Example #1
18
    def on_draw(self):
        """
        Render the screen.
        """

        # This command has to happen before we start drawing
        arcade.start_render()

        # Start timing how long this takes
        draw_start_time = timeit.default_timer()

        # Draw all the sprites
        self.sprite_list.draw()

        # Draw the lines that aren't sprites
        for line in self.static_lines:
            body = line.body

            pv1 = body.position + line.a.rotated(body.angle)
            pv2 = body.position + line.b.rotated(body.angle)
            arcade.draw_line(pv1.x, pv1.y, pv2.x, pv2.y, arcade.color.WHITE, 2)

        # Display timings
        draw_time = timeit.default_timer() - draw_start_time
        arcade.draw_text("Processing time: {:.3f}".format(self.time), 20, SCREEN_HEIGHT - 20, arcade.color.BLACK, 12)
        arcade.draw_text("Drawing time: {:.3f}".format(draw_time), 20, SCREEN_HEIGHT - 40, arcade.color.BLACK, 12)
Example #2
0
def draw_boat(x, y):
    arcade.draw_polygon_filled([
        [400 + x , 130 + y], [420 + x, 100 + y], [470 + x, 100 + y],
        [490 + x, 130 + y]], arcade.color.COFFEE
    )
    arcade.draw_line(445 + x, 130 + y, 445 + x, 190 + y, 
    arcade.color.BLACK_OLIVE
    )
    arcade.draw_arc_filled(445 + x, 135 + y, 35, 55, arcade.color.BABY_POWDER, 0, 90, 0, 128)
Example #3
0
 def draw_self(self):
     if game.middle_pull:
         arcade.draw_line(held.wid_th, held.hei_ght, self.x, self.y,
                          (60, 60, 60))
     arcade.draw_rectangle_filled(self.x, self.y, 25, 25, self.colour)
     arcade.draw_text("Points ye boi: {}".format(round(self.wincount)), 50,
                      held.hei_ght - 50 - self.text_mod_y, self.colour)
     if self.crown:
         draw_crown(self.x, self.y, self)
Example #4
0
 def draw(self):
     x, y = self.output.get_position()
     x1, y1 = self.input.get_position()
     #draw_list = imgui.get_overlay_draw_list()
     #draw_list.add_line(x,y,x1,y1, imgui.get_color_u32_rgba(1,1,1,1), 1)
     wh = arcade.get_window().height
     y = wh - y
     y1 = wh - y1
     arcade.draw_line(x, y, x1, y1, (arcade.color.WHITE))
Example #5
0
def draw_sunlight(center_x, center_y, inner_radio, outer_radio, n_lines=20):
    rotation = 0
    for i in range(n_lines):
        inner_x = center_x + inner_radio * cos(rotation)
        inner_y = center_y + inner_radio * sin(rotation)
        outer_x = center_x + outer_radio * cos(rotation)
        outer_y = center_y + outer_radio * sin(rotation)
        arcade.draw_line(inner_x, inner_y, outer_x, outer_y,
                         arcade.color.ORANGE, 2)
        rotation += pi * 2 / n_lines
Example #6
0
 def _drawHelpText(self):
     draw_line(start_x=10,
               end_x=SCREEN_WIDTH - (2 * X_MARGIN),
               start_y=HELP_SEPARATOR_Y,
               end_y=HELP_SEPARATOR_Y,
               color=color.YELLOW,
               line_width=1)
     draw_text(
         f'Q: `Quit`   1-9: `Update Time`   C: `Kill Commanders`   A: `Reset`',
         10, HELP_Y, color.YELLOW)
Example #7
0
def dibujo_camello(x, y):
    """ Dibujo camello """
    arcade.draw_line(x + 10, 235, x + 30, 215, arcade.color.BLACK, 4)
    arcade.draw_line(x - 10, 235, x - 30, 215, arcade.color.BLACK, 4)
    arcade.draw_ellipse_filled(x, 250, 70, 40,
                               arcade.csscolor.SANDY_BROWN)  # cuerpo
    arcade.draw_circle_filled(x + 30, 270, 15,
                              arcade.csscolor.SANDY_BROWN)  # cabeza
    arcade.draw_circle_filled(x + 25, 280, 2, arcade.csscolor.BLACK)
    arcade.draw_circle_filled(x + 40, 280, 2, arcade.csscolor.BLACK)
Example #8
0
 def initializeGrid(self):
     for i in range(SIZE_OF_GRID + 1):
         #x-axis
         arcade.draw_line(MARGIN + CELL_SIZE * i, MARGIN,
                          CELL_SIZE * i + MARGIN, SCREEN_HEIGHT - MARGIN,
                          arcade.color.BUBBLES, 3)
         #y-axis
         arcade.draw_line(MARGIN, MARGIN + CELL_SIZE * i,
                          SCREEN_WIDTH - MARGIN, CELL_SIZE * i + MARGIN,
                          arcade.color.BUBBLES, 3)
Example #9
0
 def on_draw(self):
     arcade.start_render()
     output = "test"
     size = 60
     arcade.draw_rectangle_filled(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2,
                                  60 * len(output), 60, arcade.color.GREEN)
     arcade.draw_text(output, SCREEN_WIDTH // 2 - size / 4 * len(output),
                      SCREEN_HEIGHT // 2 - size / 2, arcade.color.BRICK_RED,
                      60)
     arcade.draw_line(0, 0, 60, 60, arcade.color.BRICK_RED, 2)
Example #10
0
 def on_draw(self):
     """Draw textures."""
     if self.position > self.width:
         self.position = self.width
     elif self.position < 0:
         self.position = 0
     arcade.draw_line(self.left, self.center_y, self.right, self.center_y,
                      (255, 255, 255), 10)
     self.textures[self.state].draw_scaled(self.left + self.position,
                                           self.center_y)
Example #11
0
def draw_tulip(x, y):
    """Draws a flower that resembles a tulip"""
    arcade.draw_line(x, y, x, y - 50, arcade.csscolor.LIME_GREEN, 3)
    arcade.draw_ellipse_filled(x + 10, y - 40, 20, 5,
                               arcade.csscolor.LIME_GREEN, 150)
    arcade.draw_ellipse_filled(x, y, 40, 20, arcade.csscolor.ORCHID, 90)
    arcade.draw_ellipse_filled(x - 10, y - 5, 40, 20, arcade.csscolor.ORCHID,
                               30)
    arcade.draw_ellipse_filled(x + 10, y - 5, 40, 20, arcade.csscolor.ORCHID,
                               150)
Example #12
0
 def on_draw(self):
     arcade.start_render()
     for shape in space.shapes:
         if isinstance(shape, pymunk.Circle):
             pos = shape.body.position
             r = shape.radius
             arcade.draw_circle_outline(pos.x, pos.y, r, arcade.color.WHITE)
         if isinstance(shape, pymunk.Segment):  # pymunk.Segment
             a, b = shape.a, shape.b
             arcade.draw_line(a.x, a.y, b.x, b.y, arcade.color.WHITE)
 def draw(self):
     arcade.draw_line(self.x1,
                      self.y1,
                      self.x2,
                      self.y2,
                      color=arcade.color.BLACK,
                      border_width=self.line_width)
     arcade.draw_text(str(int(self.len)),
                      self.label_x,
                      self.label_y,
                      color=arcade.color.RED)
Example #14
0
def prevention_techniques():
    # RECTANGLE AND OUTLINE
    arcade.draw_lrtb_rectangle_filled(425, 700, 375, 275, arcade.color.YELLOW)
    arcade.draw_line(425, 375, 425, 275, arcade.color.DARK_YELLOW, 4)
    arcade.draw_line(425, 375, 700, 375, arcade.color.DARK_YELLOW, 4)
    arcade.draw_line(425, 275, 700, 275, arcade.color.DARK_YELLOW, 4)
    arcade.draw_line(700, 375, 700, 275, arcade.color.DARK_YELLOW, 4)

    # TEXT AND UNDERLINE
    arcade.draw_text("Prevention Techniques",
                     440,
                     315,
                     arcade.color.DARK_YELLOW,
                     20,
                     bold=True)
    arcade.draw_line(440, 310, 680, 310, arcade.color.DARK_YELLOW, 4)

    # ARROWS
    arrow_custom = arcade.load_texture("textures/arrow_custom.png")
    arcade.draw_texture_rectangle(400, 250, 0.8 * arrow_custom.width,
                                  0.8 * arrow_custom.height, arrow_custom)
    arcade.draw_texture_rectangle(400, 200, 0.8 * arrow_custom.width,
                                  0.8 * arrow_custom.height, arrow_custom)
    arcade.draw_texture_rectangle(400, 150, 0.8 * arrow_custom.width,
                                  0.8 * arrow_custom.height, arrow_custom)

    # BULLET POINT AND TEXT 1
    arcade.draw_circle_filled(450, 255, 5, arcade.color.DARK_YELLOW)
    arcade.draw_text(
        "Avoid sketchy or unreliable websites, \nlinks, or unauthorized programs.",
        460, 235, arcade.color.BLACK, 14)

    # BULLET POINT AND TEXT 2
    arcade.draw_circle_filled(450, 205, 5, arcade.color.DARK_YELLOW)
    arcade.draw_text("Regularly update device!", 460, 198, arcade.color.BLACK,
                     14)

    # BULLET POINT AND TEXT 3
    arcade.draw_circle_filled(450, 155, 5, arcade.color.DARK_YELLOW)
    arcade.draw_text("Invest in or download antiviruses \nfor your computer.",
                     460, 140, arcade.color.BLACK, 14)

    # SUMMARY
    arcade.draw_text(
        "At the end, it all comes down to \nmaking SMART choices everyday!",
        350,
        50,
        arcade.color.BLACK,
        24,
        align="center",
        bold=True)
    star_custom = arcade.load_texture("textures/star_custom.png")
    arcade.draw_texture_rectangle(310, 80, 0.8 * star_custom.width,
                                  0.8 * star_custom.height, star_custom)
Example #15
0
def draw_church(x, y):
    arcade.draw_lrtb_rectangle_filled(x, x + 200, y + 200, y, (171, 105, 53))
    arcade.draw_triangle_filled(x + 100, y + 350, x, y + 200, x + 200, y + 200,
                                (255, 0, 0))
    arcade.draw_lrtb_rectangle_filled(x + 95, x + 105, y + 400, y + 340,
                                      (197, 178, 141))
    arcade.draw_lrtb_rectangle_filled(x + 80, x + 120, y + 380, y + 375,
                                      (197, 178, 141))
    arcade.draw_lrtb_rectangle_filled(x + 50, x + 150, y + 150, y,
                                      (38, 254, 34))
    arcade.draw_line(x + 100, y, x + 100, y + 150, arcade.color.WOOD_BROWN, 2)
Example #16
0
def draw_daisy(x, y):
    """Draws a flower that looks like a daisy"""
    arcade.draw_line(x, y, x, y - 40, arcade.csscolor.LIME_GREEN, 4)
    arcade.draw_ellipse_filled(x + 4, y - 35, 20, 5,
                               arcade.csscolor.LIME_GREEN, 120)
    arcade.draw_ellipse_filled(x - 4, y - 35, 20, 5,
                               arcade.csscolor.LIME_GREEN, 60)
    arcade.draw_ellipse_filled(x, y, 50, 20, arcade.csscolor.WHITE, 90)
    arcade.draw_ellipse_filled(x, y, 50, 20, arcade.csscolor.WHITE, 150)
    arcade.draw_ellipse_filled(x, y, 50, 20, arcade.csscolor.WHITE, 30)
    arcade.draw_circle_filled(x, y, 8, arcade.csscolor.YELLOW)
    def draw_player(self, name):
        player = self.players[name]

        arcade.draw_circle_filled(player.x, player.y, self.radius,
                                  player.color)

        r_rad = math.radians(player.r)
        arcade.draw_line(player.x, player.y,
                         player.x + self.radius * math.cos(r_rad),
                         player.y + self.radius * math.sin(r_rad),
                         arcade.color.BLACK, 2.0)
Example #18
0
def draw_chair(x, y):
    #chair
    arcade.draw_line(x - 40, y - 50, x - 40, y, arcade.color.BLACK, 5)
    arcade.draw_line(x - 60, y - 50, x - 20, y - 50, arcade.color.BLACK, 5)
    #wheels
    arcade.draw_circle_filled(x - 40, y - 55, 5, arcade.color.BLACK)
    arcade.draw_circle_filled(x - 60, y - 55, 5, arcade.color.BLACK)
    arcade.draw_circle_filled(x - 20, y - 55, 5, arcade.color.BLACK)
    #chair back and seat
    arcade.draw_ellipse_filled(x - 40, y + 10, 50, 50, arcade.color.CADET)
    arcade.draw_ellipse_filled(x - 40, y - 30, 60, 25, arcade.color.CADET)
Example #19
0
 def laser_animation(self):
     for i in range(0, 25):
         arcade.draw_line(400, 240, 400, 220 + ((i / 25) * 400),
                          arcade.color.BLUE, 4)
         arcade.draw_text(str(10 * self.player.ship["laser"]),
                          385,
                          650,
                          colors["white"],
                          font_size=18)
     arcade.draw_texture_rectangle(400, 600, 40, 40, self.explosion, 0)
     self.player.laser = False
Example #20
0
 def _drawHeader(self):
     # Header
     draw_text(f'Event Type', EVENT_TYPE_X, EVENT_TYPE_Y,
               EVENT_HEADER_COLOR, EVENT_HEADER_FONT_SIZE)
     # Separator line
     draw_line(start_x=EVENT_TYPE_X,
               end_x=SCREEN_WIDTH - (2 * X_MARGIN),
               start_y=EVENT_TYPE_Y,
               end_y=EVENT_TYPE_Y,
               color=color.WHITE,
               line_width=2)
Example #21
0
 def draw(self):
     startPos = coordsToPix(self.center)
     if self.length is None:
         endPos = coordsToPix(self.end)
     else:
         direction = (self.end - self.center).normalize(self.length)
         endPos = coordsToPix(self.center + direction)
     pixThick = sizeToPix(self.thickness)
     if (startPos - endPos).length() < 0.001:
         startPos.y += 1
     arcade.draw_line(startPos.x, startPos.y, endPos.x, endPos.y,
                      self.color, pixThick)
Example #22
0
    def draw(self):
        if self.enable:
            arcade.draw_line(self.start_x, self.start_y - 10,
                             self.start_x + 75, self.start_y - 10,
                             arcade.color.BLACK, 2)

        arcade.draw_text(self.label + self.text,
                         self.start_x,
                         self.start_y,
                         arcade.color.BLACK,
                         self.font_size,
                         font_name=self.font_name)
Example #23
0
    def on_draw(self):
        """
        Render the screen.
        """
        # This command has to happen before we start drawing
        arcade.start_render()

        self.print_numlist.draw()

        ## Row/Column/Section Indicators
        if self.current_selected:
            x = self.current_selected[1] * (WIDTH + MARGIN) + MARGIN / 2
            y = self.current_selected[0] * (HEIGHT + MARGIN) + MARGIN / 2
            # Row
            arcade.draw_lrtb_rectangle_filled(
                0, SCREEN_WIDTH, y + HEIGHT + MARGIN, y, (200, 0, 0, 20)
            )
            # Column
            arcade.draw_lrtb_rectangle_filled(
                x, x + WIDTH + MARGIN, SCREEN_HEIGHT, 0, (0, 200, 0, 20)
            )
            # Section
            sec_row = self.current_selected[0] // DIV_ROW
            sec_col = self.current_selected[1] // DIV_COL
            start_x = sec_col * (WIDTH + MARGIN) * DIV_COL
            start_y = sec_row * (HEIGHT + MARGIN) * DIV_ROW
            end_x = start_x + (WIDTH + MARGIN) * DIV_COL
            end_y = start_y + (HEIGHT + MARGIN) * DIV_ROW
            arcade.draw_lrtb_rectangle_filled(
                start_x, end_x, end_y, start_y, (0, 0, 200, 20)
            )

        ## LINES SEPARATING THE GRID ##
        # Horizontal
        for i in range(SIZE // DIV_ROW + 1):
            yloc = (i / DIV_COL) * SCREEN_HEIGHT
            arcade.draw_line(0, yloc, SCREEN_WIDTH, yloc, arcade.color.SILVER, 7)

        # Vertical
        for i in range(SIZE // DIV_COL + 1):
            xloc = (i / DIV_ROW) * SCREEN_WIDTH
            arcade.draw_line(xloc, 0, xloc, SCREEN_HEIGHT, arcade.color.SILVER, 7)

        # Final screen telling user if they won or lost
        if self.correct == True:
            arcade.draw_lrwh_rectangle_textured(
                0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, self.win
            )

        elif self.incorrect == True:
            arcade.draw_lrwh_rectangle_textured(
                0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, self.lost
            )
Example #24
0
		def draw():
			for line in output_lines:
				if self.selected:
					dline = ((line[0][0],line[0][1]),(line[1][0],line[1][1]))
					#def draw():
					arcade.draw_line(dline[0][0], dline[0][1], dline[1][0], dline[1][1], arcade.color.RED, 3)
					#print(-dist(line[0][0], line[0][1],const.SCREEN_WIDTH/2,const.SCREEN_HEIGHT/2)-500,flush = True)
					#
				else:
					if self.obj.owner != None:
						#def draw():
						arcade.draw_line(line[0][0], line[0][1], line[1][0], line[1][1], arcade.color.WOOD_BROWN, 3)
Example #25
0
 def draw_game_elements(self):
     # draw basic game elements
     self.draw_instructions()
     self.floor1.draw()
     self.floor2.draw()
     self.floor3.draw()
     self.frogsprite_list.draw()
     arcade.draw_line(*self.body.tongue_args)
     self.popsprite_list.draw()
     self.draw_rising_levels()
     self.draw_candy_levels()
     self.draw_boss_levels()
Example #26
0
    def draw_game(self):

        self.player_list.draw()
        self.arena.draw()

        output = f"Score: {self.best_score} Generation: {self.gen_number}"
        arcade.draw_text(output, 10, 80, arcade.color.WHITE, 14)
        arcade.draw_line(0, 600, 800, 600, arcade.color.WOOD_BROWN, 10)
        arcade.draw_line(0, 500, 800, 500, arcade.color.WOOD_BROWN, 3)
        arcade.draw_line(0, 400, 800, 400, arcade.color.WOOD_BROWN, 3)
        arcade.draw_line(0, 300, 800, 300, arcade.color.WOOD_BROWN, 3)
        arcade.draw_line(0, 200, 800, 200, arcade.color.WOOD_BROWN, 10)
Example #27
0
    def draw_score_board(self):
        # Draw vertical lines every 128 pixels
        for x in [x * self.screen_width for x in range(1, 4)]:
            arcade.draw_line(x, self.screen_height, x, self.board_height,
                             arcade.color.BLACK, 2)

        draw_x = self.screen_width * 1 / 16
        draw_y = self.board_height + SCORE_BOARD_HEIGHT * 1 / 2
        for dir, presses in self.key_presses.items():
            arcade.draw_text("{} pressed\n{} times".format(dir, presses),
                             draw_x, draw_y, arcade.color.BLACK, 12)
            draw_x += self.screen_width * 1 / 4
def draw_grid():
    """ Draws grid lines for reference. """
    lines = []
    for i, j in zip(range(GRID_ROWS), range(GRID_COLS)):
        lines.append((i, 0, i, GRID_COLS - 1))
        lines.append((0, j, GRID_ROWS - 1, j))
    hs = GRID_SIZE // 2
    for si, sj, ei, ej in lines:
        x0, y0 = get_xy(si, sj)
        x1, y1 = get_xy(ei, ej)
        
        arcade.draw_line(x0 - hs, y0 - hs, x1 - hs, y1 - hs, (0, 0, 0, 255))
Example #29
0
File: gui.py Project: rtchmv/01
def draw_grid(bo):
    for i in range(len(bo)):
        if i != 0:
            arcade.draw_line(0, HEIGHT / len(bo) * i, WIDTH,
                             HEIGHT / len(bo) * i, arcade.color.BLACK,
                             4 if i % 3 == 0 else 1)

    for j in range(len(bo[0])):
        if j != 0:
            arcade.draw_line(WIDTH / len(bo[0]) * j, 0, WIDTH / len(bo[0]) * j,
                             HEIGHT, arcade.color.BLACK,
                             4 if j % 3 == 0 else 1)
Example #30
0
def draw_line(line, tasks):
    x1 = CORE_WIDTH * line.src_core + CORE_WIDTH / 2
    y1 = SCREEN_HEIGHT - (CORE_WIDTH + (line.start - 1) * TICK_HEIGHT)
    x2 = CORE_WIDTH * line.dst_core + CORE_WIDTH / 2
    y2 = SCREEN_HEIGHT - (CORE_WIDTH +
                          (line.start + line.weight - 1) * TICK_HEIGHT)
    ARC.draw_line(x1, y1, x2, y2, ARC.color.RED, 4)
    ARC.draw_text(
        str(line.src_task + 1) + "-" + str(line.dst_task + 1), (x1 + x2) / 2,
        (y1 + y2) / 2, ARC.color.GREEN, 14)
    ARC.draw_point(x1, y1, ARC.color.BLUE, 6)
    ARC.draw_point(x2, y2, ARC.color.BLUE, 6)
Example #31
0
 def draw_field(self):
     for i in range(self.size + 1):
         arcade.draw_line(self.left_border + self.cell_size * i,        # vertical lines
                          self.bottom_border,
                          self.left_border + self.cell_size * i,
                          self.bottom_border + self.size_in_pixels,
                          color=arcade.color.BLACK_LEATHER_JACKET, line_width=3)
         arcade.draw_line(self.left_border,                             # horizontal line
                          self.bottom_border + self.cell_size * i,
                          self.left_border + self.size_in_pixels,
                          self.bottom_border + self.cell_size * i,
                          color=arcade.color.BLACK_LEATHER_JACKET, line_width=3)
Example #32
0
    def on_draw(self):
        arcade.start_render()

        self.all_sprites_list.draw()

        arcade.draw_text("Score: {}".format(self.score),
                         self.ortho_left + 0.01, 9.75, arcade.color.BLACK, 12)

        grid_color = (0, 0, 255, 127)

        for y in range(0, 801, 32):
            arcade.draw_line(0, y, 800, y, grid_color)
        for x in range(0, 801, 32):
            arcade.draw_line(x, 0, x, 800, grid_color)
Example #33
0
def on_draw(delta_time):
    """ Use this function to draw everything to the screen. """

    # Move the angle of the sweep.
    on_draw.angle += RADIANS_PER_FRAME

    # Calculate the end point of our radar sweep. Using math.
    x = SWEEP_LENGTH * math.sin(on_draw.angle) + CENTER_X
    y = SWEEP_LENGTH * math.cos(on_draw.angle) + CENTER_Y

    # Start the render. This must happen before any drawing
    # commands. We do NOT need an stop render command.
    arcade.start_render()

    # Draw the radar line
    arcade.draw_line(CENTER_X, CENTER_Y, x, y, arcade.color.OLIVE, 2)

    # Draw the outline of the radar
    arcade.draw_circle_outline(CENTER_X, CENTER_Y, SWEEP_LENGTH,
                               arcade.color.DARK_GREEN, 3)
Example #34
0
arcade.open_window("Drawing Example", 600, 600)

# Set the background color to white
# For a list of named colors see
# https://pythonhosted.org/arcade/arcade.color.html
# Colors can also be specified in (red, green, blue) format and
# (red, green, blue, alpha) format.
arcade.set_background_color(arcade.color.BLUE_GRAY)

# Start the render process. This must be done before any drawing commands.
arcade.start_render()

# Draw a grid
# Draw vertical lines every 120 pixels
for x in range(0, 601, 120):
    arcade.draw_line(x, 0, x, 600, arcade.color.WHITE, 2)

# Draw horizontal lines every 200 pixels
for y in range(0, 601, 200):
    arcade.draw_line(0, y, 800, y, arcade.color.WHITE, 2)

# Draw a point
arcade.draw_text("draw_point", 7, 405, arcade.color.WHITE, 12)
arcade.draw_point(60, 495, arcade.color.RED, 10)

# Draw a set of points
arcade.draw_text("draw_points", 133, 405, arcade.color.WHITE, 12)
point_list = ((165, 495),
              (165, 480),
              (165, 465),
              (195, 495),
Example #35
0
"""

# Library imports
import math
import arcade
import time

# Open the window and set the background
arcade.open_window("Drawing Example", 600, 600)

arcade.set_background_color(arcade.color.WHITE)

# Start the render process. This must be done before any drawing commands.
arcade.start_render()

arcade.draw_line(120, 0, 120, 600, arcade.color.BLACK, 2)

# Draw a grid
x = 120
while x < 800:
    arcade.draw_line(x, 0, x, 600, arcade.color.BLACK, 2)
    x += 120

y = 200
while y < 500:
    arcade.draw_line(0, y, 800, y, arcade.color.BLACK, 2)
    y += 200

# Draw a point
arcade.draw_text("draw_point", 3, 405, arcade.color.BLACK, 12)
arcade.draw_point(60, 495, arcade.color.RED, 10)