Example #1
0
 def angledComponents(self,
                      angle: float) -> Tuple[Distributed, Distributed]:
     basePolynomial: Polynomial = Polynomial(
         self.distribution.coefficients.copy())
     if self.distribution.degree < 1:
         basePolynomial.coefficients.append(pcot(angle))
         basePolynomial.degree = 1
     else:
         basePolynomial.coefficients[1] += pcot(angle)
     return (Distributed(self.length / psin(angle),
                         pcos(angle) * basePolynomial),
             Distributed(self.length / psin(angle),
                         psin(angle) * basePolynomial))
Example #2
0
	def __init__(self, master, name: str, beams, polynomials, polyID):
		self.master = master
		self.master.geometry(f"1360x768")
		self.master.title(name)

		self.canvas = Canvas(self.master, width = 1360, height = 768)
		self.canvas.pack(fill = BOTH, expand = True, side = TOP)

		for (i, beam) in enumerate(beams):

			if polynomials[i] != None:
				start = Point(beam[1].x, beam[1].y)
				end = Point(beam[3].x, beam[3].y)

				self.canvas.create_line((start, end), smooth = True, width = 5, fill="#404040")

				stressFunctions = polynomials[i]

				length = beam[0].length
				angle = beam[2]

				tipX = start.x
				tipY = start.y

				scale = -0.03 if polyID == 2 else 0.3

				for j in range(0, 100):
					fun = stressFunctions(polyID, j * length / 100)

					self.canvas.create_line(tipX, tipY, tipX + 20 * fun * scale * pcos(90 + angle), tipY - 20 * fun * scale * psin(90 + angle))
					tipX += 1 / 10 * length * pcos(angle)
					tipY -= 1 / 10 * length * psin(angle)
    def __init__(self, name: str, angle: float = 0):
        # this member is the reaction vector from the support
        # its values are used for solving the system
        self.reaction: Vector3 = Vector3(0, 0, 0)

        if SupportType[name].value[0] > 1:
            self.reaction.x = 1
            self.reaction.y = 1
        else:
            self.reaction.x = pcos(angle)
            self.reaction.y = psin(angle)

        if SupportType[name].value[1] == 1:
            self.reaction.z = 1
Example #4
0
	def updateForce(self):
		force_angle = float(self.angleContent.get()) - self.beamAngle if len(self.angleContent.get()) != 0 else 0
		length = float(self.lengthContent.get()) if len(self.lengthContent.get()) != 0 else 1
		pos = float(self.positionContent.get()) if len(self.positionContent.get()) != 0 else 0

		scale = 1 if 0 <= length < 10 else 0.1 if 10 <= length < 100 else 0.01 if 100 <= length < 1000 else 0.001

		tipX : float = self.master_force.x + (pos * pcos(self.beamAngle) * 10)
		tipY : float = self.master_force.y - (pos * psin(self.beamAngle) * 10)

		self.master_window.drawing_area.delete(self.master_window.forcePreview)
		self.master_window.forcePreview = self.master_window.drawing_area.create_line(tipX - 20 * length * scale * pcos(force_angle), tipY - 20 * length * scale * psin(force_angle), tipX, tipY, arrow = LAST, width = 4.0, activefill = "blue", smooth = True)
		self.master_window.drawing_area.delete(self.master_window.labelPreview)
		self.master_window.labelPreview = self.master_window.drawing_area.create_text(tipX + 10 - 40 * pcos(force_angle) if force_angle <= 180 else tipX, tipY - 20 - 40 * psin(force_angle) if force_angle < 180 else tipY - 20, font = "Helvetica", text = f"{length} kN", anchor = W)
Example #5
0
	def drawBeam(self, start : Point, end : Point, beamAngle : float, size : float, event = None) -> Tuple[object, object]:
		if self.beamPreview != None:
			event.widget.delete(self.beamPreview)

		if self.arcPreview != None:
			event.widget.delete(self.arcPreview)

		if self.labelPreview != None:
			event.widget.delete(self.labelPreview)

		if self.anglePreview != None:
			event.widget.delete(self.anglePreview)

		beam = event.widget.create_line((start, end), smooth = True, width = 5, fill="#404040")

		textAngle = beamAngle if 0 <= beamAngle < 90 else beamAngle - 180 if beamAngle > 90 else 360 + beamAngle if - 90 < beamAngle < 0 else beamAngle + 180
		length = event.widget.create_text((start.x + end.x) / 2 - 20 * psin(beamAngle), (start.y + end.y) / 2 - 20 * pcos(beamAngle), font = "Helvetica", text = "{0:1.1f} m".format(size), angle = textAngle)

		return (beam, length)
Example #6
0
	def drawBeamPreview(self, start : Point, end : Point, beamAngle : float, size: float, event = None):
		if self.beamPreview != None:
			event.widget.delete(self.beamPreview)

		if self.arcPreview != None:
			event.widget.delete(self.arcPreview)

		if self.labelPreview != None:
			event.widget.delete(self.labelPreview)

		if self.anglePreview != None:
			event.widget.delete(self.anglePreview)

		self.beamPreview = event.widget.create_line((start, end), smooth = True, dash = (10, 10))
		self.arcPreview = event.widget.create_arc(start.x - 20, start.y - 20, start.x + 20, start.y + 20, start = 0, extent = beamAngle)
		self.anglePreview = event.widget.create_text(start.x + 40, start.y + (20 * sign(beamAngle)) if beamAngle != 0 else start.y + 20, font = "Helvetica", text = "{0:.1f}º".format(beamAngle))

		textAngle = beamAngle if 0 <= beamAngle < 90 else beamAngle - 180 if beamAngle > 90 else 360 + beamAngle if - 90 < beamAngle < 0 else beamAngle + 180
		self.labelPreview = event.widget.create_text((start.x + end.x) / 2 - 20 * psin(beamAngle), (start.y + end.y) / 2 - 20 * pcos(beamAngle), font = "Helvetica", text = "{0:1.1f} m".format(size), angle = textAngle)
Example #7
0
	def insertForce(self):
		force_angle = float(self.angleContent.get()) - self.beamAngle if len(self.angleContent.get()) != 0 else 0
		length = float(self.lengthContent.get()) if len(self.lengthContent.get()) != 0 else 1
		pos = float(self.positionContent.get()) if len(self.positionContent.get()) != 0 else 0

		scale = 1 if 0 <= length < 10 else 0.1 if 10 <= length < 100 else 0.01 if 100 <= length < 1000 else 0.001

		tipX : float = self.master_force.x + (pos * pcos(self.beamAngle) * 10)
		tipY : float = self.master_force.y - (pos * psin(self.beamAngle) * 10)

		self.master_window.system.beams[self.beamID - 1][0].concentratedList.append((Concentrated(length), pos, force_angle + self.beamAngle))
		self.master_window.drawing_area.delete(self.master_window.forcePreview)
		self.master_window.drawing_area.delete(self.master_window.labelPreview)

		force = self.master_window.drawing_area.create_line(tipX - 20 * length * scale * pcos(force_angle), tipY - 20 * length * scale * psin(force_angle), tipX, tipY, arrow = LAST, width = 4.0, activefill = "blue", smooth = True)
		label = self.master_window.drawing_area.create_text(tipX + 10 - 40 * pcos(force_angle) if force_angle <= 180 else tipX, tipY - 20 - 40 * psin(force_angle) if force_angle < 180 else tipY - 20, font = "Helvetica", text = f"{length} kN", anchor = W)

		self.master_window.actions.append(Action(related = (force, label, self.beamID), type = ActionType.ADD_CONCENTRATED))

		self.master_window.inserting = False
		self.master.destroy()
Example #8
0
	def insertDistributed(self):
		force_angle = float(self.angleContent.get()) - self.beamAngle if len(self.angleContent.get()) != 0 else 0
		radioOption = self.radioContent.get()
		start_pos = float(self.startPosContent.get()) if len(self.startPosContent.get()) != 0 else 0
		end_pos = float(self.endPosContent.get()) if len(self.endPosContent.get()) != 0 else 5

		if radioOption == 0:
			uniformLoad = int(self.distributedParameters[0].get()) if len(self.distributedParameters[0].get()) != 0 else 1

			scale = 1 if 0 <= uniformLoad <= 10 else 0.1 if 10 < uniformLoad < 100 else 0.01 if 100 <= uniformLoad < 1000 else 0.001

			if len(self.master_window.forcePreview) != 0:
				for force in self.master_window.forcePreview:
					self.master_window.drawing_area.delete(force)
				self.master_window.forcePreview.clear()
				self.master_window.drawing_area.delete(self.master_window.labelPreview)

			tipX : float = self.master_force.x + (start_pos * pcos(self.beamAngle) * 10)
			tipY : float = self.master_force.y - (start_pos * psin(self.beamAngle) * 10)

			tipX0 : float = tipX
			tipY0 : float = tipY

			forces = list()

			for i in range(11):
				forces.append(self.master_window.drawing_area.create_line(tipX - 20 * uniformLoad * scale * pcos(force_angle), tipY - 20 * uniformLoad * scale * psin(force_angle), tipX, tipY, arrow = LAST, width = 4.0, activefill = "blue", smooth = True))
				tipX = tipX + (end_pos - start_pos) * pcos(self.beamAngle)
				tipY = tipY - (end_pos - start_pos) * psin(self.beamAngle)

			label = self.master_window.drawing_area.create_text((tipX + tipX0) / 2 - 40 * pcos(force_angle) if force_angle <= 180 else (tipX + tipX0) / 2, (tipY + tipY0) // 2 - 30 * (uniformLoad), font = "Helvetica", text = f"{uniformLoad} kN/m")

			self.master_window.system.beams[self.beamID - 1][0].distributedList.append((Distributed(end_pos - start_pos, Polynomial([uniformLoad])), start_pos, force_angle + self.beamAngle))
			self.master_window.actions.append(Action(related = (forces, label, self.beamID, False, 0), type = ActionType.ADD_DISTRIBUTED))

		if radioOption == 1:
			startLoad = int(self.distributedParameters[0].get()) if len(self.distributedParameters[0].get()) != 0 else 0
			endLoad = int(self.distributedParameters[1].get()) if len(self.distributedParameters[1].get()) != 0 else 1

			scale = 1

			if len(self.master_window.forcePreview) != 0:
				for force in self.master_window.forcePreview:
						self.master_window.drawing_area.delete(force)
				self.master_window.forcePreview.clear()
				self.master_window.drawing_area.delete(self.master_window.labelPreview)

			if self.master_window.startLabelPreview != None and self.master_window.startLabelPreview != 0:
				self.master_window.drawing_area.delete(self.master_window.startLabelPreview)

			tipX : float = self.master_force.x + (start_pos * pcos(self.beamAngle) * 10)
			tipY : float = self.master_force.y - (start_pos * psin(self.beamAngle) * 10)
			load : int = startLoad

			tipX0 : float = tipX
			tipY0 : float = tipY

			forces = list()

			for i in range(11):
				forces.append(self.master_window.drawing_area.create_line(tipX - 20 * load * scale * pcos(force_angle), tipY - 20 * load * scale * psin(force_angle), tipX, tipY, arrow = LAST, width = 2.0, activefill = "blue", smooth = True))
				tipX = tipX + (end_pos - start_pos) * pcos(self.beamAngle)
				tipY = tipY - (end_pos - start_pos) * psin(self.beamAngle)
				load = load + (endLoad - startLoad) / 10

			startLabel = 0

			if startLoad != 0:
				startLabel = self.master_window.drawing_area.create_text(tipX0, tipY0 - 5 - 25 * startLoad, font = "Helvetica", text = f"{startLoad} kN/m")

			label = self.master_window.drawing_area.create_text(tipX, tipY - 5 - 25 * endLoad, font = "Helvetica", text = f"{endLoad} kN/m")

			self.master_window.system.beams[self.beamID - 1][0].distributedList.append((Distributed(end_pos - start_pos, Polynomial([startLoad, (endLoad - startLoad) / (end_pos - start_pos)])), start_pos, force_angle + self.beamAngle))
			self.master_window.actions.append(Action(related = (forces, label, self.beamID, startLoad != 0, startLabel), type = ActionType.ADD_DISTRIBUTED))

		for force in self.master_window.forcePreview:
			self.master_window.drawing_area.delete(force)

		self.master_window.forcePreview.clear()
		self.master_window.drawing_area.delete(self.master_window.labelPreview)

		self.master_window.inserting = False
		self.master.destroy()
Example #9
0
	def updateDistributed(self):
		force_angle = float(self.angleContent.get()) - self.beamAngle if len(self.angleContent.get()) != 0 else 0
		radioOption = self.radioContent.get()
		start_pos = float(self.startPosContent.get()) if len(self.startPosContent.get()) != 0 else 0
		end_pos = float(self.endPosContent.get()) if len(self.endPosContent.get()) != 0 else 5

		if self.lastRadio != radioOption:
			self.distributedParameters.clear()

			for entry in self.distributedEntries:
				entry.grid_remove()

			for label in self.distributedLabels:
				label.grid_remove()

			self.distributedEntries.clear()
			self.distributedLabels.clear()

			if radioOption == 0:
				uniformLoad = StringVar()
				uniformLoad.set("1")
				uniformLoad.trace("w", lambda a, b, c: self.updateDistributed())

				self.distributedParameters.append(uniformLoad)

				loadEntry = Entry(self.frame, textvariable = uniformLoad, width = 4)
				loadEntry.grid(row = 4, column = 0)

				entryLabel = Label(self.frame, font = "Helvetica", text = "kN/m")
				entryLabel.grid(row = 4, column = 1)

				self.distributedEntries.append(loadEntry)
				self.distributedLabels.append(entryLabel)

			elif radioOption == 1:
				startLoad = StringVar()
				startLoad.set("0")
				startLoad.trace("w", lambda a, b, c: self.updateDistributed())

				endLoad = StringVar()
				endLoad.set("1")
				endLoad.trace("w", lambda a, b, c: self.updateDistributed())

				self.distributedParameters.append(startLoad)
				self.distributedParameters.append(endLoad)

				startLabel = Label(self.frame, font = "Helvetica", text = "De")
				startLabel.grid(row = 4, column = 0)

				startEntry = Entry(self.frame, textvariable = startLoad, width = 4)
				startEntry.grid(row = 4, column = 1)

				endLabel = Label(self.frame, font = "Helvetica", text = "até")
				endLabel.grid(row = 4, column = 2)

				endEntry = Entry(self.frame, textvariable = endLoad, width = 4)
				endEntry.grid(row = 4, column = 3, padx = 0)

				self.distributedEntries.append(startEntry)
				self.distributedEntries.append(endEntry)

				self.distributedLabels.append(startLabel)
				self.distributedLabels.append(endLabel)

		if radioOption == 0:
			uniformLoad = int(self.distributedParameters[0].get()) if len(self.distributedParameters[0].get()) != 0 else 1

			scale = 1 if 0 <= uniformLoad <= 10 else 0.1 if 10 < uniformLoad < 100 else 0.01 if 100 <= uniformLoad < 1000 else 0.001

			if len(self.master_window.forcePreview) != 0:
				for force in self.master_window.forcePreview:
					self.master_window.drawing_area.delete(force)
				self.master_window.forcePreview.clear()
				self.master_window.drawing_area.delete(self.master_window.labelPreview)

			tipX : float = self.master_force.x + (start_pos * pcos(self.beamAngle) * 10)
			tipY : float = self.master_force.y - (start_pos * psin(self.beamAngle) * 10)

			tipX0 : float = tipX
			tipY0 : float = tipY

			for i in range(11):
				self.master_window.forcePreview.append(self.master_window.drawing_area.create_line(tipX - 20 * uniformLoad * scale * pcos(force_angle), tipY - 20 * uniformLoad * scale * psin(force_angle), tipX, tipY, arrow = LAST, width = 4.0, activefill = "blue", smooth = True))
				tipX = tipX + (end_pos - start_pos) * pcos(self.beamAngle)
				tipY = tipY - (end_pos - start_pos) * psin(self.beamAngle)

			self.master_window.labelPreview = self.master_window.drawing_area.create_text((tipX + tipX0) / 2 - 40 * pcos(force_angle) if force_angle <= 180 else (tipX + tipX0) / 2, (tipY + tipY0) // 2 - 30 * (uniformLoad), font = "Helvetica", text = f"{uniformLoad} kN/m")

			self.lastRadio = 0

		if radioOption == 1:
			startLoad = int(self.distributedParameters[0].get()) if len(self.distributedParameters[0].get()) != 0 else 0
			endLoad = int(self.distributedParameters[1].get()) if len(self.distributedParameters[1].get()) != 0 else 1

			scale = 1

			if self.master_window.startLabelPreview != None and self.master_window.startLabelPreview != 0:
				self.master_window.drawing_area.delete(self.master_window.startLabelPreview)

			if len(self.master_window.forcePreview) != 0:
				for force in self.master_window.forcePreview:
					self.master_window.drawing_area.delete(force)
				self.master_window.forcePreview.clear()
				self.master_window.drawing_area.delete(self.master_window.labelPreview)

			tipX : float = self.master_force.x + (start_pos * pcos(self.beamAngle) * 10)
			tipY : float = self.master_force.y - (start_pos * psin(self.beamAngle) * 10)
			load : int = startLoad

			tipX0 : float = tipX
			tipY0 : float = tipY

			for i in range(11):
				self.master_window.forcePreview.append(self.master_window.drawing_area.create_line(tipX - 20 * load * scale * pcos(force_angle), tipY - 20 * load * scale * psin(force_angle), tipX, tipY, arrow = LAST, width = 2.0, activefill = "blue", smooth = True))
				tipX = tipX + (end_pos - start_pos) * pcos(self.beamAngle)
				tipY = tipY - (end_pos - start_pos) * psin(self.beamAngle)
				load = load + (endLoad - startLoad) / 10

			if startLoad != 0:
				self.master_window.startLabelPreview = self.master_window.drawing_area.create_text(tipX0, tipY0 - 5 - 25 * startLoad, font = "Helvetica", text = f"{startLoad} kN/m")

			self.master_window.labelPreview = self.master_window.drawing_area.create_text(tipX, tipY - 5 - 25 * endLoad, font = "Helvetica", text = f"{endLoad} kN/m")

			self.lastRadio = 1
Example #10
0
	def pointPos(self, startPos: Vector3, point: float, angle: float) -> Vector3:
		if point > self.length or point < 0:
			raise Exception('Point is outside the beam!')

		return startPos + Vector3(point*pcos(angle), point*psin(angle), 0)
Example #11
0
 def forceVector(self, angle: float) -> Vector3:
     return Vector3(self.magnitude * pcos(angle),
                    -self.magnitude * psin(angle), 0)