Example #1
0
 def test_nearby_tiles(self):
     map = basic_map.TileMap(10, 10)
     map2 = basic_map.TileMap(10, 10)
     tile = map.getTile(3, 4)
     tile.map_transition = map2
     nearby = map.getNearbyTiles(tile)
     self.assertTrue(map2.getTile(3, 4) in nearby)
     tile2 = map.getTile(0, 0)
     nearby2 = map2.getNearbyTiles(tile)
     self.assertTrue(map2.getTile(0, 9) in nearby2)
Example #2
0
    def test_cellular_automata_ordinary(self):
        b = [3]
        s = [2, 3]
        map = basic_map.TileMap(9, 9)
        gen = ca.CellularAutomataGenerator(b, s, map)
        gen.clearSimulation(ca.DEAD)
        living_tiles = [
            map.getTile(3, 3),
            map.getTile(2, 3),
            map.getTile(4, 3)
        ]
        for tile in living_tiles:
            tile._state = ca.ALIVE
        gen.run()
        self.assertTrue(map.getTile(3, 3)._state == ca.ALIVE)
        self.assertTrue(map.getTile(3, 4)._state == ca.ALIVE)
        self.assertTrue(map.getTile(3, 2)._state == ca.ALIVE)

        self.assertTrue(map.getTile(4, 3)._state == ca.DEAD)
        self.assertTrue(map.getTile(2, 3)._state == ca.DEAD)

        gen.run(2)  #should end with the same state it started in.
        self.assertTrue(map.getTile(3, 3)._state == ca.ALIVE)
        self.assertTrue(map.getTile(3, 4)._state == ca.ALIVE)
        self.assertTrue(map.getTile(3, 2)._state == ca.ALIVE)

        self.assertTrue(map.getTile(4, 3)._state == ca.DEAD)
        self.assertTrue(map.getTile(2, 3)._state == ca.DEAD)
Example #3
0
 def test_randomize_function(self):
     map = basic_map.TileMap(10, 10)
     gen = ca.CellularAutomataGenerator([], [], map)
     gen.randomizeInitialConditions(.6)
     self.assertTrue(
         len([
             tile for tile in map.getAllTiles() if tile._state == ca.ALIVE
         ]) == 60)
Example #4
0
    def __init__(self,  b : list, s : list, initial_map : basic_map.TileMap = basic_map.TileMap(50,50),):

        self.b = b
        self.s = s
        self.initial_map = initial_map
        self.initial_map.IMPASSIBLE_TILE._state = DEAD #If we're not wrapping, treat the impassible tile as dead. (If we are, we'll never see it.)
        self.max_x = initial_map.max_x
        self.max_y = initial_map.max_y
        self.clearSimulation(DEAD)
Example #5
0
 def test_cellular_automata_extremes(self):
     b = [x for x in range(0, 20)]
     s = []
     map = basic_map.TileMap(5, 5)
     gen = ca.CellularAutomataGenerator(b, s, map)
     gen.clearSimulation(ca.DEAD)
     gen.run()
     for tile in map.getAllTiles():
         self.assertTrue(tile._state == ca.ALIVE)
     gen.run()
     for tile in map.getAllTiles():
         self.assertTrue(tile._state == ca.DEAD)
     gen.b = []
     gen.run()
     for tile in map.getAllTiles():
         self.assertTrue(tile._state == ca.DEAD)
     state_to_terrain = {ca.DEAD: "rock", ca.ALIVE: "floor"}
     gen.finalizeMap(state_to_terrain)
     for tile in map.getAllTiles():
         self.assertTrue(tile.terrain == "rock")
     gen.printSimulation()