def handle_input(self, entity, action, value): if action == 'welcome' and value == 1: engine.get_engine().change_mode('welcome') elif action == 'main' and value == 1: engine.get_engine().change_mode('main')
def handle_update(self, entity, dt): entity.angle = (entity.angle + entity.va*dt) % 360 engine.get_engine().entity_manager.update_position(entity)