from arm.logicnode.arm_nodes import add_node_section add_node_section(name='variable', category='Array') add_node_section(name='default', category='Array')
from arm.logicnode.arm_nodes import add_node_section add_node_section(name='group', category='Miscellaneous') add_node_section(name='screen', category='Miscellaneous') add_node_section(name='default', category='Miscellaneous')
from arm.logicnode.arm_nodes import add_node_section add_node_section(name='set', category='Variable') add_node_section(name='default', category='Variable')
from arm.logicnode.arm_nodes import add_node_section add_node_section(name='flow', category='Logic') add_node_section(name='function', category='Logic')
from arm.logicnode.arm_nodes import add_node_section add_node_section(name='default', category='Event') add_node_section(name='custom', category='Event')
from arm.logicnode.arm_nodes import add_node_section add_node_section(name='default', category='String') add_node_section(name='parse', category='String')
from arm.logicnode.arm_nodes import add_node_section add_node_section(name='default', category='Animation') add_node_section(name='tilesheet', category='Animation') add_node_section(name='armature', category='Animation')
from arm.logicnode.arm_nodes import add_node_section add_node_section(name='default', category='Object') add_node_section(name='props', category='Object') add_node_section(name='relations', category='Object')
from arm.logicnode.arm_nodes import add_node_section add_node_section(name='default', category='Material') add_node_section(name='params', category='Material')
from arm.logicnode.arm_nodes import add_node_section add_node_section(name='default', category='Transform') add_node_section(name='location', category='Transform') add_node_section(name='rotation', category='Transform') add_node_section(name='scale', category='Transform') add_node_section(name='quaternions', category='Transform') add_node_section(name='misc', category='Transform')
from arm.logicnode.arm_nodes import add_node_section add_node_section(name='keyboard', category='Input') add_node_section(name='mouse', category='Input') add_node_section(name='gamepad', category='Input') add_node_section(name='surface', category='Input') add_node_section(name='sensor', category='Input') add_node_section(name='virtual', category='Input')
from arm.logicnode.arm_nodes import add_node_section add_node_section(name='default', category='Postprocess') add_node_section(name='colorgrading', category='Postprocess')
from arm.logicnode.arm_nodes import add_node_section add_node_section(name='default', category='Scene') add_node_section(name='traits', category='Scene') add_node_section(name='collection', category='Scene')
from arm.logicnode.arm_nodes import add_node_section add_node_section(name='default', category='Math') add_node_section(name='angle', category='Math') add_node_section(name='matrix', category='Math') add_node_section(name='color', category='Math') add_node_section(name='vector', category='Math')