def setUp(self):
        self.app = create_app('config.Test')
        with self.app.app_context():
            game = game_manager.create_game('test', '1')
            game_manager.join_game(game, 'test1', '2')
            game_manager.join_game(game, 'test2', '3')
            game_manager.update_game(game, sid='1')
            mission = game.current_mission()
            game_manager.update_mission(mission,
                                        sid=game.current_leader().sid,
                                        players_ids=[1])
            game_manager.update_mission(mission, sid='1', result=True)
            game_manager.update_mission(mission, sid='2', result=True)
            game_manager.update_mission(mission, sid='3', result=True)

            game_manager.leave_game(game.id, '2', 2)
            game_manager.join_game(game, 'test1', '2')
            game_manager.update_game(game, sid='1')

            mission = game.current_mission()
            game_manager.update_mission(mission,
                                        sid=game.current_leader().sid,
                                        players_ids=[1])
            game_manager.update_mission(mission, sid='1', result=True)
            game_manager.update_mission(mission, sid='2', result=True)
            game_manager.update_mission(mission, sid='3', result=True)

            self.game_id = game.id
    def test_multiple_games(self):

        self.test_game_complete_resistance_won_success()

        with self.app.app_context():
            game = game_manager.request_game(self.game_id)
            game = game_manager.new_game(game, sid=game.host.sid)

            self.game_id = game.id
            self.assertEqual(game.stage, model.GameStage.pending)
            game_manager.update_game(game, sid='1')
            self.assertEqual(game.stage, model.GameStage.executing_mission)
            game_manager.leave_game(game.id, '6', 6)
            game_manager.join_game(game, 'new', '6')
            self.assertEqual(game.stage, model.GameStage.pending)

            game_manager.update_game(game, sid='1')

            self.assertEqual(len(db.session.query(model.Game.id).all()), 2)
            self.assertEqual(len(db.session.query(model.Player.id).all()), 6)
            self.assertTrue(len(game.players), 6)

        self.test_game_complete_resistance_won_success()

        with self.app.app_context():
            self.assertEqual(len(db.session.query(model.Game.id).all()), 2)
            self.assertEqual(len(db.session.query(model.Player.id).all()), 6)
            self.assertTrue(len(game.players), 6)
Example #3
0
 def test_start_game_not_enough_players_fail(self):
     with self.app.app_context():
         game = game_manager.create_game('test', '1')
         game_manager.join_game(game, 'test1', '2')
         with self.assertRaises(errors.InsufficientPlayersNumber):
             game_manager.update_game(game, sid='1')
         self.assertTrue(game.stage == model.GameStage.pending)
Example #4
0
 def test_start_game_host_success(self):
     with self.app.app_context():
         game = game_manager.create_game('test', '1')
         game_manager.join_game(game, 'test1', '2')
         game_manager.join_game(game, 'test2', '3')
         game_manager.update_game(game, sid='1')
         self.assertTrue(game.stage == model.GameStage.executing_mission)
 def setUp(self):
     self.app = create_app('config.Test')
     with self.app.app_context():
         game = game_manager.create_game('test', '1')
         game_manager.join_game(game, 'test1', '2')
         game_manager.join_game(game, 'test2', '3')
         game_manager.update_game(game, sid='1')
         self.game_id = game.id
Example #6
0
 def test_start_game_non_host_fail(self):
     with self.app.app_context():
         game = game_manager.create_game('test', '1')
         game_manager.join_game(game, 'test1', '2')
         game_manager.join_game(game, 'test2', '3')
         with self.assertRaises(errors.ForbiddenAction):
             game_manager.update_game(game, sid='2')
         self.assertTrue(game.stage == model.GameStage.pending)
Example #7
0
 def test_delete_game_reactivate_players_success(self):
     with self.app.app_context():
         game = game_manager.create_game('test', '1')
         game_manager.join_game(game, 'test1', '2')
         p = game_manager.join_game(game, 'test2', '3')
         game_manager.deactivate_player(p)
         game_manager.activate_player(p)
         game_manager.update_game(game, sid='1')
         self.assertTrue(game.stage == model.GameStage.executing_mission)
Example #8
0
 def test_join_game_started_fail(self):
     with self.app.app_context():
         game = game_manager.create_game('test', '1')
         game_manager.join_game(game, 'test1', '2')
         game_manager.join_game(game, 'test2', '3')
         game_manager.update_game(game, sid='1')
         self.assertTrue(game.stage != model.GameStage.pending)
         with self.assertRaises(errors.ForbiddenAction):
             game_manager.join_game(game, 'test3', '4')
         self.assertTrue(len(game.players) == 3)
Example #9
0
 def test_multiple_spies_setup(self):
     with self.app.app_context():
         game = game_manager.create_game('test', '1')
         game_manager.join_game(game, 'test1', '2')
         game_manager.join_game(game, 'test2', '3')
         game_manager.join_game(game, 'test3', '4')
         game_manager.update_game(game, sid='1')
         self.assertEqual(len(game.spies),
                          game_manager.rules['team'][4]['spies'],
                          'Spies number do not match')
Example #10
0
 def test_restart_game_host_success(self):
     with self.app.app_context():
         game = game_manager.create_game('test', '1')
         game_manager.join_game(game, 'test1', '2')
         game_manager.join_game(game, 'test2', '3')
         game_manager.update_game(game, sid='1')
         new_game = game_manager.new_game(game, sid='1')
         self.assertTrue(len(game.players) == 3)
         self.assertTrue(len(new_game.players) == 3)
         self.assertTrue(new_game.stage == model.GameStage.pending)
 def test_second_mission_created(self):
     with self.app.app_context():
         game = game_manager.request_game(self.game_id)
         current_leader_sid = game.current_leader().sid
         game_manager.update_game(game,
                                  sid=game.current_leader().sid,
                                  players_ids=[1])
         game_manager.update_game(game, sid='1', result=True)
         game_manager.update_game(game, sid='2', result=True)
         game_manager.update_game(game, sid='3', result=True)
         game_manager.update_game(game, sid='1', result=True)
         self.assertTrue(len(game.missions) == 2)
         self.assertTrue(len(game.missions) == 2)
         self.assertTrue(game.current_leader().sid != current_leader_sid)
Example #12
0
 def test_leave_game_started_success(self):
     with self.app.app_context():
         game = game_manager.create_game('test', '1')
         game_manager.join_game(game, 'test1', '2')
         game_manager.join_game(game, 'test2', '3')
         game_manager.update_game(game, sid='1')
         self.assertTrue(game.stage != model.GameStage.pending)
         game_manager.leave_game(game.id, '2', 2)
         self.assertTrue(game.stage == model.GameStage.pending)
         self.assertTrue(len(game.missions) == 0)
         self.assertTrue(len(game.players) == 2)
         game_manager.join_game(game, 'test1', '2')
         game_manager.update_game(game, sid='1')
         self.assertTrue(game.stage != model.GameStage.pending)
    def test_game_complete_resistance_won_success(self):
        with self.app.app_context():
            game = game_manager.request_game(self.game_id)

            # 1
            game_manager.update_game(game,
                                     sid=game.current_leader().sid,
                                     players_ids=[1, 2])
            game_manager.update_game(game, sid='1', result=True)
            game_manager.update_game(game, sid='2', result=True)
            game_manager.update_game(game, sid='3', result=True)
            game_manager.update_game(game, sid='4', result=True)
            game_manager.update_game(game, sid='5', result=False)
            game_manager.update_game(game, sid='6', result=False)

            game_manager.update_game(game, sid='1', result=True)
            game_manager.update_game(game, sid='2', result=True)

            # 2
            game_manager.update_game(game,
                                     sid=game.current_leader().sid,
                                     players_ids=[2, 3, 5])
            game_manager.update_game(game, sid='1', result=True)
            game_manager.update_game(game, sid='2', result=True)
            game_manager.update_game(game, sid='3', result=False)
            game_manager.update_game(game, sid='4', result=False)
            game_manager.update_game(game, sid='5', result=False)
            game_manager.update_game(game, sid='6', result=False)
            game_manager.update_game(game,
                                     sid=game.current_leader().sid,
                                     players_ids=[2, 3, 4])
            game_manager.update_game(game, sid='1', result=True)
            game_manager.update_game(game, sid='2', result=True)
            game_manager.update_game(game, sid='3', result=True)
            game_manager.update_game(game, sid='4', result=True)
            game_manager.update_game(game, sid='5', result=False)
            game_manager.update_game(game, sid='6', result=False)

            game_manager.update_game(game, sid='2', result=False)
            game_manager.update_game(game, sid='3', result=True)
            game_manager.update_game(game, sid='4', result=True)

            # 3
            game_manager.update_game(game,
                                     sid=game.current_leader().sid,
                                     players_ids=[1, 2, 3, 4])
            game_manager.update_game(game, sid='1', result=False)
            game_manager.update_game(game, sid='2', result=True)
            game_manager.update_game(game, sid='3', result=True)
            game_manager.update_game(game, sid='4', result=True)
            game_manager.update_game(game, sid='5', result=True)
            game_manager.update_game(game, sid='6', result=False)

            game_manager.update_game(game, sid='1', result=True)
            game_manager.update_game(game, sid='2', result=True)
            game_manager.update_game(game, sid='3', result=True)
            game_manager.update_game(game, sid='4', result=True)

            # 4
            # import json
            # print(json.dumps(game.to_dict()))
            game_manager.update_game(game,
                                     sid=game.current_leader().sid,
                                     players_ids=[1, 3, 4])
            game_manager.update_game(game, sid='1', result=False)
            game_manager.update_game(game, sid='2', result=True)
            game_manager.update_game(game, sid='3', result=True)
            game_manager.update_game(game, sid='4', result=True)
            game_manager.update_game(game, sid='5', result=True)
            game_manager.update_game(game, sid='6', result=False)

            game_manager.update_game(game, sid='1', result=True)
            game_manager.update_game(game, sid='3', result=True)
            game_manager.update_game(game, sid='4', result=True)

            self.assertTrue(game.stage == model.GameStage.finished)
            self.assertTrue(game.resistance_won is True)
    def test_game_complete_resistance_won_success(self):
        with self.app.app_context():
            game = game_manager.request_game(self.game_id)

            game_manager.update_game(game,
                                     sid=game.current_leader().sid,
                                     players_ids=[1])
            game_manager.update_game(game, sid='1', result=True)
            game_manager.update_game(game, sid='2', result=True)
            game_manager.update_game(game, sid='3', result=True)
            game_manager.update_game(game, sid='1', result=True)

            game_manager.update_game(game,
                                     sid=game.current_leader().sid,
                                     players_ids=[1, 2])
            game_manager.update_game(game, sid='1', result=True)
            game_manager.update_game(game, sid='2', result=True)
            game_manager.update_game(game, sid='3', result=True)
            game_manager.update_game(game, sid='1', result=True)
            self.assertTrue(game.current_mission().stage ==
                            model.RoundStage.mission_voting)
            self.assertTrue(game.stage == model.GameStage.executing_mission)
            game_manager.update_game(game, sid='2', result=True)

            self.assertTrue(game.stage == model.GameStage.finished)
            self.assertTrue(game.resistance_won is True)
 def test_next_mission_troop_fail_then_success_success(self):
     with self.app.app_context():
         game = game_manager.request_game(self.game_id)
         current_mission_id = game.current_mission().id
         game_manager.update_game(game,
                                  sid=game.current_leader().sid,
                                  players_ids=[1, 2])
         game_manager.update_game(game, sid='1', result=True)
         game_manager.update_game(game, sid='2', result=False)
         game_manager.update_game(game, sid='3', result=False)
         self.assertTrue(game.current_mission().stage ==
                         model.RoundStage.troop_proposal)
         game_manager.update_game(game,
                                  sid=game.current_leader().sid,
                                  players_ids=[2, 3])
         game_manager.update_game(game, sid='1', result=True)
         game_manager.update_game(game, sid='2', result=True)
         game_manager.update_game(game, sid='3', result=True)
         self.assertTrue(game.current_mission().id == current_mission_id)
         self.assertTrue(game.current_mission().stage ==
                         model.RoundStage.mission_voting)