Example #1
0
def main():
    carWheel = wheel.wheel("car wheel 1", "car", 27)
    bikeWheel = wheel.wheel("bike wheel 1", "bike", 27)
    notCar = car.car("Pinto", "Red", carWheel)
    notBike = bike.bike("Pinto", "Red", bikeWheel)
    print(notCar)
    print(notBike)
Example #2
0
def main():
    global current_step
    global current_point
    mybike = bike()
    alpha = 100.0
    changed = False
    step = 20
    doc = parse('breckenridge_5k.tcx')
    trackpoints = doc.getElementsByTagName("Trackpoint")
    elements = ('AltitudeMeters', 'DistanceMeters', 'LatitudeDegrees', 'LongitudeDegrees')
    for tp in trackpoints:
        obj = {}
        for el in elements:
            obj[el] = float(tp.getElementsByTagName(el)[0].firstChild.data)
        waypoints.append(obj)
    
    pygame.init ()
    screen = pygame.display.set_mode ((640, 480), 0, 32)
    
    all_route_points = {}
    all_route_points = StreetView.load_route_points(data_dir, waypoints)
    
    current_image = pygame.image.load (all_route_points[current_point]['FileName']).convert()
    next_image    = pygame.image.load (all_route_points[current_point+1]['FileName']).convert()

    pygame.display.flip ()
    pygame.key.set_repeat (500, 30)
    usage()

    going = True
    while going:
        for event in pygame.event.get ():
            if event.type == QUIT:
                going = False

            if event.type == KEYDOWN and event.key == K_q:
                alpha -= step
                if alpha <= 0.0:
                    alpha = 100
                    current_point+=1
                    current_image = pygame.image.load (all_route_points[current_point]['FileName']).convert()
                    next_image    = pygame.image.load (all_route_points[current_point+1]['FileName']).convert()
                changed = True
            elif event.type == KEYDOWN and event.key == K_w:
                alpha += step
                changed = True
                if alpha >= 100:
                    alpha = 100

        current_image.set_alpha(alpha)
        next_image.set_alpha(100-alpha)
        screen.blit (current_image, (0, 0))
        screen.blit (next_image, (0, 0))
        screen.blit (hud.get_hud(mybike), (0,0))
        pygame.display.flip ()
        changed = False

    pygame.quit()
Example #3
0
	def __init__(self):
		self.cleanup_mode = True
		self.dist_step = 90
		self.alpha = 255
		self.route_points = [300,320,405,233,323,325,343,343,400]
		self.update = True
		self.last_time = ""
		self.elapsed_time = 0
		self.start_time = 0
		self.end_time = 0
		self.running = False
		self.bike = bike()
		self.quit = False
		self.position = 1
		self.route = ""
		self.init = False