def end_game(self) -> None: # Stop updating our time text, and set it to show the exact last # finish time if we have one. (so users don't get upset if their # final time differs from what they see onscreen by a tiny amount) assert self._timer is not None if self._timer.has_started(): self._timer.stop( endtime=None if self._last_team_time is None else ( self._timer.getstarttime() + self._last_team_time)) results = ba.GameResults() for team in self.teams: if team.time is not None: # We store time in seconds, but pass a score in milliseconds. results.set_team_score(team, int(team.time * 1000.0)) else: results.set_team_score(team, None) # We don't announce a winner in ffa mode since its probably been a # while since the first place guy crossed the finish line so it seems # odd to be announcing that now. self.end(results=results, announce_winning_team=isinstance(self.session, ba.DualTeamSession))
def end_game(self) -> None: if self.has_ended(): return results = ba.GameResults() self._vs_text = None # Kill our 'vs' if its there. for team in self.teams: results.set_team_score(team, team.survival_seconds) self.end(results=results)
def end_game(self) -> None: cur_time = ba.time() assert self._timer is not None start_time = self._timer.getstarttime() # Mark death-time as now for any still-living players # and award players points for how long they lasted. # (these per-player scores are only meaningful in team-games) for team in self.teams: for player in team.players: survived = False # Throw an extra fudge factor in so teams that # didn't die come out ahead of teams that did. if player.death_time is None: survived = True player.death_time = cur_time + 1 # Award a per-player score depending on how many seconds # they lasted (per-player scores only affect teams mode; # everywhere else just looks at the per-team score). score = int(player.death_time - self._timer.getstarttime()) if survived: score += 50 # A bit extra for survivors. self.stats.player_scored(player, score, screenmessage=False) # Stop updating our time text, and set the final time to match # exactly when our last guy died. self._timer.stop(endtime=self._last_player_death_time) # Ok now calc game results: set a score for each team and then tell # the game to end. results = ba.GameResults() # Remember that 'free-for-all' mode is simply a special form # of 'teams' mode where each player gets their own team, so we can # just always deal in teams and have all cases covered. for team in self.teams: # Set the team score to the max time survived by any player on # that team. longest_life = 0.0 for player in team.players: assert player.death_time is not None longest_life = max(longest_life, player.death_time - start_time) # Submit the score value in milliseconds. results.set_team_score(team, int(1000.0 * longest_life)) self.end(results=results)
def end_game(self) -> None: # Stop our on-screen timer so players can see what they got. assert self._timer is not None self._timer.stop() results = ba.GameResults() # If we won, set our score to the elapsed time in milliseconds. # (there should just be 1 team here since this is co-op). # ..if we didn't win, leave scores as default (None) which means # we lost. if self._won: elapsed_time_ms = int((ba.time() - self._timer.starttime) * 1000.0) ba.cameraflash() ba.playsound(self._winsound) for team in self.teams: for player in team.players: if player.actor: player.actor.handlemessage(ba.CelebrateMessage()) results.set_team_score(team, elapsed_time_ms) # Ends the activity. self.end(results)
def end_game(self) -> None: results = ba.GameResults() for team in self.teams: results.set_team_score(team, team.score) self.end(results=results)
def end_game(self) -> None: results = ba.GameResults() for team in self.teams: results.set_team_score(team, self._chosen_one_time - team.time_remaining) self.end(results=results, announce_delay=0)
def end_game(self) -> None: cur_time = ba.time() assert self._timer is not None start_time = self._timer.getstarttime() # Mark death-time as now for any still-living players # and award players points for how long they lasted. # (these per-player scores are only meaningful in team-games) for team in self.teams: for player in team.players: survived = False # Throw an extra fudge factor in so teams that # didn't die come out ahead of teams that did. if player.death_time is None: survived = True player.death_time = cur_time + 1 # Award a per-player score depending on how many seconds # they lasted (per-player scores only affect teams mode; # everywhere else just looks at the per-team score). score = int(player.death_time - self._timer.getstarttime()) if survived: score += 50 # A bit extra for survivors. self.stats.player_scored(player, score, screenmessage=False) # Stop updating our time text, and set the final time to match # exactly when our last guy died. self._timer.stop(endtime=self._last_player_death_time) # Ok now calc game results: set a score for each team and then tell # the game to end. results = ba.GameResults() # Remember that 'free-for-all' mode is simply a special form # of 'teams' mode where each player gets their own team, so we can # just always deal in teams and have all cases covered. for team in self.teams: # Set the team score to the max time survived by any player on # that team. longest_life = 0.0 for player in team.players: assert player.death_time is not None longest_life = max(longest_life, player.death_time - start_time) # Submit the score value in milliseconds. results.set_team_score(team, int(1000.0 * longest_life)) self.end(results=results) # Copyright (c) Lifetime Benefit-Zebra # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this mod without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the mod. # # THE MOD IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE MOD OR THE USE OR OTHER DEALINGS IN THE # MOD. # -------------------------------------- #By Benefit-Zebra #https://github.com/Benefit-Zebra