Example #1
0
    def act(self, game):
        self.robots = game['robots']
        self.turn = game['turn']
        self.target = None

        locs = self.adjacents()

        if self.player_id == 0:
            self.color = "RED"
            self.TARGET = (9, 3)
        else:
            self.color = "GREEN"
            self.TARGET = (9, 15)

        print "%6s %s, possibles: %s" % (self.color, self.location, locs)

        #~ print "\tMy enemies are          %s" % self.enemies()

        isolated_suckers = self.isolated_enemies()
        print "\tMy isolated enemies are %s" % isolated_suckers

        if isolated_suckers:
            self.target = self.find_closest(locs=isolated_suckers)
            #~ print "\tThere are isolated suckers, I found %s to be the closest " % (self.target,)

        valid_choices = []

        for loc in locs:

            ## don't go there, as we will be crushed by new spawns
            if loc in basebot.SPAWN_COORDS:
                continue

            ## already occupied by myself
            if loc in self.robots and self.robots[loc][
                    'player_id'] == self.player_id:
                continue

            ## farther away from target
            if basebot.distance(self.target, loc) > basebot.distance(
                    self.target, self.location):
                #~ print "\tDiscarding %s as it is farther away from target %s than my current location %s" % \
                #~ (loc, self.TARGET, self.location)
                continue

            valid_choices.append(loc)

        ## stay put
        if not valid_choices:
            return ['guard']

        loc = random.choice(valid_choices)
        if loc in self.robots:
            print "\tATTACK %s" % (loc, )
            return ['attack', loc]

        print "\tMOVE %s" % (loc, )
        return ['move', loc]
Example #2
0
    def act(self, game):
        self.robots = game['robots']
        self.turn = game['turn']
        self.target = None

        locs = self.adjacents()

        if self.player_id == 0:
            self.color = "RED"
            self.TARGET = (9,3)
        else:
            self.color = "GREEN"
            self.TARGET = (9,15)

        print "%6s %s, possibles: %s" % (self.color, self.location, locs)

        #~ print "\tMy enemies are          %s" % self.enemies()

        isolated_suckers = self.isolated_enemies()
        print "\tMy isolated enemies are %s" % isolated_suckers
        
        if isolated_suckers:
            self.target = self.find_closest(locs=isolated_suckers)
            #~ print "\tThere are isolated suckers, I found %s to be the closest " % (self.target,)
        
        
        valid_choices = []

        for loc in locs:
            
            ## don't go there, as we will be crushed by new spawns
            if loc in basebot.SPAWN_COORDS:
                continue
                
            ## already occupied by myself
            if loc in self.robots and self.robots[loc]['player_id'] == self.player_id:
                continue

            ## farther away from target
            if basebot.distance(self.target, loc) > basebot.distance(self.target, self.location):
                #~ print "\tDiscarding %s as it is farther away from target %s than my current location %s" % \
                    #~ (loc, self.TARGET, self.location)
                continue 

            valid_choices.append(loc)
               
        ## stay put
        if not valid_choices: 
            return ['guard']
                
        loc = random.choice(valid_choices)
        if loc in self.robots:
            print "\tATTACK %s" % (loc,)
            return ['attack', loc]

        print "\tMOVE %s" % (loc,)
        return ['move', loc]
Example #3
0
 def find_closest(self, locs, center=None):
     
     if not locs:
         return None
      
     if not center:
         center = self.location
         
     #~ print "\tWill calculate distance from %s to %s" % (center, locs)
          #~ 
     #~ for loc in locs:
         #~ print "\t%s -> %s == %s" % (center, loc, basebot.distance(center,loc) )
          
     locs.sort(key = lambda x: basebot.distance(center, x) )
     
     return locs[0]
Example #4
0
    def find_closest(self, locs, center=None):

        if not locs:
            return None

        if not center:
            center = self.location

        #~ print "\tWill calculate distance from %s to %s" % (center, locs)
        #~
        #~ for loc in locs:
        #~ print "\t%s -> %s == %s" % (center, loc, basebot.distance(center,loc) )

        locs.sort(key=lambda x: basebot.distance(center, x))

        return locs[0]