Example #1
0
def create_icub_and_init(chair=False, gravity=False):
    ## CREATE THE WORLD
    w = World()
    w._up[:] = [0, 0, 1]
    icub.add(w, create_shapes=False)
    w.register(Plane(w.ground, (0, 0, 1, 0), "floor"))

    if chair is True:
        w.register(Sphere(w.getbodies()['l_hip_2'], .0325, name='l_gluteal'))
        w.register(Sphere(w.getbodies()['r_hip_2'], .0325, name='r_gluteal'))
        w.register(
            Box(SubFrame(w.ground, transl(.2, 0, 0.26)), (.075, .1, .02),
                name='chair'))
        w.register(
            Box(SubFrame(w.ground, transl(.255, 0, 0.36)), (.02, .1, .1),
                name='chair_back'))

    ## INIT
    joints = w.getjoints()
    joints['root'].gpos[0:3, 3] = [0, 0, .598]
    joints['l_shoulder_roll'].gpos[:] = pi / 8
    joints['r_shoulder_roll'].gpos[:] = pi / 8
    joints['l_elbow_pitch'].gpos[:] = pi / 8
    joints['r_elbow_pitch'].gpos[:] = pi / 8
    joints['l_knee'].gpos[:] = -0.1
    joints['r_knee'].gpos[:] = -0.1
    joints['l_ankle_pitch'].gpos[:] = -0.1
    joints['r_ankle_pitch'].gpos[:] = -0.1

    shapes = w.getshapes()
    floor_const = [
        SoftFingerContact((shapes[s], shapes['floor']), 1.5, name=s)
        for s in ['lf1', 'lf2', 'lf3', 'lf4', 'rf1', 'rf2', 'rf3', 'rf4']
    ]
    for c in floor_const:
        w.register(c)

    if chair is True:
        chair_const = [
            SoftFingerContact((shapes[s], shapes['chair']), 1.5, name=s)
            for s in ['l_gluteal', 'r_gluteal']
        ]
        for c in chair_const:
            w.register(c)

    w.update_dynamic()

    ## CTRL
    if gravity:
        w.register(WeightController())

    return w
Example #2
0
 def convert_root_joint(self, world, root_joint):
     assert isinstance(root_joint, Joint)
     assert isinstance(world, World)
     assert root_joint.frames[0].body is world.ground
     if isinstance(root_joint, joints.FreeJoint):
         # nothing to do
         pass
     else:
         from arboris.homogeneousmatrix import transl
         from arboris.massmatrix import box as boxmass
         from arboris.shapes import Box, Sphere
         from arboris.constraints import SoftFingerContact
         # add a "free-floating" base body to the robot
         base = Body(mass=boxmass(self.base_lengths, self.base_mass))
         world.replace_joint(root_joint, root_joint.frames[0],
                             joints.FreeJoint(), base, base, root_joint,
                             root_joint.frames[1])
         # add a ground plane
         r = self.contact_radius
         ground_half_extents = [d / 2. + 2 * r for d in self.base_lengths]
         ground_plane = Box(world.ground, ground_half_extents)
         world.register(ground_plane)
         # put 4 spheres at the bottom of the base
         (x, y, z) = self.base_lengths
         for (i, j) in ((1, 1), (1, -1), (-1, -1), (-1, 1)):
             sf = SubFrame(base, transl(i * x / 2, -y / 2, j * z / 2))
             sh = Sphere(sf, r)
             world.register(sh)
             contact = SoftFingerContact((ground_plane, sh),
                                         self.friction_coeff)
             world.register(contact)
Example #3
0
def add_sphere(world, radius=1., mass=1., name=None):
    """Build a ball robot.

    Example:

        >>> w = World()
        >>> add_sphere(w)
        >>> w.update_dynamic()

    """
    assert isinstance(world, World)
    ball = Body(name=name, mass=massmatrix.sphere(radius, mass))
    world.add_link(world.ground, FreeJoint(), ball)
    world.register(Sphere(ball, radius))
    world.init()
Example #4
0
        print "F.pose: ", self.f.pose

    def finish(self):
        pass


#################################
#                               #
# CREATE WORLD & INITIALIZATION #
#                               #
#################################
w = create_icub_and_init(gravity=True)

w.register(
    Sphere(SubFrame(w.ground, transl(-.16, -0.1, 0.5), name='obstacle'),
           radius=.05,
           name='obstacle'))
w.register(
    Sphere(SubFrame(w.ground, transl(-.16, -0.1, 0.63), name='obstacle'),
           radius=.05,
           name='obstacle2'))
#w.register(Cylinder(SubFrame(w.ground, transl(-.5, 0, 0.7), name='obstacle'),radius=.1, length=.2, name='obstacle') )

joints = w.getjoints()
frames = w.getframes()
bodies = w.getbodies()
shapes = w.getshapes()
consts = w.getconstraints()

icub_joints = [joints[n] for n in icub.get_joints_data()]
standing_pose = [j.gpos[0] for j in icub_joints]
Example #5
0
from common import create_3r_and_init, get_usual_observers

from arboris.core import SubFrame
from arboris.shapes import Sphere, Cylinder
from arboris.homogeneousmatrix import transl
from arboris.constraints import SoftFingerContact

#################################
#                               #
# CREATE WORLD & INITIALIZATION #
#                               #
#################################
w = create_3r_and_init(gpos=(.5, .5, .5))
frames = w.getframes()

w.register(Sphere(frames['EndEffector'], radius=.02, name='ee'))
w.register(
    Sphere(SubFrame(w.ground, transl(-.8, .2, 0.), name='obstacle'),
           radius=.1,
           name='obstacle'))
w.register(
    Sphere(SubFrame(w.ground, transl(-.55, .2, 0.), name='obstacle2'),
           radius=.1,
           name='obstacle2'))

shapes = w.getshapes()

#w.register(SoftFingerContact((shapes['ee'], shapes['obstacle']), .01))

#########################################
#                                       #
Example #6
0
def add(w, is_fixed=False, create_shapes=True, create_contacts=True):
    """
    construction of the icub robot for arboris-python:
    Kinematics data are from: http://eris.liralab.it/wiki/ICubForwardKinematics
    Inertia comes from the Icub.cpp used in the iCub_SIM program
    Some data are not well explained, or are badly defined
    """

    bodies_data = get_bodies_data()
    bodies_shapes_data = get_bodies_shapes_data()
    joints_data = get_joints_data()
    shapes_data = get_contact_data()

    ## bodies creation
    bodies = {}
    for name, data in bodies_data.items():
        bodies[name] = Body(name=name)
        mass = zeros((6, 6))
        for dims, m, H in data:  # get dims, mass and transformation from data
            sf = SubFrame(bodies[name], H)
            if len(dims) == 3:  # check the type of shape: len =3: box
                M = box(dims, m)
            elif len(dims) == 2:  #  len =2:cylinder,
                M = cylinder(dims[0], dims[1], m)
            elif len(dims) == 1:  #  len =1:sphere,
                M = sphere(dims[0], m)
            else:
                raise ValueError
            mass += transport(M, inv(H))  # add the mass of the shape to
        bodies[name].mass = mass  # the total mass

    ## check if iCub has its waist fixed on the structure (the ground)
    if is_fixed:
        bodies['waist'] = w.ground
    else:
        w.add_link(w.ground, FreeJoint(name='root'), bodies['waist'])

    ## joints creation
    for name, data in joints_data.items():
        parent, Hp_l, child = data
        w.add_link(SubFrame(bodies[parent], Hp_l), RzJoint(name=name),
                   bodies[child])

    if create_shapes is True:
        ## body shapes creations
        for name, data in bodies_shapes_data.items():
            for dims, H in data:  # get dims, mass and transformation from data
                sf = SubFrame(bodies[name], H)
                if len(dims) == 3:  # check the type of shape: len =3: box
                    sh = Box(sf, dims, name + ".body_shape")
                elif len(dims) == 2:  #  len =2:cylinder,
                    sh = Cylinder(sf, dims[0], dims[1], name + ".body_shape")
                elif len(dims) == 1:  #  len =1:sphere,
                    sh = Sphere(sf, dims[0], name + ".body_shape")
                else:
                    raise ValueError
                w.register(sh)

    if create_contacts is True:
        ## contact shapes creation
        for name, data in shapes_data.items():
            parent, dims, Hpf = data
            sf = SubFrame(bodies[parent], Hpf, name=name)
            if len(dims) == 3:  # check the type of shape: len =3: box
                sh = Box(sf, dims, name=name)
            elif len(dims) == 2:  #  len =2:cylinder,
                sh = Cylinder(sf, dims[0], dims[1], name=name)
            elif len(dims) == 1:  #  len =1:sphere,
                sh = Sphere(sf, dims[0], name=name)
            else:
                sh = Point(sf, name=name)
            w.register(sh)

    w.init()
from arboris.joints import RyRxJoint, FreeJoint  #there are many others

j = RyRxJoint(gpos=[.1, .2], gvel=[.0, .1], name="RyRxj")
j = FreeJoint(gpos=transl(.1, .2, .3),
              gvel=[.1, .2, .3, .4, .5, .6],
              name="freej")

##### The Shape class ##########################################################

# Just some shapes for scene decoration or for collision detection.

from arboris.shapes import Point, Plane, Sphere, Cylinder, Box
f = frames["EndEffector"]
s0 = Point(frame=f, name="thePoint")
s1 = Plane(frame=f, coeffs=(0, 1, 0, .1), name="thePlane")
s2 = Sphere(frame=f, radius=.1, name="theSphere")
s3 = Cylinder(frame=f, length=1., radius=.1,
              name="theCylinder")  # along z axis
s4 = Box(frame=f, half_extents=(.1, .2, .3), name="theBox")

##### The Constraint class #####################################################

# A constraint are actually a mean to create a loop in the kinematic structure.
# It generates a force to ensure that the loop is closed.

# how instanciate some contraint class
from arboris.constraints import JointLimits, BallAndSocketConstraint, SoftFingerContact
j = joints["Shoulder"]
c = JointLimits(joint=j, min_limits=[-3.14], max_limits=[3.14], name="JLim")

f0, f1 = w.ground, frames["EndEffector"]