img_ = car.render(img_) img_ = cv2.flip(img_, 0) #Collision p1, p2, p3, p4 = car.car_box l1 = Bresenham(p1[0], p2[0], p1[1], p2[1]) l2 = Bresenham(p2[0], p3[0], p2[1], p3[1]) l3 = Bresenham(p3[0], p4[0], p3[1], p4[1]) l4 = Bresenham(p4[0], p1[0], p4[1], p1[1]) check = l1 + l2 + l3 + l4 collision = False for pts in check: if m[int(pts[1]), int(pts[0])] < 0.5: collision = True car.redo() car.v = -0.5 * car.v break if collision: collision_count = 1 cv2.imshow("test", img_) k = cv2.waitKey(1) if k == ord("r"): car.x = 100 car.y = 200 car.yaw = 0 car.a = 0 car.v = 0 car.record = [] nav_pos = None path = None
#img = cv2.flip(img,0) img_ = car.render(img_) #Collision p1, p2, p3, p4 = car.car_box l1 = Bresenham(p1[0], p2[0], p1[1], p2[1]) l2 = Bresenham(p2[0], p3[0], p2[1], p3[1]) l3 = Bresenham(p3[0], p4[0], p3[1], p4[1]) l4 = Bresenham(p4[0], p1[0], p4[1], p1[1]) check = l1 + l2 + l3 + l4 collision = False for pts in check: if m[int(pts[1]), int(pts[0])] < 0.5: collision = True car.redo() car.v = -0.5 * car.v break #cv2.circle(img,(100,200),5,(0.5,0.5,0.5),3) img_ = cv2.flip(img_, 0) cv2.imshow("test", img_) k = cv2.waitKey(1) if k == ord("a"): car.delta += 5 elif k == ord("d"): car.delta -= 5 elif k == ord("w"): car.v += 4 elif k == ord("s"): car.v -= 4 elif k == 27: