Example #1
0
        if rightPaddle.bottom() < HEIGHT:
            rightPaddle.move_down()

    #handling ball motion
    if ball.x <= 0:
        ball.x, ball.y =  WIDTH/2, HEIGHT/2
        rightScore += 1
        scored = True

    elif ball.x >= WIDTH - ball.radius:
        ball.x, ball.y =  WIDTH/2, HEIGHT/2
        leftScore += 1
        scored = True

    if ball.y <= ball.radius or ball.y >= HEIGHT - ball.radius:
        ball.set_yspeed( -ball.yspeed )

    #ball - paddle collision detection
    if (  rightPaddle.left() < (ball.x + ball.radius) and rightPaddle.right() > (ball.x - ball.radius) ) and ( rightPaddle.top() < (ball.y + ball.radius) and rightPaddle.bottom() > (ball.y - ball.radius) ):
        ball.bounce( rightPaddle.top(), rightPaddle.bottom(), rightPaddle.height )

    if (  leftPaddle.left() < (ball.x + ball.radius) and leftPaddle.right() > (ball.x - ball.radius) ) and ( leftPaddle.top() < (ball.y + ball.radius) and leftPaddle.bottom() > (ball.y - ball.radius) ):
        ball.bounce( leftPaddle.top(), leftPaddle.bottom(), leftPaddle.height )

    #render half-field line
    pygame.draw.line( SURFACE, WHITE, ( WIDTH/2, 0 ), ( WIDTH/2, HEIGHT  ) )

    #render the paddles
    leftPaddle.render(SURFACE)
    rightPaddle.render(SURFACE)