def pay_bill(self): if self._current_payment_owed: for status in self._utility_delinquency.values(): while status: play_tunable_audio(self.AUDIO.delinquency_removed_sfx) break play_tunable_audio(self.AUDIO.bills_paid_sfx) self._current_payment_owed = None self._clear_delinquency_status() self._set_up_bill_timer() def remove_from_inventory(inventory): for obj in [ obj for obj in inventory if obj.definition is self.BILL_OBJECT ]: obj.destroy(source=inventory, cause='Paying bills.') lot = self._get_lot() if lot is not None: for (_, inventory) in lot.get_all_object_inventories_gen(): remove_from_inventory(inventory) for sim_info in self._household: sim = sim_info.get_sim_instance() while sim is not None: remove_from_inventory(sim.inventory_component) self._put_bill_in_hidden_inventory = False
def show_dialog(self, on_response=None, **kwargs): if self.audio_sting is not None: play_tunable_audio(self.audio_sting, None) if on_response is not None: self.add_listener(on_response) pythonutils.try_highwater_gc() services.ui_dialog_service().dialog_show(self, self.phone_ring_type, **kwargs)
def start(self): if self.dialog_on_activation is not None: resolver = GlobalResolver() if self.dialog_on_activation.tests.run_tests(resolver): dialog = self.dialog_on_activation.dialog(None, resolver=resolver) dialog.show_dialog() if self.audio_sting is not None: play_tunable_audio(self.audio_sting) if self.sim_info_loots is not None: services.narrative_service().add_sliced_sim_info_loots( self.sim_info_loots.loots, self.sim_info_loots.save_lock_tooltip)
def _send_notification(self, notification): if not self.bill_notifications_enabled: return client = services.client_manager().get_client_by_household(self._household) if client is not None: active_sim = client.active_sim if active_sim is not None: remaining_time = max(int(self._shutoff_handle.get_remaining_time().in_hours()), 0) dialog = notification(active_sim, None) dialog.show_dialog(additional_tokens=(remaining_time, self._current_payment_owed)) current_time = services.time_service().sim_now if self._warning_handle is not None and self._warning_handle.finishing_time <= current_time: alarms.cancel_alarm(self._warning_handle) self._warning_handle = None play_tunable_audio(self.AUDIO.delinquency_warning_sfx)
def _shut_off_utility(self, utility): if self._current_payment_owed == None: self._clear_delinquency_status() logger.error('Household {} is getting a utility shut off without actually owing any money. Resetting delinquency status.', self._household, owner='tastle') return shutoff_notification = self.UTILITY_INFO[utility].shutoff_notification self._send_notification(shutoff_notification) if self._shutoff_handle is not None: alarms.cancel_alarm(self._shutoff_handle) self._shutoff_handle = None self._utility_delinquency[utility] = True self._set_next_delinquency_timers() self._cancel_delinquent_interactions(utility) if utility == Utilities.POWER: self._stop_all_power_utilities() play_tunable_audio(self.AUDIO.delinquency_activation_sfx)
def send_screen_slam_message(self, sim_info, *localization_tokens): msg = protocolbuffers.UI_pb2.UiScreenSlam() msg.type = self.screen_slam_size msg.size = self.screen_slam_size msg.name = self.text(*(token for token in itertools.chain(localization_tokens))) if sim_info is not None: msg.sim_id = sim_info.sim_id if self.icon is not None: msg.icon.group = self.icon.group msg.icon.instance = self.icon.instance msg.icon.type = self.icon.type if self.title is not None: msg.title = self.title(*(token for token in itertools.chain(localization_tokens))) if self.active_sim_only and sim_info is not None and sim_info.is_selected or not self.active_sim_only: distributor.shared_messages.add_message_if_player_controlled_sim(sim_info, protocolbuffers.Consts_pb2.MSG_UI_SCREEN_SLAM, msg, False) if self.audio_sting is not None: play_tunable_audio(self.audio_sting)
def send_screen_slam_message(self, sim_info, *localization_tokens): msg = protocolbuffers.UI_pb2.UiScreenSlam() self.display_type.populate_screenslam_message(msg) if self.text is not None: msg.name = self.text(*(token for token in itertools.chain(localization_tokens))) if sim_info is not None: msg.sim_id = sim_info.sim_id if self.icon is not None: msg.icon.group = self.icon.group msg.icon.instance = self.icon.instance msg.icon.type = self.icon.type if self.title is not None: msg.title = self.title(*(token for token in itertools.chain(localization_tokens))) if self.active_sim_only and sim_info is not None and sim_info.is_selected or not self.active_sim_only: distributor.shared_messages.add_message_if_player_controlled_sim(sim_info, protocolbuffers.Consts_pb2.MSG_UI_SCREEN_SLAM, msg, False) if self.audio_sting is not None: play_tunable_audio(self.audio_sting)
def _do_behavior(self): subject = self.interaction.get_participant(self.subject) if subject is not None or not self.stop_audio_on_end: self._sound = play_tunable_audio(self.audio_sting, subject) else: logger.error( 'Expecting to start and stop a TunableAudioSting during {} on a subject that is None.' .format(self.interaction), owner='rmccord')
def _shut_off_utility(self, utility): if self._current_payment_owed == None: self._clear_delinquency_status() logger.error( 'Household {} is getting a utility shut off without actually owing any money. Resetting delinquency status.', self._household, owner='tastle') return shutoff_notification = self.UTILITY_INFO[utility].shutoff_notification self._send_notification(shutoff_notification) if self._shutoff_handle is not None: alarms.cancel_alarm(self._shutoff_handle) self._shutoff_handle = None self._utility_delinquency[utility] = True self._set_next_delinquency_timers() self._cancel_delinquent_interactions(utility) if utility == Utilities.POWER: self._stop_all_power_utilities() play_tunable_audio(self.AUDIO.delinquency_activation_sfx)
def on_spawn_sims_for_zone_spin_up(self, client): current_zone = services.current_zone() for sim_id in tuple(self._sims_traveled_to_zone): if sim_id == 0: self._sims_traveled_to_zone.remove(sim_id) sim_info = self.get(sim_id) if sim_info is None: logger.error('sim id {} for traveling did not spawn because sim info does not exist.', sim_id, owner='msantander') self._spawn_sim(sim_info, startup_location=None) while sim_info.get_current_outfit()[0] == OutfitCategory.SLEEP: random_everyday_outfit = sim_info.sim_outfits.get_random_outfit([OutfitCategory.EVERYDAY]) sim_info.set_current_outfit(random_everyday_outfit) if self._sims_traveled_to_zone: play_tunable_audio(TravelTuning.TRAVEL_SUCCESS_AUDIO_STING) else: play_tunable_audio(TravelTuning.NEW_GAME_AUDIO_STING) current_zone_owner_household_id = current_zone.lot.owner_household_id if current_zone_owner_household_id != 0: zone_owner_household = services.household_manager().get(current_zone_owner_household_id) if zone_owner_household is not None: zone_household_is_active_household = client.household.id == zone_owner_household.id any_members_spawned = self._spawn_lot_owner_household(zone_owner_household, zone_household_is_active_household) if zone_household_is_active_household and not any_members_spawned: self._clear_return_sim_to_home_lot_alarm_handles() while True: for sim_info in zone_owner_household.sim_info_gen(): while not sim_info.is_dead: logger.debug('Force spawn household sim:{}', sim_info, owner='sscholl') self._spawn_sim(sim_info, startup_location=None) for sim_info in self._sim_infos_saved_in_zone: result = self._should_spawn_zone_saved_sim(sim_info) logger.debug('Should spawn zone sim:{} {}', sim_info, bool(result), owner='sscholl') while result: self._spawn_sim(sim_info, startup_location=result.startup_location) for sim_info in self._sim_infos_saved_in_open_street: result = self._should_spawn_open_street_saved_sim(sim_info) logger.debug('Should spawn open street sim:{} {}', sim_info, bool(result), owner='sscholl') while result: self._spawn_sim(sim_info, startup_location=result.startup_location) if len(self._sims_traveled_to_zone) > 0 and (client.household is not None and client.household.get_sim_info_by_id(sim_info.sim_id)) and sim_info.sim_id not in self._sims_traveled_to_zone: self._sim_ids_to_push_go_home.append(sim_info.sim_id) self._on_spawn_sim_for_zone_spin_up_completed(client)
def _send_notification(self, notification): if not self.bill_notifications_enabled: return client = services.client_manager().get_client_by_household( self._household) if client is not None: active_sim = client.active_sim if active_sim is not None: remaining_time = max( int(self._shutoff_handle.get_remaining_time().in_hours()), 0) dialog = notification(active_sim, None) dialog.show_dialog( additional_tokens=(remaining_time, self._current_payment_owed)) current_time = services.time_service().sim_now if self._warning_handle is not None and self._warning_handle.finishing_time <= current_time: alarms.cancel_alarm(self._warning_handle) self._warning_handle = None play_tunable_audio(self.AUDIO.delinquency_warning_sfx)
def _handle_promotion(self): self._pending_promotion = True previous_level_tuning = self.current_level_tuning previous_salary = self.get_hourly_pay() previous_highest_level = self._sim_info.career_tracker.get_highest_level_reached(self.guid64) try: yield None finally: if self.current_level_tuning is not previous_level_tuning: self._pending_promotion = False if self.user_level > previous_highest_level and self.current_level_tuning.promotion_reward is not None: reward_payout = self.current_level_tuning.promotion_reward.give_reward(self._sim_info) reward_text = LocalizationHelperTuning.get_bulleted_list(None, *(reward.get_display_text() for reward in reward_payout)) else: reward_text = None (_, next_work_time, _) = self.get_next_work_time() salary = self.get_hourly_pay() salary_increase = salary - previous_salary level_text = self.current_level_tuning.promotion_notification_text(self._sim_info) is_not_school = not self.get_is_school() if reward_text is None: self.send_career_message(self.career_messages.promote_career_rewardless_notification, next_work_time, salary, salary_increase, level_text, display_career_info=is_not_school) else: self.send_career_message(self.career_messages.promote_career_notification, next_work_time, salary, salary_increase, level_text, reward_text, display_career_info=is_not_school) promotion_sting = self.current_level_tuning.promotion_audio_sting if promotion_sting is not None: play_tunable_audio(promotion_sting) if self.current_level_tuning.screen_slam is not None: self.current_level_tuning.screen_slam.send_screen_slam_message(self._sim_info, self._sim_info, self.current_level_tuning.title(self._sim_info), self.user_level, self.current_track_tuning.career_name(self._sim_info)) if self.has_outfit(): self._sim_info.refresh_current_outfit() else: new_outfit = self._sim_info._outfits.get_outfit_for_clothing_change(None, OutfitChangeReason.DefaultOutfit, resolver=SingleSimResolver(self._sim_info)) self._sim_info.set_current_outfit(new_outfit) with telemetry_helper.begin_hook(career_telemetry_writer, TELEMETRY_HOOK_CAREER_PROMOTION, sim=self._sim_info) as hook: hook.write_int(TELEMETRY_CAREER_ID, self.guid64) hook.write_int(TELEMETRY_CAREER_LEVEL, self._user_level) hook.write_guid(TELEMETRY_TRACK_ID, self._current_track.guid64) hook.write_int(TELEMETRY_TRACK_LEVEL, self._level)
def on_spawn_sims_for_zone_spin_up(self, client): traveled_sim_infos = [] for sim_id in tuple(self._sims_traveled_to_zone): if sim_id == 0: self._sims_traveled_to_zone.remove(sim_id) else: sim_info = self.get(sim_id) if sim_info is None: logger.error('sim id {} for traveling did not spawn because sim info does not exist.', sim_id, owner='msantander') else: traveled_sim_infos.append(sim_info) narrative_service = services.narrative_service() if not narrative_service.should_suppress_travel_sting(): lot_tuning = world.lot_tuning.LotTuningMaps.get_lot_tuning() if lot_tuning is not None and lot_tuning.audio_sting is not None: sting = lot_tuning.audio_sting(None) sting.start() elif traveled_sim_infos: play_tunable_audio(TravelTuning.TRAVEL_SUCCESS_AUDIO_STING) else: play_tunable_audio(TravelTuning.NEW_GAME_AUDIO_STING) services.current_zone().venue_service.process_traveled_and_persisted_and_resident_sims_during_zone_spin_up(traveled_sim_infos, self._sim_infos_saved_in_zone, self._sim_infos_saved_in_plex_group, self._sim_infos_saved_in_open_street, self._sim_infos_injected_into_zone)
def pay_bill(self): if self._current_payment_owed: for status in self._utility_delinquency.values(): while status: play_tunable_audio(self.AUDIO.delinquency_removed_sfx) break play_tunable_audio(self.AUDIO.bills_paid_sfx) self._current_payment_owed = None self._clear_delinquency_status() self._set_up_bill_timer() def remove_from_inventory(inventory): for obj in [obj for obj in inventory if obj.definition is self.BILL_OBJECT]: obj.destroy(source=inventory, cause='Paying bills.') lot = self._get_lot() if lot is not None: for (_, inventory) in lot.get_all_object_inventories_gen(): remove_from_inventory(inventory) for sim_info in self._household: sim = sim_info.get_sim_instance() while sim is not None: remove_from_inventory(sim.inventory_component) self._put_bill_in_hidden_inventory = False
def on_spawn_sims_for_zone_spin_up(self, client): current_zone = services.current_zone() for sim_id in tuple(self._sims_traveled_to_zone): if sim_id == 0: self._sims_traveled_to_zone.remove(sim_id) sim_info = self.get(sim_id) if sim_info is None: logger.error( 'sim id {} for traveling did not spawn because sim info does not exist.', sim_id, owner='msantander') self._spawn_sim(sim_info, startup_location=None) while sim_info.get_current_outfit()[0] == OutfitCategory.SLEEP: random_everyday_outfit = sim_info.sim_outfits.get_random_outfit( [OutfitCategory.EVERYDAY]) sim_info.set_current_outfit(random_everyday_outfit) if self._sims_traveled_to_zone: play_tunable_audio(TravelTuning.TRAVEL_SUCCESS_AUDIO_STING) else: play_tunable_audio(TravelTuning.NEW_GAME_AUDIO_STING) current_zone_owner_household_id = current_zone.lot.owner_household_id if current_zone_owner_household_id != 0: zone_owner_household = services.household_manager().get( current_zone_owner_household_id) if zone_owner_household is not None: zone_household_is_active_household = client.household.id == zone_owner_household.id any_members_spawned = self._spawn_lot_owner_household( zone_owner_household, zone_household_is_active_household) if zone_household_is_active_household and not any_members_spawned: self._clear_return_sim_to_home_lot_alarm_handles() while True: for sim_info in zone_owner_household.sim_info_gen(): while not sim_info.is_dead: logger.debug('Force spawn household sim:{}', sim_info, owner='sscholl') self._spawn_sim(sim_info, startup_location=None) for sim_info in self._sim_infos_saved_in_zone: result = self._should_spawn_zone_saved_sim(sim_info) logger.debug('Should spawn zone sim:{} {}', sim_info, bool(result), owner='sscholl') while result: self._spawn_sim(sim_info, startup_location=result.startup_location) for sim_info in self._sim_infos_saved_in_open_street: result = self._should_spawn_open_street_saved_sim(sim_info) logger.debug('Should spawn open street sim:{} {}', sim_info, bool(result), owner='sscholl') while result: self._spawn_sim(sim_info, startup_location=result.startup_location) if len(self._sims_traveled_to_zone) > 0 and ( client.household is not None and client.household.get_sim_info_by_id(sim_info.sim_id) ) and sim_info.sim_id not in self._sims_traveled_to_zone: self._sim_ids_to_push_go_home.append(sim_info.sim_id) self._on_spawn_sim_for_zone_spin_up_completed(client)
def _post_performance_wrap_callout(self, _): play_tunable_audio(self.thats_a_wrap_audio) self._post_performance_state_alarm = alarms.add_alarm(self, self.post_performance_time_between_wrap_and_lights(), self._post_performance_state_change)
def _apply_to_subject_and_target(self, subject, target, resolver): play_tunable_audio(self._audio)
def show_dialog (self, **kwargs): if self.audio_sting is not None: play_tunable_audio(self.audio_sting, None) if self.phone_ring_type == PhoneRingType.ALARM: return super().show_dialog(caller_id = self._owner().id, **kwargs) return super().show_dialog(caller_id = self._target_sim_id, **kwargs)