def __init__ (self, pos_init, world, tileid, player, bullet, Lchunk, global_DL): #self.world = world self.global_DL = global_DL self.Lchunk = Lchunk self.bullet = bullet self.player = player self.sangre_angle = randint(0,360) self.id_sangre = randint(51,58) self.tileid = tileid self.pos_init = pos_init #self.create_player() self.touch = False self.mode_normal = True self.world = world self.create_player() self.damage = 0.0 if self.tileid == 16: self.arma = armas(randint(1,3), self.bullet, self.body, self.world, self.global_DL) else: self.arma = None
def __init__(self, pos_init, world, tileid, player, bullet, Lchunk, global_DL): #self.world = world self.global_DL = global_DL self.Lchunk = Lchunk self.bullet = bullet self.player = player self.sangre_angle = randint(0, 360) self.id_sangre = randint(51, 58) self.tileid = tileid self.pos_init = pos_init #self.create_player() self.touch = False self.mode_normal = True self.world = world self.create_player() self.damage = 0.0 if self.tileid == 16: self.arma = armas(randint(1, 3), self.bullet, self.body, self.world, self.global_DL) else: self.arma = None
def create_player(self): pos = [self.pos_init[0],self.pos_init[1]] self.body = components(self.create_box(pos), self, 1, self.world,self.global_DL, False) self.arma = armas(3, self.bullet, self.body, self.world, self.global_DL)