Example #1
0
def trees(a, b):
    # The Bark of the Tree :
    arcade.draw_rectangle_filled(a, b, 20, 40, arcade.color.BROWN)
    # Drawing the Top of the Tree :
    line = b + 20
    list = ((a - 40, line), (a, line + 100), (a + 40, line))
    arcade.draw_polygon_filled(list, arcade.color.DARK_GREEN)
Example #2
0
    def fill_oval(self, loc_x, loc_y, color):
        arc_width = 30
        arc_height = 30
        line_height = 65

        top_arc_y = loc_y + line_height / 2
        bottom_arc_y = loc_y - line_height / 2
        left_line_x = loc_x - arc_width
        right_line_x = loc_x + arc_width
        point_list = (
            (left_line_x, top_arc_y),
            (left_line_x, bottom_arc_y),
            (right_line_x, bottom_arc_y),
            (right_line_x, top_arc_y)
        )
        arcade.draw_arc_filled(loc_x,
                               top_arc_y,
                               arc_width,
                               arc_height,
                               color,
                               0, 180)
        arcade.draw_arc_filled(loc_x,
                               bottom_arc_y,
                               arc_width,
                               arc_height,
                               color,
                               180, 360)
        arcade.draw_polygon_filled(point_list,
                                   color)
Example #3
0
def draw_fish(x, y):
    """Function to draw a moderately large white fish with a pink belly at a specific point"""
    arcade.draw_polygon_filled([[x, y], [x + 55, y + 30], [x + 80, y], [x + 55, y - 30]], arcade.color.WHITE_SMOKE)
    arcade.draw_ellipse_filled(x + 65, y + 10, 10, 5, arcade.color.BLACK)
    arcade.draw_triangle_filled(x, y, x + 80, y, x + 55, y - 30, arcade.color.PINK)
    arcade.draw_triangle_filled(x, y, x - 20, y + 30, x - 20, y - 30, arcade.color.WHITE_SMOKE)
    arcade.draw_ellipse_filled(x + 40, y, 30, 10, arcade.color.BLUEBERRY)
Example #4
0
    def hp_bar(self):
        color = arcade.color.PANSY_PURPLE
        if self.world.player.element == 0:
            color = arcade.color.FIRE_ENGINE_RED
        elif self.world.player.element == 1:
            color = arcade.color.OCEAN_BOAT_BLUE
        elif self.world.player.element == 2:
            color = arcade.color.WINDSOR_TAN
        elif self.world.player.element == 3:
            color = arcade.color.SHEEN_GREEN

        if self.world.player.health >= (1000 / 11):
            arcade.draw_polygon_filled(
                [[75, SCREEN_HEIGHT - 25],
                 [75 + (self.world.player.health) * 2.75, SCREEN_HEIGHT - 25],
                 [
                     75 + (self.world.player.health) * 2.75, SCREEN_HEIGHT -
                     (25 + (275 - (self.world.player.health) * 2.75))
                 ], [325, SCREEN_HEIGHT - 50], [75, SCREEN_HEIGHT - 50]],
                color)
            self.draw_number(f'{self.world.player.health:.0f}' + '/100', 90,
                             SCREEN_HEIGHT - 45)
        elif 0 < self.world.player.health < (1000 / 11):
            arcade.draw_polygon_filled(
                [[75, SCREEN_HEIGHT - 25],
                 [75 + (self.world.player.health) * 2.75, SCREEN_HEIGHT - 25],
                 [75 + (self.world.player.health) * 2.75, SCREEN_HEIGHT - 50],
                 [75, SCREEN_HEIGHT - 50]], color)
            self.draw_number(f'{self.world.player.health:.0f}' + '/100', 90,
                             SCREEN_HEIGHT - 45)
        else:
            self.draw_number('0/100', 90, SCREEN_HEIGHT - 45)
Example #5
0
def Flowerpot(x, y):
    arcade.draw_lrtb_rectangle_filled(x, x + 400, y + 20, y - 50,
                                      arcade.color.BROWN)
    arcade.draw_polygon_filled([[x + 100, y - 250], [x + 50, y - 50],
                                [x + 350, y - 50], [x + 300, y - 250]],
                               arcade.color.BROWN)
    arcade.draw_line(x, y - 50, x + 400, y - 50, arcade.color.BLACK, 2)
 def on_draw(self):
     arcade.start_render()
     for i in range(-self.HALF_RANGE, self.HALF_RANGE + 1):
         for j in range(-self.HALF_RANGE, self.HALF_RANGE + 1):
             tile = (i, j)
             if tile in self.tiles:
                 isWhite = self.tiles[tile][0]
             else:
                 isWhite = True
             if isWhite:
                 color = arcade.color.WHITE
             else:
                 color = arcade.color.BLACK
             centerY = 3 / 4 * self.h * j
             if j % 2 == 0:
                 centerX = self.w * i
             else:
                 centerX = self.w * i + 1 / 2 * self.w
             point_list = ((centerX, centerY + self.h / 2),
                           (centerX + self.w / 2, centerY + 1 / 4 * self.h),
                           (centerX + self.w / 2, centerY - 1 / 4 * self.h),
                           (centerX, centerY - self.h / 2),
                           (centerX - self.w / 2, centerY - 1 / 4 * self.h),
                           (centerX - self.w / 2, centerY + 1 / 4 * self.h))
             arcade.draw_polygon_filled(point_list, color)
Example #7
0
def tree(x, y):

    # draws a lil tree
    tree = [[x, y], [x + 6, y + 10], [x + 3, y + 10], [x + 10, y + 20],
            [x + 17, y + 10], [x + 14, y + 10], [x + 20, y]]

    arcade.draw_polygon_filled(tree, (18, 77, 18))
Example #8
0
    def on_draw(self):
        self.clear()
        self.camera.use()

        # Charm BG
        self.small_logos_forward.draw()
        self.small_logos_backward.draw()

        arcade.draw_polygon_filled(
            [(self.welcome_label.x - self.welcome_label._label.content_width // 2, self.welcome_label._label.content_height + 10),
            (self.welcome_label.x - self.welcome_label._label.content_width // 2 + self.welcome_label._label.content_width, self.welcome_label._label.content_height + 10),
            (self.welcome_label.x - self.welcome_label._label.content_width // 2 + self.welcome_label._label.content_width + 20, 0), (self.welcome_label.x - self.welcome_label._label.content_width // 2 - 20, 0)],
            CharmColors.FADED_PURPLE
        )

        self.welcome_label.draw()

        # Logo and text
        self.main_sprites.draw()
        with self.window.ctx.pyglet_rendering():
            self.splash_label.draw()
            self.song_label.draw()
            if self.hit_start is None:
                if int(self.local_time) % 2:
                    self.press_label.draw()
            else:
                if int(self.local_time * 8) % 2:
                    self.press_label.draw()

        super().on_draw()
Example #9
0
    def _draw_background(self):

        left, right, bottom, top = self.viewport
        # width, height = self.window_size[0] // 12, self.window_size[1] // 10
        width, height = 90, 50

        point_list = (
            (right, top),
            (right - width, top),
            (right - width, top - height),
            (right, top - height),
        )

        arcade.draw_polygon_filled(point_list, self.colour)

        # width, height = self.window_size[0] / 7, self.window_size[1] // 8
        width, height = 160, 60
        point_list = (
            (left, top),
            (left + width, top),
            (left + width, top - height),
            (left, top - height),
        )

        arcade.draw_polygon_filled(point_list, self.colour)
 def on_draw(self):
     arcade.start_render()
     self.player.draw_player()
     arcade.draw_polygon_filled(point_list, arcade.color.BLACK)
     arcade.draw_rectangle_filled(430, 250, 20, 300, arcade.color.BLACK)
     arcade.draw_polygon_filled(point_list2, arcade.color.BLACK)
     arcade.draw_rectangle_filled(190, 40, 20, 80, arcade.color.BLACK)
Example #11
0
def _render_obstacles(viewport: Viewport, frame: Frame) -> None:
    for agent in frame.agents:
        # color = AGENT_COLORS[agent.track_id % len(AGENT_COLORS)]
        color = AGENT_COLORS[hash(agent.track_id) % len(AGENT_COLORS)]
        position = agent.position

        if agent.extent is not None and agent.yaw is not None:
            half_extent = 0.5 * agent.extent
            sin_theta = math.sin(agent.yaw)
            cos_theta = math.cos(agent.yaw)
            rot = np.array([[cos_theta, -sin_theta], [sin_theta, cos_theta]])
            offsets = [
                half_extent * np.array([1, 1]),
                half_extent * np.array([1.2, 0]),
                half_extent * np.array([1, 1]),
                half_extent * np.array([1, -1]),
                half_extent * np.array([-1, -1]),
                half_extent * np.array([-1, 1]),
            ]
            ps = [position + rot.dot(o) for o in offsets]
            ps = viewport.project(ps)
            arcade.draw_polygon_filled(ps, color)
        else:
            position = viewport.project([position])[0]
            arcade.draw_circle_filled(*position, 5, color=color)
def draw_flammer():
    '''tegner flammerne'''
    global flammer_x
    global flammer_y

    flammer_x = random.randint(-30, 30)
    flammer_y = random.randint(-20, 20)

    point_list = ((220, 435), (125 + flammer_x, 485), (165 + flammer_x, 440),
                  (50 + flammer_x, 510), (100 + flammer_x, 450),
                  (10 + flammer_x, 435), (100 + flammer_x, 420),
                  (50 + flammer_x, 360), (165 + flammer_x,
                                          430), (125 + flammer_x, 385))
    arcade.draw_polygon_filled(point_list, arcade.color.ORANGE)

    point_list = ((200 + flammer_x, 435), (115 + flammer_x, 475),
                  (155 + flammer_x, 440), (35 + flammer_x, 475),
                  (90 + flammer_x, 435), (35 + flammer_x, 395),
                  (155 + flammer_x, 430), (115 + flammer_x, 395))
    arcade.draw_polygon_filled(point_list, arcade.color.RED)

    point_list = ((180 + flammer_x, 435), (90 + flammer_x, 475),
                  (120 + flammer_x, 435), (90 + flammer_x, 395))
    arcade.draw_polygon_filled(point_list, arcade.color.AMBER)

    point_list = ((160 + flammer_x, 435), (80 + flammer_x, 455),
                  (115 + flammer_x, 435), (80 + flammer_x, 415))
    arcade.draw_polygon_filled(point_list, arcade.color.ORANGE)

    point_list = ((150 + flammer_x, 435), (110 + flammer_x, 445),
                  (130 + flammer_x, 435), (110 + flammer_x, 425))
    arcade.draw_polygon_filled(point_list, arcade.color.RED)
Example #13
0
 def _draw_background(self, top, right):
     background_width, background_height = 200, 75
     point_list = (
         (right, top),
         (right - background_width, top),
         (right - background_width, top - background_height),
         (right, top - background_height - (background_height // 3)),
     )
     arcade.draw_polygon_filled(point_list, self.colour)
Example #14
0
 def on_draw(self):
     """
     Render the screen.
     """
     for i in self.city:
         arcade.draw_polygon_filled(i, arcade.color.WHITE)
     minumum = self.DSO.optimaze(1)
     for i in getCircles(minumum):
         arcade.draw_polygon_filled(i, (255, 0, 0, 30))
Example #15
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def draw_boat(x, y):
    arcade.draw_polygon_filled([
        [400 + x , 130 + y], [420 + x, 100 + y], [470 + x, 100 + y],
        [490 + x, 130 + y]], arcade.color.COFFEE
    )
    arcade.draw_line(445 + x, 130 + y, 445 + x, 190 + y, 
    arcade.color.BLACK_OLIVE
    )
    arcade.draw_arc_filled(445 + x, 135 + y, 35, 55, arcade.color.BABY_POWDER, 0, 90, 0, 128)
Example #16
0
 def draw(self):
     
     pospoints = mine.hitbox(self, x=self.xpos, y=self.ypos)
     
     if self.dangerous:
         arcade.draw_polygon_filled(pospoints, arcade.color.ALIZARIN_CRIMSON)
         
     else:
         arcade.draw_polygon_filled(pospoints, arcade.color.BANANA_YELLOW)
Example #17
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def draw_ground():
    """Draw the Ground and River"""
    arcade.draw_lrtb_rectangle_filled(0, 500, 250, 0, arcade.color.AO)
    arcade.draw_polygon_filled((
        (150, 250),
        (350, 250),
        (325, 0),
        (175, 0),
    ), arcade.color.BLUE_SAPPHIRE)
Example #18
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def house(x, y, color):

    # draws a lil house
    house = [[x, y], [x, y + 10], [x + 6, y + 15], [x + 12, y + 10],
             [x + 12, y]]
    arcade.draw_polygon_filled(house, color)
    # and windows
    arcade.draw_rectangle_filled(x + 3, y + 5, 2, 4, arcade.color.CORNSILK, 0)
    arcade.draw_rectangle_filled(x + 9, y + 5, 2, 4, arcade.color.CORNSILK, 0)
Example #19
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def draw_earth():
    # Draw earth below the spaceship
    # show diferent layers of colors in the atmosphere
    arcade.draw_arc_filled(300, 0, 600, 180, (42, 108, 140), 0, 215, -10)
    arcade.draw_arc_filled(300, 0, 600, 165, (58, 139, 166), 0, 215, -10)
    # Show body of land on earth
    point_list = ((0, 0), (0, 100), (40, 120), (80, 130), (110, 140),
                  (150, 150), (180, 140), (230, 150), (300, 140), (380, 135),
                  (430, 90), (450, 70), (600, 0))
    arcade.draw_polygon_filled(point_list, (117, 161, 125))
Example #20
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def draw_polygon(poly: Polygon,
                 fill: bool = True,
                 edge_color: tuple = POLYGON_EDGE_COLOR,
                 fill_color: tuple = POLYGON_FILL_COLOR):
    """ Draws given polygon. """
    if fill:
        arcade.draw_polygon_filled(poly.points, color=fill_color)
    arcade.draw_polygon_outline(poly.points, color=edge_color)
    for p in poly.points:
        draw_point(p, color=edge_color)
Example #21
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def tree_three():
    # Draw a tree using a polygon with a list of points
    arcade.draw_rectangle_filled(500, 320, 20, 60, arcade.csscolor.SIENNA)
    arcade.draw_polygon_filled(((500, 400),
                                (480, 360),
                                (470, 320),
                                (530, 320),
                                (520, 360)
                                ),
                               arcade.csscolor.DARK_GREEN)
Example #22
0
def draw_star(center_x, center_y, inner_radio, outer_radio, color, rotation=0):
    point_list = []
    for i in range(5):
        point_list.append((center_x + inner_radio * sin(rotation),
                           center_y + inner_radio * cos(rotation)))
        rotation += pi / 5
        point_list.append((center_x + outer_radio * sin(rotation),
                           center_y + outer_radio * cos(rotation)))
        rotation += pi / 5
    arcade.draw_polygon_filled(point_list, color)
Example #23
0
def draw_pine_tree(center_x, center_y):

    arcade.draw_rectangle_filled(center_x, center_y, 20, 40,
                                 arcade.color.DARK_BROWN)

    tree_bottom_y = center_y + 20

    point_list = ((center_x - 40, tree_bottom_y),
                  (center_x, tree_bottom_y + 100), (center_x + 40,
                                                    tree_bottom_y))

    arcade.draw_polygon_filled(point_list, arcade.color.DARK_GREEN)
Example #24
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 def on_draw(self):
     arcade.start_render()
     for rocket in self.rocket_list:
         tip_list = ((rocket.x - 25, rocket.y + 50),
                     (rocket.x, rocket.y + 75), (rocket.x + 25,
                                                 rocket.y + 50))
         arcade.draw_rectangle_filled(rocket.x, rocket.y, 50, 100,
                                      arcade.color.WHITE)
         arcade.draw_polygon_filled(tip_list, arcade.color.WHITE)
         for fire in self.fire_list:
             arcade.draw_circle_filled(rocket.x, fire.y - 50, fire.size,
                                       fire.color)
Example #25
0
def draw_valley():
    point_list = ((0, 400), (0, 0), (150, 0), (
        100,
        400,
    ))
    arcade.draw_polygon_filled(point_list, arcade.color.GREEN)
    point_list = (
        (800, 400),
        (800, 0),
        (650, 0),
        (700, 400),
    )
    arcade.draw_polygon_filled(point_list, arcade.color.GREEN)
Example #26
0
def draw_pine_tree(x, y):
    """
    This function draws a pine tree at the specified location.
    """
    # Draw the trunk
    arcade.draw_rectangle_filled(x + 30, y - 100, 20, 40, arcade.color.DARK_BROWN)

    # Draw the triangle on top of the trunk
    point_list = ((x + 40, y),
                  (x, y - 100),
                  (x + 80, y - 100))

    arcade.draw_polygon_filled(point_list, arcade.color.DARK_GREEN)
Example #27
0
def draw_house(x, y):
    arcade.draw_lrtb_rectangle_filled(x + 10, x + 210, y + 100, y,
                                      arcade.color.BROWN)
    #roof
    arcade.draw_polygon_filled([[x - 40, y + 100], [x + 10, y + 200],
                                [x + 210, y + 200], [x + 260, y + 100]],
                               arcade.color.RED)
    arcade.draw_arc_outline(x + 20, y + 200, 10, 10, (219, 199, 83), 180, 360)
    arcade.draw_arc_outline(x + 40, y + 200, 10, 10, (219, 199, 83), 180, 360)
    arcade.draw_arc_outline(x + 60, y + 200, 10, 10, (219, 199, 83), 180, 360)
    arcade.draw_arc_outline(x + 80, y + 200, 10, 10, (219, 199, 83), 180, 360)
    arcade.draw_arc_outline(x + 100, y + 200, 10, 10, (219, 199, 83), 180, 360)
    arcade.draw_arc_outline(x + 120, y + 200, 10, 10, (219, 199, 83), 180, 360)
    arcade.draw_arc_outline(x + 140, y + 200, 10, 10, (219, 199, 83), 180, 360)
    arcade.draw_arc_outline(x + 160, y + 200, 10, 10, (219, 199, 83), 180, 360)
    arcade.draw_arc_outline(x + 180, y + 200, 10, 10, (219, 199, 83), 180, 360)
    arcade.draw_arc_outline(x + 200, y + 200, 10, 10, (219, 199, 83), 180, 360)
    #Chimney
    arcade.draw_lrtb_rectangle_filled(x + 190, x + 210, y + 250, y + 200,
                                      arcade.color.BROWN)

    arcade.draw_line(x + 10, y, x + 210, y, arcade.color.BISQUE, 5)
    #left top window
    arcade.draw_rectangle_filled(x + 50, y + 150, 40, 40, arcade.color.BLACK)
    arcade.draw_rectangle_filled(x + 50, y + 150, 35, 35,
                                 arcade.color.SKY_BLUE)
    arcade.draw_line(x + 50, y + 132, x + 50, y + 168, arcade.color.BISQUE, 2)
    arcade.draw_line(x + 30, y + 125, x + 70, y + 125, arcade.color.BISQUE, 10)
    #right top window
    arcade.draw_rectangle_filled(x + 170, y + 150, 40, 40, arcade.color.BLACK)
    arcade.draw_rectangle_filled(x + 170, y + 150, 35, 35,
                                 arcade.color.SKY_BLUE)
    arcade.draw_line(x + 170, y + 132, x + 170, y + 168, arcade.color.BISQUE,
                     2)
    arcade.draw_line(x + 150, y + 125, x + 190, y + 125, arcade.color.BISQUE,
                     10)
    #right bottom window
    arcade.draw_rectangle_filled(x + 150, y + 50, 40, 40, arcade.color.BLACK)
    arcade.draw_rectangle_filled(x + 150, y + 50, 35, 35,
                                 arcade.color.SKY_BLUE)
    arcade.draw_line(x + 150, y + 32, x + 150, y + 68, arcade.color.BISQUE, 2)
    arcade.draw_line(x + 130, y + 25, x + 170, y + 25, arcade.color.BISQUE, 10)
    #door
    arcade.draw_lrtb_rectangle_filled(x + 30, x + 80, y + 70, y + 5,
                                      (100, 88, 17))
    arcade.draw_rectangle_outline(x + 45, y + 53, 15, 23, arcade.color.BONE, 1)
    arcade.draw_rectangle_outline(x + 65, y + 53, 15, 23, arcade.color.BONE, 1)
    arcade.draw_rectangle_outline(x + 45, y + 20, 15, 23, arcade.color.BONE, 1)
    arcade.draw_rectangle_outline(x + 65, y + 20, 15, 23, arcade.color.BONE, 1)
    arcade.draw_circle_filled(x + 35, y + 35, 3, arcade.color.BLACK)
Example #28
0
 def draw(self):
     self.update()
     point_list = []
     rotation = self.rotation
     for i in range(5):
         point_list.append(
             (self.center_x + self.outer_radio * sin(rotation),
              self.center_y + self.outer_radio * cos(rotation)))
         rotation += pi / 5
         point_list.append(
             (self.center_x + self.inner_radio * sin(rotation),
              self.center_y + self.inner_radio * cos(rotation)))
         rotation += pi / 5
     arcade.draw_polygon_filled(point_list, self.color)
Example #29
0
    def on_draw(self):
        """ Render the screen. """
        # return
        arcade.start_render()  # Clear screen
        if not self.draw:
            return

        self.car.draw()
        for o in self._world:
            arcade.draw_polygon_filled(o, arcade.color.BLUE)
        arcade.draw_text(str(self._steps), 10, SCREEN_HEIGHT - 20,
                         arcade.color.WHITE)
        arcade.draw_text(str(self.cum_reward), 10, SCREEN_HEIGHT - 40,
                         arcade.color.WHITE)
Example #30
0
def spoceship():
    arcade.draw_rectangle_filled(400, 200, 200, 100, arcade.color.RED)
    arcade.draw_triangle_filled(400, 250, 250, 350, 300, 250,
                                arcade.color.DARK_RED)
    arcade.draw_triangle_filled(400, 150, 250, 50, 300, 150,
                                arcade.color.DARK_RED)
    arcade.draw_triangle_filled(500, 250, 600, 200, 500, 150,
                                arcade.color.BLUE_SAPPHIRE)
    arcade.draw_circle_filled(450, 200, 40, arcade.color.WHITE, 1)
    arcade.draw_circle_filled(450, 200, 25, arcade.color.AQUA, 1)

    fire_inside_point_list = ((300, 250), (250, 225), (270, 210), (240, 200),
                              (260, 185), (275, 175), (280, 165), (260, 155),
                              (300, 150))
    arcade.draw_polygon_filled(fire_inside_point_list, arcade.color.YELLOW)
Example #31
0
def draw_windows():

    arcade.draw_polygon_filled((
        (280, 360),
        (355, 360),
        (345, 380),
        (280, 380),
    ), arcade.csscolor.LIGHT_SKY_BLUE)

    arcade.draw_polygon_filled((
        (245, 360),
        (270, 360),
        (270, 380),
        (255, 380),
    ), arcade.csscolor.LIGHT_SKY_BLUE)
Example #32
0
def draw_pine_tree(center_x, center_y):
    """
    This function draws a pine tree at the specified location.

    Args:
      :center_x: x position of the tree center.
      :center_y: y position of the tree trunk center.
    """
    # Draw the trunkcenter_x
    arcade.draw_rectangle_filled(center_x, center_y, 20, 40,
                                 arcade.color.DARK_BROWN)

    tree_bottom_y = center_y + 20

    # Draw the triangle on top of the trunk
    point_list = ((center_x - 40, tree_bottom_y),
                  (center_x, tree_bottom_y + 100),
                  (center_x + 40, tree_bottom_y))

    arcade.draw_polygon_filled(point_list, arcade.color.DARK_GREEN)
Example #33
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              (45, 240),
              (60, 255),
              (60, 285),
              (45, 300),
              (30, 300))
arcade.draw_polygon_outline(point_list, arcade.color.SPANISH_VIOLET, 3)

# Draw a filled in polygon
arcade.draw_text("draw_polygon_filled", 123, 207, arcade.color.WHITE, 9)
point_list = ((150, 240),
              (165, 240),
              (180, 255),
              (180, 285),
              (165, 300),
              (150, 300))
arcade.draw_polygon_filled(point_list, arcade.color.SPANISH_VIOLET)

# Draw an outline of a circle
arcade.draw_text("draw_circle_outline", 243, 207, arcade.color.WHITE, 10)
arcade.draw_circle_outline(300, 285, 18, arcade.color.WISTERIA, 3)

# Draw a filled in circle
arcade.draw_text("draw_circle_filled", 363, 207, arcade.color.WHITE, 10)
arcade.draw_circle_filled(420, 285, 18, arcade.color.GREEN)

# Draw an ellipse outline, and another one rotated
arcade.draw_text("draw_ellipse_outline", 483, 207, arcade.color.WHITE, 10)
arcade.draw_ellipse_outline(540, 273, 15, 36, arcade.color.AMBER, 3)
arcade.draw_ellipse_outline(540, 336, 15, 36,
                            arcade.color.BLACK_BEAN, 3, 45)