def menu(window, clock): arrow_right = Arrow("right", window.get_size()) arrow_left = Arrow("left", window.get_size()) loop = True while loop: for event in pygame.event.get(): if event.type == QUIT: loop = False if event.type == KEYDOWN: if event.key == K_ESCAPE: loop = False if event.key == K_RIGHT: print "right" arrow_right.big = True if event.key == K_LEFT: print "left" arrow_left.big = True window.fill((30,130,184)) arrow_right.draw(window) arrow_left.draw(window) pygame.display.flip() clock.tick(30)