Example #1
0
    def test_calculate_turn_bad_status_wrong(self):
        self.player1.currentMove = self.move1
        self.player1.save()
        self.player2.currentMove = self.move2
        self.player2.save()

        self.battle1.status = Battle.WAITING_FOR_PLAYER
        self.battle1.save()
        success = calculateTurn(self.battle1)
        self.assertFalse(success)

        self.player1 = Player.objects.get(user=self.user1)
        self.player2 = Player.objects.get(user=self.user2)
        self.player3 = Player.objects.get(user=self.user3)
        self.calculate_turn_sanity()
        
        self.battle1.status = Battle.WAITING_FOR_CHOICE
        self.battle1.save()
        success = calculateTurn(self.battle1)
        self.assertFalse(success)

        self.player1 = Player.objects.get(user=self.user1)
        self.player2 = Player.objects.get(user=self.user2)
        self.player3 = Player.objects.get(user=self.user3)
        self.calculate_turn_sanity()

        self.battle1.status = Battle.FINISHED
        self.battle1.save()
        success = calculateTurn(self.battle1)
        self.assertFalse(success)

        self.player1 = Player.objects.get(user=self.user1)
        self.player2 = Player.objects.get(user=self.user2)
        self.player3 = Player.objects.get(user=self.user3)
        self.calculate_turn_sanity()
Example #2
0
    def test_calculate_turn_good_move_away(self):
        self.player1.currentMove = self.move4
        self.player1.save()
        self.player2.currentMove = self.move2
        self.player2.save()
        self.battle1.status = Battle.CALCULATING
        self.battle1.save()

        self.calculate_turn_sanity()

        success = calculateTurn(self.battle1)
        self.assertTrue(success)

        self.player1 = Player.objects.get(user=self.user1)
        self.player2 = Player.objects.get(user=self.user2)
        self.assertEqual(self.battle1.status, Battle.WAITING_FOR_CHOICE)
        self.assertEqual(self.player1.currentMove, None)
        self.assertEqual(self.player2.currentMove, None)
        self.assertEqual(self.player1.lastMove, self.move4)
        self.assertEqual(self.player2.lastMove, self.move2)
        self.assertEqual(self.battle1.distance, Battle.LONG)

        self.assertEqual(self.player1.hp, 70)
        self.assertEqual(self.player2.hp, 100)
        self.assertEqual(self.player1.user.profile.wins, 0)
        self.assertEqual(self.player1.user.profile.losses, 0)
        self.assertEqual(self.player2.user.profile.wins, 0)
        self.assertEqual(self.player2.user.profile.losses, 0)
        self.assertEqual(self.battle1.turnNumber, 2)
Example #3
0
    def test_calculate_turn_bad_player2_current_move_none(self):
        self.player1.currentMove = self.move1
        self.player1.save()
        self.battle1.status = Battle.CALCULATING
        self.battle1.save()

        success = calculateTurn(self.battle1)
        self.assertFalse(success)
        
        self.player1 = Player.objects.get(user=self.user1)
        self.player2 = Player.objects.get(user=self.user2)
        self.player3 = Player.objects.get(user=self.user3)
        self.calculate_turn_sanity()
Example #4
0
    def test_calculate_turn_p1_wins(self):
        self.player1.currentMove = self.move1
        self.player1.hp = 20
        self.player1.save()
        self.player2.currentMove = self.move2
        self.player2.save()
        self.battle1.status = Battle.CALCULATING
        self.battle1.player1 = self.player2
        self.battle1.player2 = self.player1
        self.battle1.save()

        self.assertEqual(self.player1.hp, 20)
        self.assertEqual(self.player2.hp, 100)
        self.assertEqual(self.player1.user.profile.wins, 0)
        self.assertEqual(self.player1.user.profile.losses, 0)
        self.assertEqual(self.player2.user.profile.wins, 0)
        self.assertEqual(self.player2.user.profile.losses, 0)
        self.assertEqual(self.battle1.turnNumber, 1)
        self.assertEqual(self.battle1.distance, Battle.MEDIUM)

        success = calculateTurn(self.battle1)
        self.assertTrue(success)

        self.player1 = Player.objects.get(user=self.user1)
        self.player2 = Player.objects.get(user=self.user2)
        self.player3 = Player.objects.get(user=self.user3)
        self.assertEqual(self.battle1.status, Battle.FINISHED)
        self.assertEqual(self.battle1.winner, self.player2)
        self.assertEqual(self.player1.currentMove, self.move1)
        self.assertEqual(self.player2.currentMove, self.move2)

        self.assertEqual(self.player1.hp, 0)
        self.assertEqual(self.player2.hp, 70)
        self.assertEqual(self.player1.user.profile.wins, 0)
        self.assertEqual(self.player1.user.profile.losses, 1)
        self.assertEqual(self.player2.user.profile.wins, 1)
        self.assertEqual(self.player2.user.profile.losses, 0)
        self.assertEqual(self.battle1.turnNumber, 1)
        self.assertEqual(self.battle1.distance, Battle.MEDIUM)