Example #1
0
    def __init__(self):
        import random
        from bestiary import Bestiary

        lett = ['k', 'f', 'x', 'p', 'h', 'c']
        namelis = [lett[random.randint(0, x)] for x in range(1, len(lett))]

        self._name = namelis[1].capitalize() + ''.join(namelis[1:])
        self._description = Bestiary.getDescription()
        self._attack = Bestiary.getAttack()
        self._death = Bestiary.getDeath()
        self._pointsTaken = random.randint(-10, 0)
Example #2
0
	def __init__(self):
		import random
		from bestiary import Bestiary

		lett = ['k', 'f', 'x', 'p', 'h', 'c']
		namelis = [lett[random.randint(0, x)] for x in range(1,len(lett))]
		
		self._name = namelis[1].capitalize() + ''.join(namelis[1:])
		self._description = Bestiary.getDescription()
		self._attack = Bestiary.getAttack()
		self._death = Bestiary.getDeath()
		self._pointsTaken = random.randint(-10, 0)
Example #3
0
class Game():

    def __init__(self):
        self.bestiary = Bestiary()
        name = ask_question("What is your hero's name?'")
        self.hero = Hero(name)
        self.monster = self.bestiary.get_a_monster_for_level(self.hero.level)
Example #4
0
    def ui_attack(self, attacker: bestiary.Bestiary):
        targets = [
            player for player in self.participants
            if isinstance(player, (hero.Warrior, hero.Mage, hero.Rogue))
        ]

        if len(targets) >= 2:
            target = targets[1]
        else:
            target = random.choice(targets)

        attack_name, min_att, max_att = attacker.get_attack_info(
            attacker.attack_info)
        attack_num = random.randint(min_att, max_att)
        for participant in self.participants:
            if participant == target:
                target.actual_hp -= attack_num
                print(
                    f'{attacker.name} did {attack_num} by {attack_name} to {target.name}. And he got {target.actual_hp} HP remaining'
                )

            if participant.actual_hp <= 0:
                print(f'Attack of {attacker.name} had killed {target.name}.'
                      )  # !!!! Vyřešit - píše se stále dokola při mrtvém enemy
Example #5
0
 def __init__(self):
     self.bestiary = Bestiary()
     name = ask_question("What is your hero's name?'")
     self.hero = Hero(name)
     self.monster = self.bestiary.get_a_monster_for_level(self.hero.level)
Example #6
0
 def test_getMobsProducesCatOnFive(self):
     bestiary = Bestiary()
     bestiary.rng = (lambda: 5)
     mobs = bestiary.get_random_mobs([])
     self.assertEqual(1, len(mobs))
     self.assertEqual("cat", mobs[0].name)
Example #7
0
 def test_getMobsProducesNothingWhenNotModFive(self):
     bestiary = Bestiary()
     bestiary.rng = (lambda: 2)
     mobs = bestiary.get_random_mobs([])
     self.assertEqual(0, len(mobs))
# import random

from hero import Hero
# from monster import Monster
from commands import Commands
from game_object import GameObject
from bestiary import Bestiary
from colors import bcolors
# import sys
# from item import Item
from potion_heal import Potion_heal

#  initialize game
command_obj = Commands()
bestiary = Bestiary("monsters.txt")


def getInput():
    if (game_obj.HERO.hp / game_obj.HERO.hp_max) > 0.66:
        hp_color = bcolors.FG_BOLD_GREEN
    elif (game_obj.HERO.hp / game_obj.HERO.hp_max) > 0.33:
        hp_color = bcolors.FG_BOLD_YELLOW
    else:
        hp_color = bcolors.FG_BOLD_RED

    prompt = bcolors.BOLD + game_obj.HERO.name + bcolors.ENDC +\
        " - lvl: [" + str(game_obj.HERO.level) + "]" +\
        " - hp: " + hp_color + "[" + str(game_obj.HERO.hp) + "/" + str(game_obj.HERO.hp_max) + "]" + bcolors.ENDC +\
        " .... " + \
        bcolors.FG_MAGENTA + game_obj.MONSTER.name + bcolors.ENDC +\
        " - hp: [" + str(game_obj.MONSTER.hp) + "]" +\
# import random

from hero import Hero
# from monster import Monster
from commands import Commands
from game_object import GameObject
from bestiary import Bestiary
from colors import bcolors
# import sys
# from item import Item
from potion_heal import Potion_heal

#  initialize game
command_obj = Commands()
bestiary = Bestiary("monsters.txt")


def getInput():
    if (game_obj.HERO.hp / game_obj.HERO.hp_max) > 0.66:
        hp_color = bcolors.FG_BOLD_GREEN
    elif (game_obj.HERO.hp / game_obj.HERO.hp_max) > 0.33:
        hp_color = bcolors.FG_BOLD_YELLOW
    else:
        hp_color = bcolors.FG_BOLD_RED

    prompt = bcolors.BOLD + game_obj.HERO.name + bcolors.ENDC +\
        " - lvl: [" + str(game_obj.HERO.level) + "]" +\
        " - hp: " + hp_color + "[" + str(game_obj.HERO.hp) + "/" + str(game_obj.HERO.hp_max) + "]" + bcolors.ENDC +\
        " .... " + \
        bcolors.FG_MAGENTA + game_obj.MONSTER.name + bcolors.ENDC +\
        " - hp: [" + str(game_obj.MONSTER.hp) + "]" +\