Example #1
0
 def send_chunk_area(self, x, y, full=False):
     # sends chunks in the area of x, y
     # we want to get at least 49 chunks (7x7)
     chunks = []
     for i in xrange(7):
         for j in xrange(7):
             sx = x - ((3 + i) * 16)
             sy = y - ((3 + j) * 16)
             mb1, mb2, mb3, mb4 = self.worldmap.get_blocks16(sx, sy)
             mx, my, mz = uo2mc(sx, sy, 0)
             data, bitmask, bitmask_add = chunkify_compressed(mb1, mb2, mb3, mb4, full)
             chunk = {
                 "chunk_x": (mx - mx % 16) / 16,
                 "chunk_z": (mz - mz % 16) / 16,
                 "continuous": full,
                 "bitmask": bitmask,
                 "bitmask_add": bitmask_add,
                 "compressed_size": len(data),
                 "compressed_data": data,
                 "load": True,
             }
             chunks += [chunk]
     for chunk in chunks:
         self.send(p.PreChunk(chunk))
         self.send(p.ChunkData(chunk))
Example #2
0
 def first_packets(self):
     coord = settings.LOGIN_POINTS["default"]
     sx, sy, sz = coord["x"], coord["y"], coord["z"]
     mb1, mb2, mb3, mb4 = self.worldmap.get_blocks16(sx, sy)
     mx, my, mz = uo2mc(sx, sy, sz)
     data, bitmask, bitmask_add = chunkify_compressed(mb1, mb2, mb3, mb4, True)
     initial_chunks = {
         "chunk_x": (mx - mx % 16) / 16,
         "chunk_z": (mz - mz % 16) / 16,
         "continuous": True,
         "bitmask": bitmask,
         "bitmask_add": bitmask_add,
         "compressed_size": len(data),
         "compressed_data": data,
         "load": True,
     }
     initial_playerpos = {"x": mx, "y": my, "z": mz}
     # self.send(p.PreChunk(initial_chunks))
     # self.send(p.ChunkData(initial_chunks))
     self.send_chunk_area(sx, sy, False)
     self.send(p.SpawnPosition(initial_playerpos))
     self.send(p.OpenWindow({"id": 0}))
     self.send(p.EmptyInventory())
     # look packet.
     self.send(
         p.PlayerPositionLook(
             {
                 "x": float(mx),
                 "stance": float(mx),
                 "y": float(my),
                 "z": float(mz),
                 "yaw": 0.0,
                 "pitch": 0.0,
                 "on_ground": True,
             }
         )
     )
     self.send(p.Message({"message": "&cWelcome to Arkanlor Test"}))