Example #1
0
 def run (self):
  
   coll_obj = CollisionObject()
   coll_obj.operation.operation = CollisionObjectOperation.ADD
   coll_obj.id = self.name_of_the_target_object
   coll_obj.header = rospy.Header()
   coll_obj.header.frame_id = self.frame_id
   coll_obj.poses =  [self.pose_of_the_target_object]
   coll_obj.shapes = [self.shape]
   coll_obj.padding = self.padding
   pub = rospy.Publisher('/collision_object',CollisionObject,latch=True)
   
   rospy.loginfo('Thread publishing on /collision_object topic (%s)',self.name_of_the_target_object)
   
   while (rospy.is_shutdown() == False) and (self.end == False):
     
     coll_obj.header.stamp = rospy.Time.now()
     try:
       pub.publish(coll_obj)
     except Exception, e:
       
       rospy.logerr("Error on publishing to /collision_object topic: %s", e)
       return 0
       
     rospy.logdebug('Thread is looping')
     rospy.sleep(2)
    def process_collision_geometry_for_cluster(self, cluster):

        rospy.loginfo("adding cluster with %d points to collision map"%len(cluster.points))

        many_boxes = CollisionObject()
        
        many_boxes.operation.operation = CollisionObjectOperation.ADD
        many_boxes.header = cluster.header
        many_boxes.header.stamp = rospy.Time.now()
        num_to_use = int(len(cluster.points)/100.0)
        random_indices = range(len(cluster.points))
        scipy.random.shuffle(random_indices)
        random_indices = random_indices[0:num_to_use]
        for i in range(num_to_use):
            shape = Shape()
            shape.type = Shape.BOX
            shape.dimensions = [.005]*3
            pose = Pose()
            pose.position.x = cluster.points[random_indices[i]].x
            pose.position.y = cluster.points[random_indices[i]].y
            pose.position.z = cluster.points[random_indices[i]].z
            pose.orientation = Quaternion(*[0,0,0,1])
            many_boxes.shapes.append(shape)
            many_boxes.poses.append(pose)
        
        collision_name = self.get_next_object_name()
        many_boxes.id = collision_name
        self.object_in_map_pub.publish(many_boxes)
        return collision_name
    def add_collision_cluster(self, cluster, object_id):
        '''
        Adds a point cloud to the collision map as a single collision object composed of many small boxes.

        **Args:**

            **cluster (sensor_msg.msg.PointCloud):** The point cloud to add to the map
            
            **object_id (string):** The name the point cloud should have in the map
        '''
        many_boxes = CollisionObject()
        many_boxes.operation.operation = many_boxes.operation.ADD
        many_boxes.header = cluster.header
        many_boxes.header.stamp = rospy.Time.now()
        num_to_use = int(len(cluster.points)/100.0)
        random_indices = range(len(cluster.points))
        random.shuffle(random_indices)
        random_indices = random_indices[0:num_to_use]
        for i in range(num_to_use):
            shape = Shape()
            shape.type = Shape.BOX
            shape.dimensions = [.005]*3
            pose = Pose()
            pose.position.x = cluster.points[random_indices[i]].x
            pose.position.y = cluster.points[random_indices[i]].y
            pose.position.z = cluster.points[random_indices[i]].z
            pose.orientation = Quaternion(*[0,0,0,1])
            many_boxes.shapes.append(shape)
            many_boxes.poses.append(pose)
        
        many_boxes.id = object_id
        self._publish(many_boxes, self._collision_object_pub)
    def process_collision_geometry_for_cluster(self, cluster):

        rospy.loginfo("adding cluster with %d points to collision map" %
                      len(cluster.points))

        many_boxes = CollisionObject()

        many_boxes.operation.operation = CollisionObjectOperation.ADD
        many_boxes.header = cluster.header
        many_boxes.header.stamp = rospy.Time.now()
        num_to_use = int(len(cluster.points) / 100.0)
        random_indices = range(len(cluster.points))
        scipy.random.shuffle(random_indices)
        random_indices = random_indices[0:num_to_use]
        for i in range(num_to_use):
            shape = Shape()
            shape.type = Shape.BOX
            shape.dimensions = [.005] * 3
            pose = Pose()
            pose.position.x = cluster.points[random_indices[i]].x
            pose.position.y = cluster.points[random_indices[i]].y
            pose.position.z = cluster.points[random_indices[i]].z
            pose.orientation = Quaternion(*[0, 0, 0, 1])
            many_boxes.shapes.append(shape)
            many_boxes.poses.append(pose)

        collision_name = self.get_next_object_name()
        many_boxes.id = collision_name
        self.object_in_map_pub.publish(many_boxes)
        return collision_name
Example #5
0
    def add_collision_cluster(self, cluster, object_id):
        '''
        Adds a point cloud to the collision map as a single collision object composed of many small boxes.

        **Args:**

            **cluster (sensor_msg.msg.PointCloud):** The point cloud to add to the map
            
            **object_id (string):** The name the point cloud should have in the map
        '''
        many_boxes = CollisionObject()
        many_boxes.operation.operation = many_boxes.operation.ADD
        many_boxes.header = cluster.header
        many_boxes.header.stamp = rospy.Time.now()
        num_to_use = int(len(cluster.points) / 100.0)
        random_indices = range(len(cluster.points))
        random.shuffle(random_indices)
        random_indices = random_indices[0:num_to_use]
        for i in range(num_to_use):
            shape = Shape()
            shape.type = Shape.BOX
            shape.dimensions = [.005] * 3
            pose = Pose()
            pose.position.x = cluster.points[random_indices[i]].x
            pose.position.y = cluster.points[random_indices[i]].y
            pose.position.z = cluster.points[random_indices[i]].z
            pose.orientation = Quaternion(*[0, 0, 0, 1])
            many_boxes.shapes.append(shape)
            many_boxes.poses.append(pose)

        many_boxes.id = object_id
        self._publish(many_boxes, self._collision_object_pub)
 def _add_table_to_map(self, table, table_name):
     co = CollisionObject()
     co.id = table_name
     if not co.id:
         co.id = 'current_table'
     co.header = table.pose.header
     #we do NOT want a padded table
     co.padding = -1
     if len(table.convex_hull.vertices) > 0:
         if self.table_thickness > 0:
             table_z = range(0, int(1000*self.table_thickness/2.0), int(1000*TABLE_RESOLUTION))
             table_z.append(1000.0*self.table_thickness/2.0)
             sgnrng = [1.0, -1.0]
         else:
             table_z = [0]
             sgnrng = [1.0]
         for z in table_z:
             for sgn in sgnrng:
                 co.shapes.append(table.convex_hull)
                 ps = tl.transform_pose_stamped(self._wi.world_frame, table.pose)
                 ps.pose.position.z += sgn*z/1000.0
                 co.poses.append(tl.transform_pose(table.pose.header.frame_id, ps.header.frame_id, ps.pose))
         rospy.logdebug('Adding table as convex hull')
     else:
         bbox = Shape()
         bbox.type = bbox.BOX
         bbox.dimensions = [abs(table.x_max - table.x_min), abs(table.y_max - table.y_min), self.table_thickness]
         co.shapes.append(bbox)
         co.poses.append(table.pose.pose)
         rospy.logdebug('Adding table as bounding box')
     self._wi.add_object(co)
     return co.id
Example #7
0
def add_map_tables(wi):
    (serving_table, dirty_table) = [add_map_table('serving_table', wi), add_map_table('dirty_table', wi)]
    #little_table = add_map_table('little_table', wi)
    st_base = CollisionObject()
    st_base.header = serving_table.pose.header
    st_base.id = "serving_table_base"
    st_base.poses.append(copy.deepcopy(serving_table.pose.pose))
    st_base.poses[0].position.z = 0.1
    st_shape = Shape()
    st_shape.type = Shape.CYLINDER
    st_shape.dimensions = [0.3, 0.1]
    st_base.shapes.append(st_shape)
    wi.add_object(st_base)
 def _get_bounding_box_collision_object(self, box):
     #we don't try to extend the box down to the table...
     #so hopefully we detected all the way down
     co = CollisionObject()
     co.header = box.pose.header
     shape = Shape()
     shape.type = shape.BOX
     shape.dimensions.append(box.box_dims.x)
     shape.dimensions.append(box.box_dims.y)
     shape.dimensions.append(box.box_dims.z)
     co.shapes.append(shape)
     co.poses.append(box.pose.pose)
     return co
    def add_collision_box(self, box_pose_stamped, box_dims, object_id):
        '''
        Adds a box to the map as a collision object.

        **Args:**

            **box_pose_stamped (geometry_msgs.msg.PoseStamped):** The pose of the box.

            **box_dims (tuple of 3 doubles):** The dimensions of the box as (x_dimension, y_dimension, z_dimension)

            **object_id (string):** The ID the box should have in the collision map
        '''
        box = CollisionObject()
        box.operation.operation = box.operation.ADD
        box.header = box_pose_stamped.header
        shape = Shape()
        shape.type = Shape.BOX
        shape.dimensions = box_dims
        box.shapes.append(shape)
        box.poses.append(box_pose_stamped.pose)
        box.id = object_id
        self._publish(box, self._collision_object_pub)
        return box
Example #10
0
    def add_collision_box(self, box_pose_stamped, box_dims, object_id):
        '''
        Adds a box to the map as a collision object.

        **Args:**

            **box_pose_stamped (geometry_msgs.msg.PoseStamped):** The pose of the box.

            **box_dims (tuple of 3 doubles):** The dimensions of the box as (x_dimension, y_dimension, z_dimension)

            **object_id (string):** The ID the box should have in the collision map
        '''
        box = CollisionObject()
        box.operation.operation = box.operation.ADD
        box.header = box_pose_stamped.header
        shape = Shape()
        shape.type = Shape.BOX
        shape.dimensions = box_dims
        box.shapes.append(shape)
        box.poses.append(box_pose_stamped.pose)
        box.id = object_id
        self._publish(box, self._collision_object_pub)
        return box
    def detect_objects(self, add_objects_to_map='all', add_table_to_map=True,
                       add_objects_as_mesh='all', reset_collision_objects=True,
                       table_name='', point_head_at=None, reset_collider=True, 
                       labels_callback=None):
        '''
        This is the function you should call to get detections of objects in the scene.  By default, it will 
        give you back a TablewareResult, remove all collision objects (although not attached objects) currently in 
        the collision map and add the objects detected and the table to the map.  This returns first pickup goals for 
        objects recognized as tableware, then for objects recognized but not as tableware and then for objects not
        recognized at all.  In order to use the pickup goals returned, you must fill in the arm_name field.  
        
        The object labels returned in pickup goal reflect the recognition result.  Labels are:
        For tableware: One of the keys in the tableware_labels list.
        For recognized objects that are not tableware: The first tag in the database
        For unrecognized objects: graspable

        **Args:**
        
            *add_objects_to_map (string or False):* This argument controls whether and which objects are added to the
            collision map during detection.  Passing 'all' will add all detected objects to map, 'recognized' 
            will add only recognized objects to map, 'tableware' will add only objects recognized as tableware,  
            and False or 'None' or 'none' will add nothing to the map.
            
            *add_table_to_map (boolean):* If true, this will add the detected table to the map.  If you do not already
            have a representation of the table in the map and you wish to do pick or place it is a good idea to
            have the detection add it so there is a defined region of the map in which collision checking for the
            object can be disabled.  If the table is added to the map, the collision_support_surface_id field of
            the pickup goals will be set to its collision id.  Tables are usually added as meshes although
            if only the bounding box for the table is returned they will be added as boxes.
            
            *add_objects_as_mesh ('all', False, or [string]):* This argument controls which objects are added
            to the map as mesh rather than as a bounding box.  'all' will add all recognized objects as mesh while
            False will add no recognized objects as mesh.  For finer control, you can pass a list of labels that
            you want to add as mesh.
            
            *reset_collision_objects (boolean):* If true, this will remove all collision objects from the map before
            adding new ones.  The detection does no correlation with what is currently in the map so if you have
            done a detection on this table before, you will get repeat objects added to the map if you do not
            clear them first.
            
            *table_name (string):* The name of the table on which the objects are sitting.  If passed in, this will be 
            added to the pickup goals to avoid extraneous collisions caused by the object contacting the table
            (and will also be the table_name in the result).  If the table is added to the collision
            map and this is passed in, the table with have this name in the collision map.  If the table is added
            to the collision map and this is not passed in, it will have the name 'current_table', which is
            returned by the TablewareResult.
            
            *point_head_at (geometry_msgs.msg.PointStamped):* A point at which the head should look for the detection.
            If passed in, the robot will first look at this point, but if it cannot find a table or finds a
            vertical table, it will search along the x axis for a table.  For this reason, it is always a good
            idea to pass in this argument.  If left at None, the detection will not move the head.

            *reset_collider (boolean):* True if you want the collider to be reset before detection.  This will not
            wait for repopulate before the detection but will delay the return from the detection until after the
            repopulate is done if the detection is quick.

            *labels_callback (function: string f(pr2_tasks.pickplace_definitions.PickupGoal, 
            tabletop_object_detector.msgs.Table, string)):* After do_detection is finished assigning a label to a 
            cluster, this function (if not None) will be called to do more post-processing on the cluster.  For 
            example, this function is used to identify utensils by checking the height and pose of any 
            unidentified cluster.  It should return the label of the cluster.


        **Returns:**
            A TablewareDetectionResult.  The pickup goals (see pickplace_definitions.py) in this result have all of the 
            detection information, including recognized models and point cloud information, in the GraspableObject
            field.  The pose at which the object was detected and the label are also returned as fields in the 
            pickup goals.
            
         **Raises:**
         
             **exceptions.DetectionError:** if a table is not found or only vertical tables cannot be found.  If only
             vertical tables were found the error code will be OTHER_ERROR.
         '''

        if reset_collision_objects:
            self._wi.reset_collision_objects()
        if reset_collider:
            #this function takes so long that we'll have repopulated by the end of it
            self._wi.reset_collider_node(repopulate=False)
            reset_time = rospy.Time.now()
        collision_objects = self._wi.collision_objects()
        attached_objects = self._wi.attached_collision_objects()
        used_names = []
        for o in collision_objects:
            used_names.append(o.id)
        for ao in attached_objects:
            used_names.append(ao.object.id)
        res = self._do_detection(point_head_at)
        if add_table_to_map:
            table_name = self._add_table_to_map(res.detection.table, table_name)
        #we want to return first the tableware objects we might want to pick up
        tableware_pgs = []
        #recognized means we recognized them but don't think
        #they are anything we should pick up
        recognized_pgs = []
        #graspable means we could pick them up but we don't
        #know what they are
        graspable_pgs = []
        
        for c in range(len(res.detection.clusters)):
            #Compute the bounding box
            try:
                bres = self._bounding_box_srv(res.detection.clusters[c])
            except rospy.ServiceException, e:
                rospy.logerr('Unable to call cluster bounding box service.  Exception was '+str(e)+
                             '.  Ignoring cluster.')
                continue
            if bres.error_code != bres.SUCCESS:
                rospy.logerr('Cluster bounding box service returned error '+str(bres.error_code)+ 
                             '.  Ignoring cluster')
                continue
            go = GraspableObject()
            go.reference_frame_id = res.detection.clusters[c].header.frame_id
            go.cluster = res.detection.clusters[c]
            pg = PickupGoal('', go, object_pose_stamped=bres.pose,
                            collision_support_surface_name=table_name, allow_gripper_support_collision=True)
            co = CollisionObject()
            label = 'graspable'
            if self.get_model_description and self.get_mesh_from_database and\
                    len(res.detection.models[c].model_list) > 0 and\
                    res.detection.models[c].model_list[0].confidence < 0.005:
                #we recognized this - figure out what it is
                model_id = res.detection.models[c].model_list[0].model_id
                go.potential_models = res.detection.models[c].model_list
                rospy.logdebug('Potential models are: '+ str([m.model_id for m in res.detection.models[c].model_list]))
                try:
                    descr = self.get_model_description(model_id)
                    if descr.return_code.code != descr.return_code.SUCCESS:
                        rospy.logwarn('Get model description returned error '+
                                      str(descr.return_code.code))
                    for t in descr.tags:
                        if t in self.tableware_labels:
                            label = t
                            break
                    if label == 'graspable' and descr.tags:
                        label = descr.tags[0]
                    rospy.logdebug('Name of model is '+descr.name)
                except rospy.ServiceException, e:
                    rospy.logerr('Call to get description threw exception '+str(e))
                shape = None
                if add_objects_as_mesh and (add_objects_as_mesh == 'all' or label in add_objects_as_mesh):
                    try:
                        shape = self.get_mesh_from_database(res.detection.models[c].model_list[0].model_id)
                        if label == 'graspable': label = 'recognized'
                        co.header = res.detection.models[c].model_list[0].pose.header
                        co.shapes.append(shape)
                        co.poses.append(res.detection.models[c].model_list[0].pose.pose)
                        pg.object_pose_stamped = tl.transform_pose_stamped(pg.target.reference_frame_id,
                                                                           res.detection.models[c].model_list[0].pose)
                    except DetectionError:
                        shape = None
                if not shape:
                    co = self._get_bounding_box_collision_object(bres)
                    pg.object_pose_stamped = tl.transform_pose_stamped(pg.target.reference_frame_id, bres.pose)