Example #1
0
from arm.logicnode.arm_nodes import add_node_section

add_node_section(name='variable', category='Array')
add_node_section(name='default', category='Array')
Example #2
0
from arm.logicnode.arm_nodes import add_node_section

add_node_section(name='group', category='Miscellaneous')
add_node_section(name='screen', category='Miscellaneous')
add_node_section(name='default', category='Miscellaneous')
Example #3
0
from arm.logicnode.arm_nodes import add_node_section

add_node_section(name='set', category='Variable')
add_node_section(name='default', category='Variable')
Example #4
0
from arm.logicnode.arm_nodes import add_node_section

add_node_section(name='flow', category='Logic')
add_node_section(name='function', category='Logic')
Example #5
0
from arm.logicnode.arm_nodes import add_node_section

add_node_section(name='default', category='Event')
add_node_section(name='custom', category='Event')
Example #6
0
from arm.logicnode.arm_nodes import add_node_section

add_node_section(name='default', category='String')
add_node_section(name='parse', category='String')
Example #7
0
from arm.logicnode.arm_nodes import add_node_section

add_node_section(name='default', category='Animation')
add_node_section(name='tilesheet', category='Animation')
add_node_section(name='armature', category='Animation')
Example #8
0
from arm.logicnode.arm_nodes import add_node_section

add_node_section(name='default', category='Object')
add_node_section(name='props', category='Object')
add_node_section(name='relations', category='Object')
Example #9
0
from arm.logicnode.arm_nodes import add_node_section

add_node_section(name='default', category='Material')
add_node_section(name='params', category='Material')
Example #10
0
from arm.logicnode.arm_nodes import add_node_section

add_node_section(name='default', category='Transform')
add_node_section(name='location', category='Transform')
add_node_section(name='rotation', category='Transform')
add_node_section(name='scale', category='Transform')
add_node_section(name='quaternions', category='Transform')
add_node_section(name='misc', category='Transform')
Example #11
0
from arm.logicnode.arm_nodes import add_node_section

add_node_section(name='keyboard', category='Input')
add_node_section(name='mouse', category='Input')
add_node_section(name='gamepad', category='Input')
add_node_section(name='surface', category='Input')
add_node_section(name='sensor', category='Input')
add_node_section(name='virtual', category='Input')
Example #12
0
from arm.logicnode.arm_nodes import add_node_section

add_node_section(name='default', category='Postprocess')
add_node_section(name='colorgrading', category='Postprocess')
Example #13
0
from arm.logicnode.arm_nodes import add_node_section

add_node_section(name='default', category='Scene')
add_node_section(name='traits', category='Scene')
add_node_section(name='collection', category='Scene')
Example #14
0
from arm.logicnode.arm_nodes import add_node_section

add_node_section(name='default', category='Math')
add_node_section(name='angle', category='Math')
add_node_section(name='matrix', category='Math')
add_node_section(name='color', category='Math')
add_node_section(name='vector', category='Math')