Example #1
0
 def serialize(self, stream: bitstream.WriteStream) -> None:
     key_num = len(self._keys)
     stream.write(bitstream.c_uint(key_num))
     for key in self._keys:
         name = key[0]
         value = key[1]
         value_type = key[2]
         stream.write(bitstream.c_uint8(len(name) * 2))
         for char in name:
             stream.write(char.encode('latin1'))
             stream.write(b'\0')
         stream.write(bitstream.c_ubyte(value_type))
         if value_type == 0:
             stream.write(value, length_type=bitstream.c_uint)
         elif value_type == 1:
             stream.write(bitstream.c_int(value))
         elif value_type == 3:
             stream.write(bitstream.c_float(value))
         elif value_type == 5:
             stream.write(bitstream.c_uint(value))
         elif value_type == 7:
             stream.write(bitstream.c_bool(value))
         elif value_type == 8 or value_type == 9:
             stream.write(bitstream.c_int64(value))
         elif value_type == 13:
             xml_str = bytes(ElementTree.tostring(value))
             xml_str = b'<?xml version="1.0">' + xml_str
             stream.write(bitstream.c_ulong(xml_str.__len__()))
             stream.write(xml_str)
Example #2
0
 def serialize(self, stream):
     """
     Serializes the packet
     """
     stream.write(c_int64(self.objid))
     stream.write(c_uint32(self.unknown1))
     stream.write(self.character_name, allocated_length=33)
     stream.write(self.character_unapproved_name, allocated_length=33)
     stream.write(c_bool(self.is_name_rejected))
     stream.write(c_bool(self.free_to_play))
     stream.write(self.unknown2)
     stream.write(c_uint32(self.shirt_color))
     stream.write(c_uint32(self.shirt_style))
     stream.write(c_uint32(self.pants_color))
     stream.write(c_uint32(self.hair_style))
     stream.write(c_uint32(self.hair_color))
     stream.write(c_uint32(self.lh))
     stream.write(c_uint32(self.rh))
     stream.write(c_uint32(self.eyebrows))
     stream.write(c_uint32(self.eyes))
     stream.write(c_uint32(self.mouth))
     stream.write(c_uint32(self.unknown3))
     stream.write(c_uint16(self.last_zone))
     stream.write(c_uint16(self.last_instance))
     stream.write(c_uint32(self.last_clone))
     stream.write(c_uint64(self.last_login))
     stream.write(c_uint16(len(self.equipped_items)))
     for item in self.equipped_items:
         stream.write(c_uint32(item))
Example #3
0
    def serialize(self, stream):
        """
        Serializes the game message
        """
        super().serialize(stream)

        stream.write(c_int64(self.objid))
        stream.write(c_uint16(self.message_id))

        if self.extra_data:
            if isinstance(self.extra_data, bytes):
                stream.write(self.extra_data)
            else:
                stream.write(bytes(self.extra_data))
Example #4
0
    def post_creation(self, stream):
        """
        Writes part 2 of data
        """
        stream.write(c_bit(True))
        stream.write(c_bit(self.pvp))
        stream.write(c_bit(self.gm))
        stream.write(c_uint8(self.gmlevel))
        stream.write(c_bit(False))  # NOTE: unknown
        stream.write(c_uint8(0))  # NOTE: unknown

        stream.write(c_bit(True))
        stream.write(c_uint32(1 if self.glowing_head else 0))

        stream.write(c_bit(self.guild))

        if self.guild:
            stream.write(c_int64(self.guild_id))
            stream.write(self.guild_name, allocated_length=33)
            stream.write(c_bit(True))  # NOTE: unknown
            stream.write(c_int32(-1))  # NOTE: unknown
Example #5
0
    def pre_creation(self, stream):
        """
        Writes part 1 of data
        """
        stream.write(c_bit(True))

        stream.write(c_bit(self.vehicle))

        if self.vehicle:
            stream.write(c_int64(self.vehicle_id))

        stream.write(c_uint8(0))  # NOTE: unknown

        stream.write(c_bit(self.level))

        if self.level:
            stream.write(c_uint32(self.level_num))

        stream.write(c_bit(True))
        stream.write(c_bit(False))
        stream.write(c_bit(True))
Example #6
0
    def request_use(self, packet, conn: Connection, stream: ReadStream):
        """
        Handles the request use game message
        """
        session = self.server.handle_until_return('session:get_session',
                                                  conn.get_address())
        clone = self.server.handle_until_return('world:get_clone',
                                                session.clone)
        char = self.server.handle_until_return(
            'char:front_char', session.account.character_set.all())
        char_missions = self.server.handle_until_return(
            'char:get_missions', char.pk)

        multiinteract = stream.read(c_bit)
        multiinteract_id = stream.read(c_uint32)
        multiinteract_type = stream.read(c_int)
        objid = stream.read(c_int64)
        secondary = stream.read(c_bit)

        print(f'Multi interact: {multiinteract}')
        print(f'Multi interact ID: {multiinteract_id}')
        print(f'Multi interact type: {multiinteract_type}')
        print(f'Object ID: {objid}')
        print(f'Secondary: {secondary}')

        objs = [x for x in clone.objects if x.objid == objid]

        if objs:
            obj = objs[0]

            if char_missions:
                missions = self.server.handle_until_return(
                    'world:missions_for_lot_target', obj.lot)

                for char_mission in [x for x in char_missions if x.state == 2]:
                    missions2 = [
                        x for x in missions if x[0] == char_mission.mission
                    ]

                    if missions2:
                        mission = missions2[0]

                        self.server.handle('char:complete_mission', char.pk,
                                           mission[0])

                        msg = ServerGameMessage(
                            packet.objid, GameMessageID.OFFER_MISSION,
                            c_int(mission[0]) + c_int64(objid))
                        conn.send(msg)

                        return

            missions = self.server.handle_until_return(
                'world:missions_for_lot', obj.lot)
            missions = [
                x for x in missions if x[0] not in
                [y.mission for y in char_missions if y.state == 8]
            ]

            if missions:
                mission = missions[0]

                msg = ServerGameMessage(packet.objid,
                                        GameMessageID.OFFER_MISSION,
                                        c_int(mission[0]) + c_int64(objid))

                conn.send(msg)
Example #7
0
 def serialize(self, stream):
     stream.write(c_bit(True))  # NOTE: unknown
     stream.write(c_int64(0))