar one player has folded Returns: bool: whether the hand has ended """ return (len([ p for p in self.players if p.move not in [MoveType.FOLD, MoveType.OUT] ]) == 1) @property def round(self) -> RoundType: return self._round def win_pot(self, player_names: list) -> None: a_winner = self.players[self.players.index(player_names[0])] for player in self.players: # for all other players - make their bets no bigger than the winner's if player.display_name not in player_names: if player.chips_played > a_winner.chips_played: diff = player.chips_played - a_winner.chips_played player.chips_played -= diff player.chips += diff share_of_pot = int(self.pot / len(player_names)) for winner_name in player_names: self._logger.msg(f"{winner_name} wins £{share_of_pot}", True) winner = self.players[self.players.index(winner_name)] winner.chips += share_of_pot self.post_hand() self.next_hand() def next_hand(self): """move to next hand""" for player in self.players: player.chips_played = 0 self._round = RoundType(0) new_dealer_idx = self._next_players_turn(self._players.dealer_idx) self.players[self.players.dealer_idx].dealer = False self.players[new_dealer_idx].dealer = True def win_sidepot(self, player_order: list) -> None: """Split pot appropriately between players Arguments: player_order: list - player names in order they should take part of the pot """ # NOTE: edge case as players could have same hand within a sidepot split # but not implemented so player's must be given distinct order players_cls = [ self.players[self.players.index(p)] for p in player_order ] # list of player classes in order they are given for plyr_idx in range(len(players_cls)): plyr = players_cls[plyr_idx] my_sidepot = plyr.chips_played # put their chips into their sidepot for othr_plyr_idx in range(plyr_idx + 1, len(players_cls)): # for each other player win money from them othr_plyr = players_cls[othr_plyr_idx] # player can win max of what they have bet against other players win_from_player = (othr_plyr.chips_played if othr_plyr.chips_played <= plyr.chips_played else plyr.chips_played) my_sidepot += win_from_player othr_plyr.chips_played -= win_from_player if my_sidepot > 0: self._logger.msg(f"{plyr.display_name} wins £{my_sidepot}", True) plyr.chips_played = 0 plyr.chips += my_sidepot self.post_hand() self.next_hand() @property def players_in(self): return [ p for p in self.players if p.move not in [MoveType.FOLD, MoveType.OUT] ] @property def num_sidepots(self) -> int: """Returns the max number of sidepots to be won (how many different chips in front) Not really the number of sidepots but not sure what to call it. """ return len(set([p.chips_played for p in self.players_in])) @property def is_sidepot(self) -> bool: """Given in ON_BACKS state, is there a sidepot or will pot be split equally There is a sidepot if for all the players who are still in, their chips they've played are not equal Returns: bool: whether there is a sidepot or not """ return self.num_sidepots > 1 and len(self.players_in) > 2 def post_hand(self): """anything that should happen after winners of hand are chosen""" self.eliminate_players_who_went_out() def to_json(self): def default(x): if isinstance(x, datetime): return x.isoformat() elif isinstance(x, Enum): return x.name elif isinstance(x, GameLogger): return x.user_logs() else: return x.__dict__ full_dict = { **self.__dict__, **{ "_pot": self.pot, "_is_sidepot": self.is_sidepot, "_num_sidepots": self.num_sidepots, "_players_on_backs": self.players_in, "_game_over": self.game_over, }, } return json.dumps( full_dict, default=default, )
def test_player_list_remove(player_list: PlayerList): assert len(player_list) == 3 player_list.remove("Tony Stark") assert len(player_list) == 2 player_list.remove("Player who doesn't exist") assert len(player_list) == 2
def test_player_list_add_single_player(player_list: PlayerList): player_list.add(Player("Bruce Banner", 1000)) assert len(player_list) == 4 assert player_list[3].display_name == "Bruce Banner"
def test_player_list_index(player_list: PlayerList): assert player_list.index("Tony Stark") == 0 assert player_list.index("Peter Parker") == 1 assert player_list.index("Steve Rogers") == 2 with pytest.raises(ValueError): player_list.index("Bruce Banner")
def test_player_list_add(player_list: PlayerList): other_player_list = PlayerList([Player("Bruce Banner", 1000)]) combined_list = player_list + other_player_list assert len(combined_list) == 4
def test_player_list_create_non_empty(): p = Player("Tony Stark", 1000) list1 = PlayerList([p]) list2 = PlayerList(tuple([p]))
def test_player_list_create_empty(): l = PlayerList()
def player_list() -> PlayerList: p1 = Player("Tony Stark", 1000) p2 = Player("Peter Parker", 1000) p3 = Player("Steve Rogers", 1000) list_ = PlayerList([p1, p2, p3]) return list_