def __init__(self, position=(0, 0), rotation=0.0, scale=(1, 1)): self.id = GameObject.__new_id() self.name = '' self.tags = [] self.enabled = True self.visible = True self.static = False self.__children = WeakList() self.__parent = None self.__x, self.__y = position self.__rotation = rotation self.__scale = scale self.collider = None
def __init__(self): self.all_colliders = WeakList() self.__running = True self.__exit = False