def test_play_round_move(): simulator = Simulator() inital_game = simulator.initialize_game( Position(0, 0), 1, [{"id": 0, "position_x": 8250, "position_y": 4500}], 1, [{"id": 0, "position_x": 8250, "position_y": 8999}] ) ash_target_position = Position(8250, 8999) updated_game, round_score = simulator.play_round(inital_game.ash, inital_game.humans, inital_game.zombies, ash_target_position) assert updated_game.zombies[0].position.is_equal(Position(8250, 8599)) assert updated_game.ash.position.is_equal(Position(675, 737))
def test_play_round_kill_zombies(): simulator = Simulator() inital_game = simulator.initialize_game( Position(0, 0), 3, [{"id": 0, "position_x": 8250, "position_y": 4500}, {"id": 1, "position_x": 8000, "position_y": 7000}, {"id": 2, "position_x": 2500, "position_y": 1000}], 2, [{"id": 0, "position_x": 100, "position_y": 100}, {"id": 0, "position_x": 200, "position_y": 200}] ) ash_target_position = Position(8250, 8999) updated_game, round_score = simulator.play_round(inital_game.ash, inital_game.humans, inital_game.zombies, ash_target_position) assert inital_game.zombies_count == 2 assert updated_game.zombies_count == 0 assert len(updated_game.zombies) == 0 assert round_score == 270