class TestCheckIsHit(unittest.TestCase): def setUp(self): self.testPlayer = Player() self.mockPlayer = mock.MagicMock() self.game = Game(self.testPlayer, self.mockPlayer) self.game.boardWidth = BOARD_WIDTH self.game.boardHeight = BOARD_HEIGHT self.ship1 = Ship('ship1', 3, self.game) self.ship2 = Ship('ship2', 4, self.game) self.ship3 = Ship('ship3', 2, self.game) self.testPlayer._setShips([self.ship1, self.ship2, self.ship3, ]) self.ship1.placeShip((5, 5), DOWN) self.ship2.placeShip((0, 6), RIGHT) self.ship3.placeShip((6, 5), RIGHT) def test_checkIsMiss(self): shot = (1, 1) hit, hitShip = self.testPlayer._checkIsHit(shot) self.assertFalse(hit) self.assertEqual(hitShip, None) def test_checkIsHit(self): shot = (5, 3) hit, hitShip = self.testPlayer._checkIsHit(shot) self.assertTrue(hit) self.assertEqual(hitShip, self.ship1)
class TestCheckAllShipsSunk(unittest.TestCase): def setUp(self): self.testPlayer = Player() self.mockPlayer = mock.MagicMock() self.game = Game(self.testPlayer, self.mockPlayer) self.game.boardWidth = BOARD_WIDTH self.game.boardHeight = BOARD_HEIGHT self.ship1 = Ship('ship1', 3, self.game) self.ship2 = Ship('ship2', 4, self.game) self.ship3 = Ship('ship3', 2, self.game) self.testPlayer._setShips([self.ship1, self.ship2, self.ship3, ]) self.ship1.placeShip((5, 5), DOWN) self.ship2.placeShip((0, 6), RIGHT) self.ship3.placeShip((6, 5), RIGHT) def test_noShipsSunk(self): self.assertFalse(self.testPlayer._checkAllShipsSunk()) def test_oneShipSunk(self): self.ship1.hits = self.ship1.locations self.assertFalse(self.testPlayer._checkAllShipsSunk()) def test_allShipsSunk(self): self.ship1.hits = self.ship1.locations self.ship2.hits = self.ship2.locations self.ship3.hits = self.ship3.locations self.assertTrue(self.testPlayer._checkAllShipsSunk())
def setUp(self): self.testPlayer = Player() self.mockPlayer = mock.MagicMock() self.game = Game(self.testPlayer, self.mockPlayer) self.game.boardWidth = BOARD_WIDTH self.game.boardHeight = BOARD_HEIGHT self.ship1 = Ship("ship1", 3, self.game) self.ship2 = Ship("ship2", 4, self.game) self.ship3 = Ship("ship3", 2, self.game) self.testPlayer._setShips([self.ship1, self.ship2, self.ship3])
class TestGameClockViolations(unittest.TestCase): def setUp(self): self.testPlayer = Player() self.mockPlayer = mock.MagicMock() self.timeoutLength = .01 self.game = Game(self.testPlayer, self.mockPlayer, timeoutLength=self.timeoutLength) self.game.boardWidth = BOARD_WIDTH self.game.boardHeight = BOARD_HEIGHT self.testPlayer.currentGame = self.game self.ship1 = Ship('ship1', 3, self.game) self.ship2 = Ship('ship2', 4, self.game) self.ship3 = Ship('ship3', 2, self.game) self.testPlayer._setShips([self.ship1, self.ship2, self.ship3, ]) self.ship1.placeShip((5, 5), DOWN) self.ship2.placeShip((0, 6), RIGHT) self.ship3.placeShip((6, 5), RIGHT) def test_newGame(self): self.testPlayer.newGame = generateLongRunningFunc(self.timeoutLength) self.assertRaises(GameClockViolationException, self.testPlayer._newGame) def test_placeShips(self): self.testPlayer.placeShips = generateLongRunningFunc(self.timeoutLength) self.assertRaises(GameClockViolationException, self.testPlayer._placeShips) def test_shotHit(self): self.testPlayer.shotHit = generateLongRunningFunc(self.timeoutLength) self.assertRaises(GameClockViolationException, self.testPlayer._shotHit, (0, 0), 'ship1') def test_shotMissed(self): self.testPlayer.shotMissed = generateLongRunningFunc(self.timeoutLength) self.assertRaises(GameClockViolationException, self.testPlayer._shotMissed, (0, 0)) def test_shipSunk(self): self.testPlayer.shipSunk = generateLongRunningFunc(self.timeoutLength) self.assertRaises(GameClockViolationException, self.testPlayer._shipSunk, 'ship1') def test_fireShot(self): self.testPlayer.fireShot = generateLongRunningFunc(self.timeoutLength) self.assertRaises(GameClockViolationException, self.testPlayer._fireShot) def test_gameWon(self): self.testPlayer.gameWon = generateLongRunningFunc(self.timeoutLength) self.testPlayer._gameWon() def test_gameLost(self): self.testPlayer.gameLost = generateLongRunningFunc(self.timeoutLength) self.testPlayer._gameLost() def test_opponentShot(self): self.testPlayer.opponentShot = generateLongRunningFunc(self.timeoutLength) self.assertRaises(GameClockViolationException, self.testPlayer._opponentShot, (0, 0))
def setUp(self): self.testPlayer = Player() self.mockPlayer = mock.MagicMock() self.game = Game(self.testPlayer, self.mockPlayer) self.game.boardWidth = BOARD_WIDTH self.game.boardHeight = BOARD_HEIGHT self.ship1 = Ship('ship1', 3, self.game) self.ship2 = Ship('ship2', 4, self.game) self.ship3 = Ship('ship3', 2, self.game) self.testPlayer._setShips([self.ship1, self.ship2, self.ship3, ]) self.ship1.placeShip((5, 5), DOWN) self.ship2.placeShip((0, 6), RIGHT) self.ship3.placeShip((6, 5), RIGHT)
def setUp(self): self.testPlayer = Player() self.mockPlayer = mock.MagicMock() self.timeoutLength = 0.01 self.game = Game(self.testPlayer, self.mockPlayer, timeoutLength=self.timeoutLength) self.game.boardWidth = BOARD_WIDTH self.game.boardHeight = BOARD_HEIGHT self.testPlayer.currentGame = self.game self.ship1 = Ship("ship1", 3, self.game) self.ship2 = Ship("ship2", 4, self.game) self.ship3 = Ship("ship3", 2, self.game) self.testPlayer._setShips([self.ship1, self.ship2, self.ship3]) self.ship1.placeShip((5, 5), DOWN) self.ship2.placeShip((0, 6), RIGHT) self.ship3.placeShip((6, 5), RIGHT)
class TestShipsPlacedLegally(unittest.TestCase): def setUp(self): self.testPlayer = Player() self.mockPlayer = mock.MagicMock() self.game = Game(self.testPlayer, self.mockPlayer) self.game.boardWidth = BOARD_WIDTH self.game.boardHeight = BOARD_HEIGHT self.ship1 = Ship('ship1', 3, self.game) self.ship2 = Ship('ship2', 4, self.game) self.ship3 = Ship('ship3', 2, self.game) self.testPlayer._setShips([self.ship1, self.ship2, self.ship3, ]) def test_shipPlacedOffBoard(self): self.ship1.placeShip((0, 0), DOWN) result = self.testPlayer.isShipPlacedLegally(self.ship1) self.assertFalse(result) self.assertFalse(self.testPlayer._allShipsPlacedLegally()) def test_shipsOverlapping(self): self.ship1.placeShip((5, 5), DOWN) self.ship2.placeShip((0, 6), RIGHT) self.ship3.placeShip((5, 5), RIGHT) result = self.testPlayer.isShipPlacedLegally(self.ship1) self.assertFalse(result) result = self.testPlayer.isShipPlacedLegally(self.ship2) self.assertTrue(result) result = self.testPlayer.isShipPlacedLegally(self.ship3) self.assertFalse(result) self.assertFalse(self.testPlayer._allShipsPlacedLegally()) def test_shipsAreValid(self): self.ship1.placeShip((5, 5), DOWN) self.ship2.placeShip((0, 6), RIGHT) self.ship3.placeShip((6, 5), RIGHT) result = self.testPlayer.isShipPlacedLegally(self.ship1) self.assertTrue(result) result = self.testPlayer.isShipPlacedLegally(self.ship2) self.assertTrue(result) result = self.testPlayer.isShipPlacedLegally(self.ship3) self.assertTrue(result) self.assertTrue(self.testPlayer._allShipsPlacedLegally())
class TestGameClockViolations(unittest.TestCase): def setUp(self): self.testPlayer = Player() self.mockPlayer = mock.MagicMock() self.timeoutLength = 0.01 self.game = Game(self.testPlayer, self.mockPlayer, timeoutLength=self.timeoutLength) self.game.boardWidth = BOARD_WIDTH self.game.boardHeight = BOARD_HEIGHT self.testPlayer.currentGame = self.game self.ship1 = Ship("ship1", 3, self.game) self.ship2 = Ship("ship2", 4, self.game) self.ship3 = Ship("ship3", 2, self.game) self.testPlayer._setShips([self.ship1, self.ship2, self.ship3]) self.ship1.placeShip((5, 5), DOWN) self.ship2.placeShip((0, 6), RIGHT) self.ship3.placeShip((6, 5), RIGHT) def test_newGame(self): self.testPlayer.newGame = generateLongRunningFunc(self.timeoutLength) self.assertRaises(GameClockViolationException, self.testPlayer._newGame) def test_placeShips(self): self.testPlayer.placeShips = generateLongRunningFunc(self.timeoutLength) self.assertRaises(GameClockViolationException, self.testPlayer._placeShips) def test_shotHit(self): self.testPlayer.shotHit = generateLongRunningFunc(self.timeoutLength) self.assertRaises(GameClockViolationException, self.testPlayer._shotHit, (0, 0), "ship1") def test_shotMissed(self): self.testPlayer.shotMissed = generateLongRunningFunc(self.timeoutLength) self.assertRaises(GameClockViolationException, self.testPlayer._shotMissed, (0, 0)) def test_shipSunk(self): self.testPlayer.shipSunk = generateLongRunningFunc(self.timeoutLength) self.assertRaises(GameClockViolationException, self.testPlayer._shipSunk, "ship1") def test_fireShot(self): self.testPlayer.fireShot = generateLongRunningFunc(self.timeoutLength) self.assertRaises(GameClockViolationException, self.testPlayer._fireShot) def test_gameWon(self): self.testPlayer.gameWon = generateLongRunningFunc(self.timeoutLength) self.testPlayer._gameWon() def test_gameLost(self): self.testPlayer.gameLost = generateLongRunningFunc(self.timeoutLength) self.testPlayer._gameLost() def test_opponentShot(self): self.testPlayer.opponentShot = generateLongRunningFunc(self.timeoutLength) self.assertRaises(GameClockViolationException, self.testPlayer._opponentShot, (0, 0)) def test_isValidPoint(self): point1 = (0, 0) point2 = (self.game.boardWidth - 1, 0) point3 = (0, self.game.boardHeight - 1) point4 = (self.game.boardWidth - 1, self.game.boardHeight - 1) point5 = (-1, 0) point6 = (0, -1) point7 = (self.game.boardWidth, self.game.boardHeight) point8 = (-10, -10) self.assertTrue(self.testPlayer._isValidPoint(point1)) self.assertTrue(self.testPlayer._isValidPoint(point2)) self.assertTrue(self.testPlayer._isValidPoint(point3)) self.assertTrue(self.testPlayer._isValidPoint(point4)) self.assertFalse(self.testPlayer._isValidPoint(point5)) self.assertFalse(self.testPlayer._isValidPoint(point6)) self.assertFalse(self.testPlayer._isValidPoint(point7)) self.assertFalse(self.testPlayer._isValidPoint(point8))