Example #1
0
def get_player_stats(year, week):
    games = nflgame.games(year, week)
    players = nflgame.combine_max_stats(games)
    for player in players:
        fantasy_points = (player.passing_yds * .04 + player.passing_tds * 4 -
                          player.passing_int + player.rushing_yds * .1 +
                          player.rushing_tds * 6 + player.receiving_yds * .1 +
                          player.kickret_tds * 6 + player.receiving_tds * 6 +
                          (player.receiving_twoptm + player.rushing_twoptm +
                           player.passing_twoptm) * 2 -
                          player.fumbles_lost * 2 + player.fumbles_rec_tds * 6)

        two_point_conversions = player.receiving_twoptm + player.rushing_twoptm + player.passing_twoptm

        #

        try:
            p = Player(player.name, year, week, player.player.position,
                       fantasy_points, player.passing_yds, player.passing_tds,
                       player.passing_int, player.rushing_yds,
                       player.rushing_tds, player.receiving_yds,
                       player.receiving_tds, player.kickret_tds,
                       two_point_conversions, player.fumbles_lost,
                       player.fumbles_rec_tds)
        except AttributeError:
            p = Player(player.name, year, week, "N/A", fantasy_points,
                       player.passing_yds, player.passing_tds,
                       player.passing_int, player.rushing_yds,
                       player.rushing_tds, player.receiving_yds,
                       player.receiving_tds, player.kickret_tds,
                       two_point_conversions, player.fumbles_lost,
                       player.fumbles_rec_tds)

        db.session.add(p)
    db.session.commit()
Example #2
0
def populate_player_table(players, session):
    id = 0
    for player in players:
        attributes = {
            'first': player['first_name'],
            'last': player['last_name'],
            'atp_url': player['player_url'],
            'country': player['flag_code'],
            'date_of_birth': player['birth_date'],
            'turned_pro': player['turned_pro'],
            'weight_lbs': player['weight_lbs'],
            'weight_kg': player['weight_kg'],
            'height_inches': player['height_inches'],
            'height_cm': player['height_cm']
        }
        try:
            attributes['handedness'] = player['handedness'][0:1]
        except:
            attributes['handedness'] = None
        try:
            attributes['backhand'] = player['backhand'][0:1]
        except:
            attributes['backhand'] = None

        session.add(Player(**attributes))
        id += 1
Example #3
0
def connection(message):
    print "Connection: ", message['data'], request.sid

    if message['data']['type'] == 'player':
        if 'playerId' in message['data']:
            player = Player.get_by_id(message['data']['playerId'])
            print "Player", player.name, "reconnected"

            print "Updating player sid to:", request.sid
            player.update_sid(request.sid)
            emit('connection',
                 {'data': {
                     'objectives complete': player.objectives_complete
                 }})

        else:
            name = message['data']['name']
            # Use actual game code when implemented
            # game = Game.get_by_key(message['data']['game key'])
            player = game1.add_player(name, request.sid)

            emit('connection', {'data': {'id': player.id}})

        # DEBUG
        print "Current players: "
        for p in game1.player_list():
            print p.name,
        print
Example #4
0
def bet():
    bets = json.loads(request.json)  # bet_type: amount key values
    rnd = Rounds.current_by_room_id(g.player.room_id)
    if rnd is None:
        return json.dumps({'status': 3})

    Bets.insert_bets(bets, g.player.id, rnd.id, Player.are_bets_real())

    return json.dumps({'status': 1})
Example #5
0
def disconnect():
    player = Player.get_by_id(request.sid)
    if player:
        print player.name, "disconnected.", request.sid
        if player.active:
            game = Game.get_by_key(player.game_key)
            print "Deactivating player"
            game.deactivate_player(player)
    else:
        print "Someone disconnected", request.sid
Example #6
0
def rank():
    player = Player.get_by_id(request.sid)
    print player.name, "requested its rank."

    game = Game.get_by_key(player.game_key)
    rank = game.get_player_rank(player)

    emit('rank',
         {'data': {
             'rank': rank,
             'num players': len(game.player_list())
         }})
Example #7
0
def create_player(row, names, info):
    db.session.add(
        Player(first=names[row].select("span.name-col__firstName")[0].text,
               last=names[row].select("span.name-col__lastName")[0].text,
               special=names[row].select(
                   "span.name-col__special")[0].text.strip(),
               number=info[row].select("td.number-col")[0].text,
               position=info[row].select("td.position-col")[0].text,
               shoots=info[row].select("td.shoots-col")[0].text,
               height=info[row].select("td.height-col > span.xs-sm-md-only")
               [0].text,
               weight=info[row].select("td.weight-col")[0].text))
    return player
Example #8
0
    def handle_message(self, message, ip_address):
        '''Handles message received from a client thread'''
        message = message.decode()
        session = Session()
        try:
            message = message.split(";")
            message = [datapair.split(":") for datapair in message]
            message = [[value.strip() for value in sublist]
                       for sublist in message]
            data = {str(sublist[0]): str(sublist[1]) for sublist in message}
            if "msgtype" in data:
                if data["msgtype"] == "connect":
                    player = session.query(Player).filter_by(
                        username=data["alias"]).first()
                    if not player:
                        player = Player(username=data["alias"], ip=ip_address)
                        session.add(player)
                        session.commit()
                        logging.info("Connect type msg received from %s",
                                     ip_address)

                        return "connect type msg received"

                if data["msgtype"] == "play":
                    round_answers.append((data["alias"], data["answer"]))
                    logging.info("play type msg received from %s", ip_address)
                    return "play type msg"

        except KeyError:
            print("Missing fields in clients message", flush=True)
            logging.exception("KeyError in RPSGame for ip %s", ip_address)

        except IndexError as e:
            print(e, flush=True)
            logging.exception("IndexError in RPSGame for ip %s", ip_address)
            return "Wrong message fields"

        except IntegrityError:
            print("integrityerror in db")
            logging.exception("IntegrityError RPSGame for ip %s", ip_address)
        except Exception as e:
            print(" error", flush=True)
            print(e, flush=True)
            logging.exception("Exception in RPSGame for ip %s", ip_address)
            return "error in msg"
Example #9
0
def rank(message):
    player = Player.get_by_id(request.sid)
    print player.name, "completed an objective: ", message

    game = Game.get_by_key(player.game_key)
    print "game:", game.name
    objective = Objective.get_by_id(message['data']['objectiveId'])
    print "completing: ", objective.name

    if player.id in objective.players_completed:
        print "Player ", player.name, "is trying to complete objective", objective.name, "twice!"
        return

    time = message['data']['time']
    pic_url = message['data']['url']

    game.player_complete_objective(player, objective, time, pic_url)
    print "Process completed objective"
Example #10
0
def run():
    try:
        os.remove('app.log')
    except:
        pass

    logging.config.fileConfig('logger.conf')
    logger = logging.getLogger("app")

    logger.info("Program started")

    sys_argv = sys.argv
    sys_argv += ['--style', 'universal']
    app = QApplication(sys_argv)

    player = Player()

    app.exec_()
    logger.info("exit")
    sys.exit()
Example #11
0
def game_stats():
    print "Getting game stats"

    try:
        data = json.loads(request.data)
        print data
        game_id = data['game_id']
        game = Game.get_by_key(game_id)

        objective_stats = []
        for objective in game.objective_list():
            players_complete = [{
                'id': player_id,
                'name': Player.get_by_id(player_id).name
            } for player_id in objective.players_completed]

            objective_stats.append({
                'id': objective.id,
                'name': objective.name,
                'players_complete': players_complete
            })

        player_stats = []
        for player in game.player_list():
            player_info = player.serialize()
            player_info['rank'] = game.get_player_rank(player)
            player_stats.append(player_info)

        return jsonify({
            'data': {
                'objective_stats': objective_stats,
                'player_stats': player_stats
            },
            'status': 200
        })

    except:
        return getErrorJson(sys.exc_info())
Example #12
0
def game():
    room_id = Player.join_some_room()
    balance = Player.get_balance()
    return render_template('game.html', room_id=room_id, balance=balance)
Example #13
0
def _get_player1():
    return Player(name="John", team="Bears")
Example #14
0
def _get_player(color="red"):
    return Player(color="red")
Example #15
0
def _get_player2():
    return Player(name="Bill", team="Wolves")
Example #16
0
def _get_player3():
    return Player(
        name="Mary",
        team="Beavers"  #this team doesn´t exist
    )
import unittest.mock as mock
from unittest.mock import patch
import os
import sys

sys.path.append(os.path.abspath('../../'))
from app import Player, order_by_name, order_by_score, check_user_exists

DATABASE = 'database'
EXPECTED = 'expected'
USERNAME = '******'
WINNER = 'winner'
LOSER = 'loser'

# Player records
p1 = Player(username='******', score=340)
p2 = Player(username='******', score=150)
p3 = Player(username='******', score=175)
p4 = Player(username='******', score=400)
p5 = Player(username='******', score=200)
p6 = Player(username='******', score=300)
    
class OrderLeaderBoardByNameTest(unittest.TestCase):
    ''' Verify that the database returns
    results ordered alphabetically by username '''
    def setUp(self):
        self.test_cases = [
            {
                DATABASE: [p5,p3,p2],
                EXPECTED: [['Bill',150],['Harold',175],['Zeke',200]] 
            },
Example #18
0
def get_token():
    if not Player.is_logged_in():
        return json.dumps({'status': 2})
    return json.dumps({'status': 1, 'token': Player.get_token()})
Example #19
0
def update_stats():
    teamids = []

    with app.app_context():
        query = db.session.query(Team.teamid.distinct().label("teamid"))

        for item in query:
            teamid = str(item)[1:]
            teamid = teamid[:-2]
            teamids.append(teamid)

        for tid in teamids:
            current_season = sbteamdata.get_current_season()
            team = Team.query.filter_by(teamid=tid,
                                        season=current_season).first()

            if team and (team.time - datetime.now()).total_seconds() > -600:
                players = Player.query.filter_by(teamid=tid,
                                                 season=current_season).all()
                pitchers = Pitcher.query.filter_by(
                    teamid=tid, season=current_season).all()

            else:
                stats = sbteamdata.get_team_data(tid)

                team = Team.query.filter_by(teamid=tid).order_by(
                    Team.season.desc()).all()
                players = Player.query.filter_by(teamid=tid,
                                                 season=stats.season).all()
                pitchers = Pitcher.query.filter_by(teamid=tid,
                                                   season=stats.season).all()

                for entry in team:
                    if entry.season == int(stats.season):
                        db.session.delete(entry)
                        db.session.commit()

                new_entry = Team(datetime.now(), stats.season, tid, stats.name,
                                 stats.stars, stats.stadium, stats.pl,
                                 stats.pl_position, stats.trained, stats.games,
                                 stats.ab, stats.hits, stats.avg,
                                 stats.singles, stats.doubles, stats.triples,
                                 stats.hr, stats.rbi, stats.so, stats.era,
                                 stats.slg, stats.wins, stats.losses,
                                 stats.pct, stats.rs, stats.ra)
                db.session.add(new_entry)

                if players:
                    for player in players:
                        db.session.delete(player)
                        db.session.commit()

                for player in stats.players:
                    new_entry = Player(stats.season, tid, player.id,
                                       player.name, player.position,
                                       player.games, player.ab, player.hits,
                                       player.avg, player.singles,
                                       player.doubles, player.triples,
                                       player.hr, player.rbi, player.so,
                                       player.era, player.slg)
                    db.session.add(new_entry)

                if pitchers:
                    for player in pitchers:
                        db.session.delete(player)
                        db.session.commit()
                for player in stats.pitchers:
                    new_entry = Pitcher(stats.season, tid, player.id,
                                        player.name, player.games, player.so,
                                        player.era)
                    db.session.add(new_entry)
                db.session.commit()
Example #20
0
def error(message):
    print pcol.bold(pcol.red(message))
    exit(1)


def query(question):
    return raw_input(pcol.bold(pcol.yellow(question)))

info("Welcome to SlackJack!")
name = query("What's your name?")
play = True
while play:
    bet = query("How much would you like to bet?")
    if not bet.isdigit():
        error("{} is an invalid bet amount.".format(bet))

    player = Player(name, bet, info)

    game = Game.create([player])

    while not game.can_make_move(player):
        sleep(0.1)

    while game.can_make_move(player):
        move_raw = query("What would you like to do? [H = Hit, S = Stand]")
        move = Move.from_raw(move_raw, player, game)
        Game.move(move)

    play = str(query("Play again? [Y/N]")).lower() == 'y'

Example #21
0
                                 stats.singles, stats.doubles, stats.triples,
                                 stats.hr, stats.rbi, stats.so, stats.era,
                                 stats.slg, stats.wins, stats.losses,
                                 stats.pct, stats.rs, stats.ra)
                db.session.add(new_entry)

                if players:
                    for player in players:
                        db.session.delete(player)
                        db.session.commit()

                for player in stats.players:
                    new_entry = Player(stats.season, tid, player.id,
                                       player.name, player.position,
                                       player.games, player.ab, player.hits,
                                       player.avg, player.singles,
                                       player.doubles, player.triples,
                                       player.hr, player.rbi, player.so,
                                       player.era, player.slg)
                    db.session.add(new_entry)

                if pitchers:
                    for player in pitchers:
                        db.session.delete(player)
                        db.session.commit()
                for player in stats.pitchers:
                    new_entry = Pitcher(stats.season, tid, player.id,
                                        player.name, player.games, player.so,
                                        player.era)
                    db.session.add(new_entry)
                db.session.commit()