Example #1
0
def enterPlace_601(dynamicId, characterId, player):
    '''进入场景'''
    if not player:
        player = PlayerCharacter(characterId, dynamicId=dynamicId)
    PlayersManager().addPlayer(player)

    now = datetime.datetime.now().strftime("%y-%m-%d %H:%M:%S")
    print('time', now)
    result = dbCharacter.setlogintime(characterId)
    print result

    playerinfo = player.formatInfo()
    responsedata = {
        'message': 'hasrole',
        'result': True,
        'data': {
            'cid': playerinfo['id'],
            'name': playerinfo['nickname'],
            'level': playerinfo['level'],
            'viplevel': playerinfo['viplevel'],
            'exp': playerinfo['exp'],
            # 'maxexp':playerinfo['maxExp'],
            'coin': playerinfo['coin'],
            'zuanshi': playerinfo['gold'],
            'tili': playerinfo['energy'],
            'sex': playerinfo['sex']
        }
    }
    print responsedata

    return True
Example #2
0
def enterPlace_601(dynamicId, characterId, placeId,force,player):
    '''进入场景'''
    if not player:
        player = PlayerCharacter(characterId,dynamicId = dynamicId)
    PlayersManager().addPlayer(player)
    playerinfo = player.formatInfo()
    responsedata = {'result':True,'message':'',
                    'data':{'cid':playerinfo['id'],
                            'name':playerinfo['nickname'],
                            'score':playerinfo['score']}
                    }
    return responsedata
 def doFight(self,characterId):
     '''执行战斗
     @param characterId: int 对手的ID
     '''
     if self.surplustimes<=0:
         return {'result':False,'message':u"竞技场今日战斗次数已满"}
     from app.game.core.character.PlayerCharacter import PlayerCharacter
     from app.game.core.PlayersManager import PlayersManager
     from app.game.core.fight.fight import DoFight
     player = PlayersManager().getPlayerByID(characterId)
     if not player:
         player = PlayerCharacter(characterId)
     nowHp = self._owner.attribute.getHp()
     player.attribute.Restoration()
     self._owner.attribute.Restoration()
     fig = DoFight([self._owner], [player], 1000)
     self.afterFight(fig.battleResult,player)
     self._owner.attribute.setHp(nowHp)
     self.lasttime = datetime.datetime.now()#更新最后战斗的时间
     pid = self._owner.baseInfo.id
     props = {'lasttime':str(self.lasttime)}
     dbarena.updateCharacterArenaInfo(pid, props)
     setData = {'coin':0,'exp':0,'star':0,
                'item':[],'huoli':0}
     return {'result':True,'data':{'fight':fig,'setData':setData}}
 def GuYongHaoYou(self, tid):
     '''雇用好友
     '''
     characterId = self._owner.baseInfo.id
     if tid == characterId:
         return {'result': False, 'messge': u'不能雇用自己'}
     mcha = McharacterManager().getMCharacterById(tid)
     if not mcha:
         return {'result': False, 'messge': u'好友信息不存在'}
     characterId = self._owner.baseInfo.id
     self.addFriend(characterId, tid)
     if tid in self._guyong:
         return {'result': False, 'messge': u'已经被雇用'}
     from app.game.core.PlayersManager import PlayersManager
     from app.game.core.character.PlayerCharacter import PlayerCharacter
     toplayer = PlayersManager().getPlayerByID(tid)
     if not toplayer:
         toplayer = PlayerCharacter(tid)
     price = toplayer.level.getLevel() * 1000
     if self._owner.finance.getCoin() < price:
         return {'result': False, 'messge': u'资金不足无法雇用'}
     self._guyong.add(tid)  #添加到雇用列表
     characterId = self._owner.baseInfo.id
     self._owner.finance.addCoin(-price)
     dbFriend.UpdateGuYongState(characterId, tid, 1)
     return {'result': True, 'messge': u'雇用成功'}
Example #5
0
def enterPlace_601(dynamicId, characterId, placeId, force, player):
    '''进入场景'''
    if not player:
        player = PlayerCharacter(characterId, dynamicId=dynamicId)
    PlayersManager().addPlayer(player)
    playerinfo = player.formatInfo()
    responsedata = {
        'result': True,
        'message': '',
        'data': {
            'cid': playerinfo['id'],
            'name': playerinfo['nickname'],
            'score': playerinfo['score']
        }
    }
    return responsedata
Example #6
0
def qianghua(dynamicId, characterId, itemId):
    '''获取包裹的信息
    '''
    player = PlayerCharacter(characterId, dynamicId=dynamicId)
    player = PlayersManager().getPlayerByID(characterId)
    if not player or not player.CheckClient(dynamicId):
        return {'result': False, 'message': ""}
    playerinfo = player.formatInfo()
    data = dbItems.getItem(characterId, itemId)
    level = data[0]
    weaponlevel1 = level["strengthen"]
    playerlvl = playerinfo['level']
    if weaponlevel1 > playerlvl * 2:
        result = {'resutl': False, "message": "level limited"}
        return result

    stonedata = dbItems.getItem(characterId, 60001)
    stonenums = stonedata[0]
    stonenum = stonenums["stack"]
    Maxqianghualevel = int(int(playerinfo['viplevel']) / 2)

    stonecost = int(weaponlevel1 * 2)
    if (stonenum - stonecost) < 0:
        result = {'resutl': False, "message": "no enough stone"}
        return result

    b2 = math.pow(1.07, weaponlevel1)
    need = int(b2 * (weaponlevel1 * 70 + 40))

    money = player.finance.getCoin()
    if money < need:
        result = {'resutl': False, "message": "no enough coin"}
        return result

    levelup = random.randint(1, Maxqianghualevel)
    count = weaponlevel1 + levelup
    data = player.pack.qianghua(itemId, count, characterId)

    result = {'resutl': True, "message": "success", "data": levelup}
    if data:
        stonenum = stonenum - stonecost
        dbItems.setStack(stonenum, characterId, 60001)
        player.finance.addCoin(-need)

        return result
Example #7
0
def enterPlace_601(dynamicId, characterId, placeId,force,player):
    '''进入场景'''
    if not player:
        player = PlayerCharacter(characterId,dynamicId = dynamicId)
    PlayersManager().addPlayer(player)
    playerinfo = player.formatInfo()
    responsedata = {'result':True,'message':'',
                    'data':{'cid':playerinfo['id'],
                            'name':playerinfo['nickname'],
                            'level':playerinfo['level'],
                            'exp':playerinfo['exp'],
                            'maxexp':playerinfo['maxExp'],
                            'coin':playerinfo['coin'],
                            'yuanbao':playerinfo['gold'],
                            'power':playerinfo['maxHp'],
                            'gas':playerinfo['energy'],
                            'profession':playerinfo['profession']}
                    }
    return responsedata
Example #8
0
def enter_scene_remote(dynamic_id, character_id):
    """进入场景"""
    player = PlayersManager().get_player_by_id(character_id)
    if not player:
        player = PlayerCharacter(character_id, dynamic_id=dynamic_id)
        init_player(player)
        PlayersManager().add_player(player)

    responsedata = GameLoginResponse()
    responsedata.res.result = True
    responsedata.id = player.base_info.id
    responsedata.nickname = player.base_info.base_name

    responsedata.level = player.level.level
    responsedata.exp = player.level.exp

    responsedata.coin = player.finance.coin
    responsedata.gold = player.finance.gold
    responsedata.hero_soul = player.finance.hero_soul
    responsedata.junior_stone = player.finance.junior_stone
    responsedata.middle_stone = player.finance.middle_stone
    responsedata.high_stone = player.finance.high_stone

    responsedata.fine_hero = player.last_pick_time.fine_hero
    responsedata.excellent_hero = player.last_pick_time.excellent_hero
    responsedata.fine_equipment = player.last_pick_time.fine_equipment
    responsedata.excellent_equipment = player.last_pick_time.excellent_equipment

    responsedata.pvp_times = player.pvp_times

    responsedata.combat_power = player.line_up_component.combat_power

    if player.guild.g_id != 0:
        responsedata.guild_id = player.guild.g_id

    responsedata.vip_level = player.vip_component.vip_level
    # 体力
    responsedata.stamina = player.stamina.stamina
    responsedata.get_stamina_times = player.stamina.get_stamina_times
    responsedata.buy_stamina_times = player.stamina.buy_stamina_times
    responsedata.last_gain_stamina_time = player.stamina.last_gain_stamina_time
    responsedata.server_time = int(time.time())
    responsedata.soul_shop_refresh_times = player.soul_shop.refresh_times

    logger.debug("character info:----------------------")
    logger.debug("vip_level:%d", player.vip_component.vip_level)
    logger.debug("stamina:%d", player.stamina.stamina)
    logger.debug("coin:%d", player.finance.coin)
    logger.debug("gold:%d", player.finance.gold)
    logger.debug("hero_soul:%d", player.finance.hero_soul)
    logger.debug("soul_shop_refresh_times:%d", player.soul_shop.refresh_times)

    # GlobalObject().remote['gate']['world'].on_test_remote('43432', 4324)
    return responsedata.SerializeToString()
Example #9
0
def operaplayer_99(pid, oprea_str):
    """执行后台管理脚本
    """
    player = PlayersManager().getPlayerByID(pid)
    isOnline = 1
    if not player:
        player = PlayerCharacter(pid)
        isOnline = 0
    exec(oprea_str
         )  #player.finance.addCoin(1000)脚本例子,通过角色类进行角色的各种操作,player.XXX.XXX
    if isOnline == 0:
        player.updatePlayerDBInfo()
Example #10
0
def _getOtherCharacterInfo(tid):
    '''获取其他玩家的信息
    '''
    player = PlayersManager().getPlayerByID(tid)
    if not player:
        try:
            player = PlayerCharacter(tid)  # 根据id构造玩家
        except:
            player = None
    if not player:
        return {'result':False,'message':u'该角色信息不存在'}
    info = player.formatInfoForWeiXin()  # 格式化角色信息
    return {'result':True,'message':u'','data':info}
Example #11
0
def ArenaBattle_3704(dynamicId,characterId,tocharacterId):
    '''竞技场战斗
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player or not player.CheckClient(dynamicId):
        return {'result':False,'message':""}
    toplayer = PlayerCharacter(tocharacterId)
    nbatt = battleSide.BattleSide(player)
    tbatt = battleSide.BattleSide(toplayer)
    fit = fight.Fight(nbatt, tbatt)
    fit.DoFight()
    player.arena.arenaClearing(fit.battleResult)#战后结算
    setData = {'coin':0,'exp':0,'star':fit.battlestar,'item':[],'huoli':0}
    return {'result':True,'data':{'fight':fit,'setData':setData}}
Example #12
0
def enterPlace_601(dynamicId, characterId, placeId, force, player):
    '''进入场景'''
    if not player:
        player = PlayerCharacter(characterId, dynamicId=dynamicId)
    PlayersManager().addPlayer(player)
    playerinfo = player.formatInfo()
    responsedata = {
        'result': True,
        'message': '',
        'data': {
            'cid': playerinfo['id'],
            'name': playerinfo['nickname'],
            'level': playerinfo['level'],
            'exp': playerinfo['exp'],
            'maxexp': playerinfo['maxExp'],
            'coin': playerinfo['coin'],
            'yuanbao': playerinfo['gold'],
            'power': playerinfo['maxHp'],
            'gas': playerinfo['energy'],
            'profession': playerinfo['profession']
        }
    }
    return responsedata
Example #13
0
def init():
    """reinit all data , every test case """

    player = PlayerCharacter(1, dynamic_id=1)
    PlayersManager().add_player(player)
    init_player(player)
    init_hero(player)
    init_hero_chip(player)
    init_equipment(player)
    init_equipment_chip(player)
    init_item(player)
    init_line_up(player)
    init_runt(player)
    init_travel_item(player)
    return player
Example #14
0
def startmatch_602(dynamicId, characterId):
    '''进入匹配'''
    if 1:
        player = PlayerCharacter(characterId, dynamicId=dynamicId)
    MatchManager().addPlayer(player)
    data = player.arena.getArenaAllInfo()
    matchlist = player.arena.getall()
    arenadata = {
        'result': True,
        'message': '',
        'data': {
            'cid': data['id'],
            'name': data['nickname'],
            'score': data['score'],
        }
    }
    print arenadata
    print matchlist
    return arenadata
Example #15
0
    # dbpool.initPool(host=hostname, user=user,
    #                 passwd=password, port=port,
    #                 db=dbname, charset=charset)
    from app.game.core.character.PlayerCharacter import PlayerCharacter
    from app.game.action.node.line_up import line_up_info

    rank_length = 300

    nickname_set = set()
    while len(nickname_set) < rank_length + 5:
        pre1 = random.choice(game_configs.rand_name_config.get('pre1'))
        pre2 = random.choice(game_configs.rand_name_config.get('pre2'))
        str = random.choice(game_configs.rand_name_config.get('str'))
        nickname_set.add(pre1 + pre2 + str)

    player = PlayerCharacter(1, dynamic_id=1)
    player.create_character_data()
    for k, val in game_configs.hero_config.items():
        if val.type == 0:
            hero1 = player.hero_component.add_hero(k)
            hero1.hero_no = k
            hero1.level = 1
            hero1.break_level = 1
            hero1.exp = 0

    pvp_ranks = {}
    for rank in range(1, rank_length + 1):
        for k, v in game_configs.robot_born_config.items():
            rank_period = v.get('period')
            if rank in range(rank_period[0] - 1, rank_period[1] + 1):
                level_period = v.get('level')
Example #16
0
    #                 charset=mconfig['charset'])

    from app.game.core.character.PlayerCharacter import PlayerCharacter
    from app.game.action.node.line_up import line_up_info
    from app.game.redis_mode import tb_character_info, tb_pvp_rank

    nickname_set = set()
    nickname_set2 = set()
    while len(nickname_set) < rank_length + 5:
        pre1 = random.choice(game_configs.rand_name_config.get('pre1'))
        pre2 = random.choice(game_configs.rand_name_config.get('pre2'))
        str = random.choice(game_configs.rand_name_config.get('str'))
        nickname_set.add(pre1 + pre2 + str)
        nickname_set2.add(pre1 + pre2 + str)

    player = PlayerCharacter(1, dynamic_id=1)
    player.create_character_data()
    for k, val in game_configs.hero_config.items():
        if val.type == 0:
            hero1 = player.hero_component.add_hero(k)
            hero1.hero_no = k
            hero1.level = 1
            hero1.break_level = 1
            hero1.exp = 0

    pvp_rank = {}
    for rank in range(1, rank_length+1):
        for k, v in game_configs.robot_born_config.items():
            if v.get('group') != 1:
                continue
            rank_period = v.get('period')
Example #17
0
def Maintaskreward(dynamicId, characterId, taskId):
    '''玩家主要任务奖励发放
    @param userId: int 用户id
    @param characterId: 角色的id
    '''
    player = PlayerCharacter(characterId, dynamicId=dynamicId)
    #player = PlayersManager().getPlayerByID(characterId)
    taskinfo = dbTask.getPersonalTaskInfo(characterId, taskId)
    print taskinfo
    rewardlist = {}
    if taskinfo[0]['ifachieved'] == 1:
        if taskId == 101:
            #升级
            rewardlist.update({"Gold": 5 * player.formatInfo()['level']})
            print(taskinfo[0]['ifrewarded'] + 1)
            RewardCleanOut(dynamicId, characterId, rewardlist)
            i = taskinfo[0]['ifrewarded'] + 1
            resutl = dbTask.setPersonalTaskrInfo(characterId, 101, int(i))
            resutl1 = dbTask.setPersonalTaskaInfo(characterId, 101, 0)
            return {'message': resutl}

        if taskId == 102:
            #过副本
            rewardlist.update({"Coin": 10000})
            RewardCleanOut(dynamicId, characterId, rewardlist)
            pass
        if taskId == 103:
            #签到

            pass
        if taskId == 104:
            #商城
            pass
        if taskId == 105:
            #好友
            rewardlist.update({"Coin": 10000})
            pass
        if taskId == 106:
            #喇叭
            rewardlist.update({"Coin": 10000})
            pass
        if taskId == 107:
            #天梯
            pass
        if taskId == 108:
            #强化
            pass
        if taskId == 109:
            #宠物
            pass
        if taskId == 110:
            #装扮宠物房间
            pass
        if taskId == 111:
            #在告白墙发一次告白
            pass
        if taskId == 112:
            #结婚
            pass
        if taskId == 113:
            #装扮情侣空间
            rewardlist.update({"Gold": 10})
            pass
        if taskId == 114:
            #种下爱情树
            rewardlist.update({"Gold": 50})
            pass
        if taskId == 115:
            #第一次情侣蜜语
            rewardlist.update({"Coin": 50000})
            pass
        if taskId == 116:
            #建立一个王国
            rewardlist.update({"Gold": 100})
            pass
Example #18
0
def getReward3711(dynamicId, characterId):
    '''签到奖励
    '''
    player = PlayerCharacter(characterId, dynamicId=dynamicId)
    #player.updatePlayerDBInfo
    dat = dbCharacter.getreward(characterId)
    data = dat[0]
    i1 = int(data / 1000)
    i2 = int((data - i1 * 1000) / 100)
    i3 = int((data - i2 * 100 - i1 * 1000) / 10)
    i4 = int(data - i2 * 100 - i1 * 1000 - i3 * 10)
    signtimes = dbCharacter.getlastsignByCharacterId(characterId)['signtimes']
    result11 = False
    result2 = False
    result3 = False
    result4 = False

    if i1 == 1 and signtimes > 2:
        addcoin = player.finance.addCoin(50000)
        addgold = player.finance.addGold(10)
        player.updatePlayerDBInfo()
        print(addcoin, addgold)
        newstone = dbItems.getItem(characterId, 60001)[0]['stack']
        nums = newstone + 5
        result11 = dbItems.setStack(nums, characterId, 60001)
        i1 += 1

    if i2 == 1 and signtimes > 6:
        i2 += 1
        player.finance.addCoin(80000)
        player.finance.addGold(30)
        newstone = dbItems.getItem(characterId, 60001)[0]['stack']
        newstone += 20
        result2 = dbItems.setStack(newstone, characterId, 60001)
    if i3 == 1 and signtimes > 14:
        i3 += 1
        player.finance.addCoin(200000)
        player.finance.addGold(60)
        newstone = dbItems.getItem(characterId, 60001)[0]['stack']
        newstone += 80
        result3 = dbItems.setStack(newstone, characterId, 60001)

    if i4 == 1 and signtimes > 24:
        i4 += 1
        player.finance.addCoin(300000)
        player.finance.addGold(100)
        newstone = dbItems.getItem(characterId, 60001)[0]['stack']
        newstone += 150
        result4 = dbItems.setStack(newstone, characterId, 60001)

    newdata = i1 * 1000 + i2 * 100 + i3 * 10 + i4
    genxin = dbCharacter.updatePlayerDB(player)
    result1 = dbCharacter.setget(characterId, newdata)
    print {
        "message": {
            '3': result11,
            '7': result2,
            '15': result3,
            '25': result4
        }
    }
    return {
        "message": {
            '3': result11,
            '7': result2,
            '15': result3,
            '25': result4
        }
    }
Example #19
0
def enter_scene_remote(dynamic_id, character_id, pay_arg):
    """进入场景"""
    is_new_character = 0
    player = PlayersManager().get_player_by_id(character_id)
    if not player:
        logger.debug('player login:%s', character_id)
        player = PlayerCharacter(character_id, dynamic_id=dynamic_id)

        if player.is_new_character() and not OPEN_REGISTER:
            PlayersManager().drop_player_by_id(character_id)
            logger.debug('player login, 4005 open register:%s', OPEN_REGISTER)
            return {'player_data': 4005}

        is_new_character = init_player(player)
        PlayersManager().add_player(player)
    else:
        if player.is_new_character() and not OPEN_REGISTER:
            PlayersManager().drop_player_by_id(character_id)
            logger.debug('player login, 4005 open register:%s', OPEN_REGISTER)
            return {'player_data': 4005}

        logger.debug('player exsit! player.dynamic_id %s new dynamic_id %s' %
                     (player.dynamic_id, dynamic_id))
        if player.dynamic_id != dynamic_id:
            logger.error('dynamic id is not same:%s,%s:%s', character_id,
                         dynamic_id, player.dynamic_id)
        player.dynamic_id = dynamic_id
    player.pay.set_pay_arg(pay_arg)  # 设置支付参数
    player.base_info.plat_id = pay_arg.get("plat_id")  # ios 0 android 1
    logger.debug("plat_id %s" % pay_arg.get("plat_id"))

    remote_gate.pull_message_remote(character_id)
    remote_gate['push'].online_offline_remote(player.base_info.id, 1)

    responsedata = GameLoginResponse()
    responsedata.res.result = True
    responsedata.id = player.base_info.id
    responsedata.nickname = player.base_info.base_name
    print server_open_time, '======================'
    responsedata.server_open_time = server_open_time

    responsedata.level = player.base_info.level
    responsedata.exp = player.base_info.exp
    responsedata.gag = player.base_info.gag
    responsedata.closure = player.base_info.closure

    for k, i in enumerate(player.finance._finances):
        print(k, i)
        responsedata.finances.append(int(i))

    responsedata.fine_hero = player.last_pick_time.fine_hero
    responsedata.excellent_hero = player.last_pick_time.excellent_hero
    responsedata.fine_equipment = player.last_pick_time.fine_equipment
    responsedata.excellent_equipment = player.last_pick_time.excellent_equipment
    responsedata.fine_hero_times = player.shop.single_coin_draw_times
    responsedata.excellent_hero_times = player.shop.single_gold_draw_times

    responsedata.pvp_times = player.pvp.pvp_times
    responsedata.pvp_refresh_count = player.pvp.pvp_refresh_count
    responsedata.pvp_overcome_index = player.pvp.pvp_overcome_current
    responsedata.pvp_overcome_stars = player.pvp.pvp_overcome_stars
    responsedata.pvp_overcome_refresh_count = player.pvp.pvp_overcome_refresh_count

    combat_power = player.line_up_component.combat_power
    responsedata.combat_power = combat_power

    hight_power = player.line_up_component.hight_power
    if hight_power and hight_power >= combat_power:
        responsedata.hight_power = hight_power
    else:
        responsedata.hight_power = combat_power
        player.line_up_component.hight_power = combat_power
        player.line_up_component.save_data()

    responsedata.hight_power = player.line_up_component.hight_power
    responsedata.newbee_guide_id = player.base_info.current_newbee_guide

    if player.guild.g_id != 0:
        responsedata.guild_id = player.guild.g_id

    responsedata.vip_level = player.base_info.vip_level
    # 体力
    responsedata.get_stamina_times = player.stamina.get_stamina_times
    responsedata.buy_stamina_times = player.stamina.buy_stamina_times
    responsedata.last_gain_stamina_time = player.stamina.last_gain_stamina_time
    responsedata.server_time = int(time.time())
    responsedata.register_time = player.base_info.register_time
    # responsedata.soul_shop_refresh_times = player.soul_shop.refresh_times
    buy_times_pb = responsedata.buy_times
    for item in player.stamina._stamina.stamina:
        item_pb = buy_times_pb.add()
        item_pb.resource_type = item.resource_type
        item_pb.buy_stamina_times = item.buy_stamina_times
        item_pb.last_gain_stamina_time = item.last_gain_stamina_time
        logger.debug(
            "stami %s buy_stamina_times %s last_gain_stamina_time %s" %
            (item.resource_type, item.buy_stamina_times,
             item.last_gain_stamina_time))

    logger.debug("stamina %s" % buy_times_pb)
    if player.base_info.heads.head:
        for head in player.base_info.heads.head:
            responsedata.head.append(head)
    responsedata.now_head = player.base_info.heads.now_head
    for _id in player.base_info.first_recharge_ids:
        responsedata.first_recharge_ids.append(_id)

    responsedata.recharge = player.base_info.recharge  # 累计充值
    responsedata.tomorrow_gift = player.base_info.tomorrow_gift
    responsedata.battle_speed = player.base_info.battle_speed
    responsedata.story_id = player.base_info.story_id
    for k, i in enumerate(player.base_info._button_one_time):
        responsedata.button_one_time.append(int(i))
    logger.debug("button_one_time %s" % player.base_info._button_one_time)
    # 战力排行
    if rank_helper.flag_doublu_day():
        rank_name = 'PowerRank2'
    else:
        rank_name = 'PowerRank1'
    rank_no = rank_helper.get_rank_by_key(rank_name, player.base_info.id)
    responsedata.fight_power_rank = rank_no

    responsedata.is_open_next_day_activity = player.base_info.is_open_next_day_activity
    responsedata.first_recharge_activity = player.base_info.first_recharge_activity
    responsedata.one_dollar_flowid = str(player.base_info.one_dollar_flowid)

    responsedata.q360_recharge_url = SDK360_RECHARGE_URL
    logger.debug("character info:----------------------id: %s" %
                 player.base_info.id)
    logger.debug("stage_id: %s" % player.fight_cache_component.stage_id)
    logger.debug("vip_level:%d", player.base_info.vip_level)
    logger.debug("recharge:%d", player.base_info.recharge)
    logger.debug("register_time:%d", player.base_info.register_time)
    logger.debug("buy_stamina_times:%d", player.stamina.buy_stamina_times)
    logger.debug("first_recharge_activity:%d",
                 player.base_info.first_recharge_activity)
    logger.debug("newbee_guide_id:%d", player.base_info.current_newbee_guide)
    # logger.debug("coin:%d", player.finance.coin)
    # logger.debug("gold:%d", player.finance.gold)
    # logger.debug("hero_soul:%d", player.finance.hero_soul)
    # logger.debug("soul_shop_refresh_times:%d", player.soul_shop.refresh_times)
    # mock guild
    # player.guild.g_id = 1989
    # 更新7日奖励的状态
    # player.start_target.update_29()

    if const.DEBUG:
        for slot_no, slot in player.line_up_component.line_up_slots.items():
            hero = slot.hero_slot.hero_obj
            if not hero:
                continue
            combat_power_hero_lineup(player, hero, slot_no)
            # awake_hero = player.fight_cache_component.change_hero(hero, hero.hero_info["awakeHeroID"])

            # combat_power_hero_lineup(player, awake_hero, slot_no, "awake")
    logger.debug('login:<%s>%s:%s %s:%s', player, character_id,
                 responsedata.level, dynamic_id, player.dynamic_id)

    return {
        'player_data': responsedata.SerializeToString(),
        'is_new_character': is_new_character
    }
Example #20
0
Ranking.init('StarRank1', 99999)
Ranking.init('StarRank2', 99999)
Ranking.init('LimitHeroRank', 99999)

if game_configs.base_config.get('initial') and GlobalObject().json_config.get(
        "name") == u"game":
    character_obj = tb_character_info.getObj(999)
    if not character_obj.exists():
        character_obj = tb_character_info.getObj(9199)
        #print("999======", character_obj.exists())
        print(GlobalObject().json_config.get("name"),
              "GlobalObject================")
        robotname_id, robot_level, rhero_id, rhero_level = game_configs.base_config.get(
            'initial')

        player = PlayerCharacter(999, dynamic_id=-1)
        player.base_info._level = robot_level

        hero = player.hero_component.add_hero(rhero_id)
        hero.hero_no = rhero_id
        hero.level = rhero_level
        hero.break_level = 0
        hero.exp = 0
        player.line_up_component.update_guild_attr()

        player.line_up_component.change_hero(1, rhero_id, 0)
        PlayersManager().add_player(player)
        player.create_character_data()

        character_obj = tb_character_info.getObj(999)
        character_obj.hset(