Example #1
0
    def animate(self, x):
        """ Move everything """

        start_time = timeit.default_timer()

        arcade.process_2d_physics_movement(self.sprite_list, gravity=0.08)
        arcade.process_2d_physics_collisions(self.sprite_list)

        # -- Left flipper control
        if self.left_flipper_state == FLIPPER_UP and self.left_flipper_list[
                0].center_y < 145:
            y = 2
            y_change = 2
            for sprite in self.left_flipper_list:
                sprite.change_y = y
                y += y_change
                sprite.frozen = False
        elif self.left_flipper_state == NO_FLIPPER and self.left_flipper_list[
                0].center_y > 135:
            y = -2
            y_change = -2
            for sprite in self.left_flipper_list:
                sprite.change_y = y
                y += y_change
                sprite.frozen = False
        else:
            for sprite in self.left_flipper_list:
                sprite.change_y = 0
                sprite.frozen = True

        # -- Right flipper control
        if self.right_flipper_state == FLIPPER_UP and self.right_flipper_list[
                0].center_y < 145:
            y = 2
            y_change = 2
            for sprite in self.right_flipper_list:
                sprite.change_y = y
                y += y_change
                sprite.frozen = False
        elif self.right_flipper_state == NO_FLIPPER and self.right_flipper_list[
                0].center_y > 135:
            y = -2
            y_change = -2
            for sprite in self.right_flipper_list:
                sprite.change_y = y
                y += y_change
                sprite.frozen = False
        else:
            for sprite in self.right_flipper_list:
                sprite.change_y = 0
                sprite.frozen = True

        for sprite in self.sprite_list:
            if sprite.center_y < -20:
                sprite.kill()

        self.time = timeit.default_timer() - start_time
Example #2
0
    def animate(self, x):
        """ Move everything """

        start_time = timeit.default_timer()

        arcade.process_2d_physics_movement(self.object_list)
        arcade.process_2d_physics_collisions(self.object_list)

        self.time = timeit.default_timer() - start_time
Example #3
0
    def animate(self, x):
        """ Move everything """

        start_time = timeit.default_timer()

        arcade.process_2d_physics_movement(self.object_list)
        arcade.process_2d_physics_collisions(self.object_list)

        self.time = timeit.default_timer() - start_time
Example #4
0
    def update(self, x):
        """ Move everything """

        start_time = timeit.default_timer()

        arcade.process_2d_physics_movement(self.object_list)
        arcade.process_2d_physics_collisions(self.object_list)
        self.player.velocity = [0, 0]

        self.time = timeit.default_timer() - start_time
Example #5
0
    def animate(self, x):
        """ Move everything """

        start_time = timeit.default_timer()

        arcade.process_2d_physics_movement(self.sprite_list, gravity=0.08)
        arcade.process_2d_physics_collisions(self.sprite_list)

        # -- Left flipper control
        if self.left_flipper_state == FLIPPER_UP and self.left_flipper_list[0].center_y < 145:
            y = 2
            y_change = 2
            for sprite in self.left_flipper_list:
                sprite.change_y = y
                y += y_change
                sprite.frozen = False
        elif self.left_flipper_state == NO_FLIPPER and self.left_flipper_list[0].center_y > 135:
            y = -2
            y_change = -2
            for sprite in self.left_flipper_list:
                sprite.change_y = y
                y += y_change
                sprite.frozen = False
        else:
            for sprite in self.left_flipper_list:
                sprite.change_y = 0
                sprite.frozen = True

        # -- Right flipper control
        if self.right_flipper_state == FLIPPER_UP and self.right_flipper_list[0].center_y < 145:
            y = 2
            y_change = 2
            for sprite in self.right_flipper_list:
                sprite.change_y = y
                y += y_change
                sprite.frozen = False
        elif self.right_flipper_state == NO_FLIPPER and self.right_flipper_list[0].center_y > 135:
            y = -2
            y_change = -2
            for sprite in self.right_flipper_list:
                sprite.change_y = y
                y += y_change
                sprite.frozen = False
        else:
            for sprite in self.right_flipper_list:
                sprite.change_y = 0
                sprite.frozen = True

        for sprite in self.sprite_list:
            if sprite.center_y < -20:
                sprite.kill()

        self.time = timeit.default_timer() - start_time
Example #6
0
 def animate(self, delta):
     if self.current_state == GAME_RUNNING:
         arcade.process_2d_physics_movement(self.world.main_list,
                                            gravity=0.6)
         arcade.process_2d_physics_collisions(self.world.main_list)
         self.world.animate(delta)