def __init__(self): super(EditLoadoutController, self).__init__() self.username = auth_tests.get_auth() logging.debug("post get_auth") player = auth_tests.get_player_info(self.username) self.level = player.player_level self.mmr = player.mmr self.active_loadout = db_loadout.get_by_id(player.loadout_id) logging.debug(self.active_loadout.id) self.loadout_id = krait.request.query.get("loadout_id") if self.loadout_id == "new": self.loadout_id = db_loadout.create(self.username) else: self.loadout_id = int(self.loadout_id) logging.debug("checking owner") if not db_loadout.check_owner(self.loadout_id, self.username): raise RuntimeError("Not your loadout!") logging.debug("checked owner") self.current_loadout_name = db_loadout.get_by_id(self.loadout_id).name
def __init__(self): self.username = auth_tests.get_auth() player = auth_tests.get_player_info(self.username) self.level = player.player_level self.mmr = player.mmr self.active_loadout = db_loadout.get_by_id(player.loadout_id)
def __init__(self): self.username = auth_tests.get_auth() self.loadout_id = int(krait.request.query.get("id")) if not db_loadout.check_owner(self.loadout_id, self.username): krait.response = krait.ResponseBadRequest() logging.debug("---------------" + str(self.loadout_id)) self.loadout = self.get_in_out_format(db_loadout.get_by_id(self.loadout_id))
def __init__(self): super(QueueWaitController, self).__init__(True) self.priority = 1 self.username = auth_tests.get_auth() self.player = db_player.get_by_username(self.username) self.join_sent = False self.queue_obj = None self.match_accepted = False self.time_since_request_sent = 0 self.match_id = 0 logging.debug("Constructed.")
def __init__(self): self.username = auth_tests.get_auth() self.player = auth_tests.get_player_info(self.username) self.level = self.player.player_level self.mmr = self.player.mmr logging.debug("player loadout id: {}".format(self.player.loadout_id)) self.active_loadout = db_loadout.get_by_id(self.player.loadout_id) logging.debug(self.active_loadout.id) self.user_loadouts = db_loadout.get_all_by_id(self.player.id) logging.debug(str(self.user_loadouts[0].name)) self.new_loadout_id = 0
def __init__(self): self.username = auth_tests.get_auth() self.loadout_owner = str(krait.request.query.get("which")) player = db_player.get_by_username(self.username) if self.loadout_owner == "mine": self.loadout = self.get_in_out_format( db_loadout.get_by_id(player.loadout_id)) else: match = db_match.get_by_player(player) if player.id == match.player1_id: opponent = db_player.get_by_id(match.player2_id) else: opponent = db_player.get_by_id(match.player1_id) self.loadout = self.get_in_out_format( db_loadout.get_by_id(opponent.loadout_id))
def __init__(self, request): super(GameWsController, self).__init__(True) self.username = auth_tests.get_auth() self.match = self.get_match(self.username) if self.match is None: self.handle_end_game() return self.this_player = db_player.get_by_username(self.username) if self.this_player.id == self.match.player1_id: self.player_idx = 1 self.other_player = db_player.get_by_id(self.match.player2_id) else: self.player_idx = 2 self.other_player = db_player.get_by_id(self.match.player1_id) flags = db_flag.get_by_match(self.match.id) self.this_flag = [f for f in flags if f.flag_idx == self.player_idx][0] self.other_flag = [f for f in flags if f.flag_idx != self.player_idx][0] self.this_troops, self.other_troops = self.split_match_troops( db_match_troop.get_by_match(self.match.id))
def __init__(self): self.username = auth_tests.get_auth()