def showInventory(): global xp_level global level global money money = monster_money() playerHealth = health_xp() level = xp_to_level() xp = xp_add() print(" ") print(" Mana:") print(" " + str(mana)) print(" ") print(" Health:") print(" " + str(playerHealth)) print(" ") print(" Level:") print(" " + str(level)) print(" ") print(" xp:") print(" " + str(xp)) print(" ") print(" Money:") print(" " + str(money)) print(" ") print "Input command"
def showInventory(): global xp_level global level global money money = monster_money() playerHealth = health_xp() level = xp_to_level() xp = xp_add() print (" ") print (" Mana:") print (" " + str(mana)) print (" ") print (" Health:") print (" " + str(playerHealth)) print (" ") print (" Level:") print (" " + str(level)) print (" ") print (" xp:") print (" " + str(xp)) print (" ") print (" Money:") print (" " + str(money)) print (" ") print "Input command"
def store(): global Sword global BowAndArrow global money money = monster_money() Sword, BowAndArrow = weapons_return() print " Store" time.sleep(1) print "" if Sword == True and BowAndArrow == True: print " Sorry, we're out of stock!" upgrade() if Sword == False: print " Sword -- $100 -- +1 attack damage" time.sleep(1) if BowAndArrow == False: print " Bow an Arrow -- $150 -- +2 attack damage" time.sleep(1) print (" You have $" + str(money)) time.sleep(1.5) print "" print (" Do you want to buy anything today?('yes' or 'no') ") buy = raw_input(" > ").lower() if buy == "yes": print (" What do you want to buy?('Sword','Bow and Arrow' or 'nothing')") choice = raw_input(" > ").lower() if choice == "bow and arrow": if money >= 150: print " You just bought a Bow and Arrow!" BowAndArrow_change() bow_and_arrow_money() time.sleep(1) print "" print "Input Command" else: print (" You don't have enough money.") time.sleep(1) print "" print "Input Command" if choice == "sword": if money >= 100: print " You just bought a Sword!" Sword_change() sword_money() time.sleep(1) print "" print "Input Command" else: print " You don't have enough money." time.sleep(1) print "" print "Input Command" if choice == "nothing": print " Now get out there and hammer those monsters!" time.sleep(1) print "" print "Input Command" if buy == "no": upgrade() print " Now get out there and hammer those monsters!" time.sleep(1) print "" print "Input Command"
global Sword global BowAndArrow global money import time from battleEngine import monster_money from battleEngine import sword_money from battleEngine import bow_and_arrow_money from battleEngine import playerHealthDev from battleEngine import BowAndArrow_change from battleEngine import Sword_change from battleEngine import weapons_return from battleEngine import bow_and_arrow_upgrade from battleEngine import sword_upgrade money = monster_money() def store(): global Sword global BowAndArrow global money money = monster_money() Sword, BowAndArrow = weapons_return() print " Store" time.sleep(1) print "" if Sword == True and BowAndArrow == True: print " Sorry, we're out of stock!"
def store(): global Sword global BowAndArrow global money money = monster_money() Sword, BowAndArrow = weapons_return() print " Store" time.sleep(1) print "" if Sword == True and BowAndArrow == True: print " Sorry, we're out of stock!" upgrade() if Sword == False: print " Sword -- $100 -- +1 attack damage" time.sleep(1) if BowAndArrow == False: print " Bow an Arrow -- $150 -- +2 attack damage" time.sleep(1) print(" You have $" + str(money)) time.sleep(1.5) print "" print(" Do you want to buy anything today?('yes' or 'no') ") buy = raw_input(" > ").lower() if buy == "yes": print( " What do you want to buy?('Sword','Bow and Arrow' or 'nothing')" ) choice = raw_input(" > ").lower() if choice == "bow and arrow": if money >= 150: print " You just bought a Bow and Arrow!" BowAndArrow_change() bow_and_arrow_money() time.sleep(1) print "" print "Input Command" else: print(" You don't have enough money.") time.sleep(1) print "" print "Input Command" if choice == "sword": if money >= 100: print " You just bought a Sword!" Sword_change() sword_money() time.sleep(1) print "" print "Input Command" else: print " You don't have enough money." time.sleep(1) print "" print "Input Command" if choice == "nothing": print " Now get out there and hammer those monsters!" time.sleep(1) print "" print "Input Command" if buy == "no": upgrade() print " Now get out there and hammer those monsters!" time.sleep(1) print "" print "Input Command"