Example #1
0
 def update(self, delta):
     if self.pause:
         AudioManager.set_music_volume(0.1)
         return
     if self.shooting:
         self.world.playership.shoot()
     if not(self.pause):
         AudioManager.set_music_volume(1)
     self.world.update(delta)
     self.running = self.running and not self.world.gameover
     self.debug_fps = 1 / delta
     if self.world.standby_ennemies == [] and self.world.active_ennemies == [] and self.world.bullets == []:
         self.timerEnd += delta
         if self.timerEnd >= 3:
             self.score.add_score(self.world.score)
             self.score.save()
             self.running = False
Example #2
0
 def update(self, delta):
     if self.pause:
         AudioManager.set_music_volume(0.1)
         return
     if self.shooting:
         self.world.playership.shoot()
     if not(self.pause):
         AudioManager.set_music_volume(1)
     self.world.update(delta)
     self.running = self.running and not self.world.gameover
     self.debug_fps = 1 / delta
     # new ennemies
     if self.world.active_ennemies == [] and self.world.standby_ennemies == [] and self.currentlevel < 4:
         self.currentlevel += 1
         level = Level(self.currentlevel, self.world, self.world.camera.y, 20)
         self.world.standby_ennemies = level.level
     elif self.world.active_ennemies == [] and self.world.standby_ennemies == [] and self.currentlevel == 4:
         level = Level(self.currentlevel, self.world, self.world.camera.y, 20)
         self.world.standby_ennemies = level.level