Example #1
0
def test_initHand():
    """
	Excersize initializing a Hand object
	"""

    # Check #1 -- Make sure Hand object works
    h = Hand()

    # Dummy cards for testing
    c1 = Card("A", "Heart")
    c2 = Card("9", "Spade")

    # Create Hand with 1 card
    h = Hand(c1)

    # Create Hand with 2 cards
    h = Hand(c1, c2)

    # Create Hand with bad 1st card
    with pytest.raises(AssertionError):
        h = Hand("test")

    # Create Hand with bad 2nd card
    with pytest.raises(AssertionError):
        h = Hand(c1, "test")
Example #2
0
def test_playActiveHands(monkeypatch):
	"""
	Testing playing active hands
	"""
	
	# Create the table
	table = Table()

	# Create the UI
	ui = UI(table)

	# Get our rule set
	houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

	# Set up the dealer (don't waste time between cards)
	dealer = Dealer(houseRules=houseRules,ui=ui,dealCardDelay=0)

	# Set up the players
	player = Player(money=100,name="Ted")
	player2 = Player(money=100,name="James")
	
	# Add to table
	table.addPlayer(player)
	table.addPlayer(player2)
	table.setDealer(dealer)
	
	# Add hands
	hand = Hand(Card("5","Club"),Card("5","Spade"))
	hand2 = Hand(Card("6","Club"),Card("7","Diamond"))
	player.addHand(hand)
	player.addHand(hand2)
	
	hand3 = Hand(Card("A","Spade"),Card("7","Club"))
	player2.addHand(hand3)
	
	hand4 = Hand(Card("5","Diamond"),Card("7","Spade"))
	dealer.addHand(hand4)
	
	# Interaction here can get ugly. We're only going to test
	# How many times we get our hands run
	def countHands(x,y):
		global count
		count += 1
	
	global count
	count = 0
	
	# Add the monkeypatch
	monkeypatch.setattr(dealer,"facilitatePlayerHand",countHands)
	monkeypatch.setattr(dealer,"playDealersHand",lambda _: None)
	
	# Try it out
	table.playActiveHands()
	
	# Make sure we did all hands	
	assert count == 3
Example #3
0
def test_selectHandActionUser(monkeypatch):
    """
	Testing selecting a Hand's action
	"""

    # Create the player
    player = Player(money=100, name="John")

    # Create the UI
    ui = UI()

    # Get our rule set
    houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

    # Set up the dealer
    dealer = Dealer(houseRules=houseRules, ui=ui)

    # Give the player a hand
    c1 = Card("A", "Spade")
    c2 = Card("A", "Diamond")
    hand = Hand(c1, c2)
    player.addHand(hand)

    # Figure out the allowed actions
    allowedActions = dealer.allowedHandActions(hand, player)

    # We should have the following actions
    assert allowedActions == {"hit", "stand", "double", "split"}

    # Test split
    monkeypatch.setattr(builtins, "input", lambda _: "p")
    action = player.selectHandAction(0, allowedActions)
    assert action == "split"

    # Test hit
    monkeypatch.setattr(builtins, "input", lambda _: "h")
    action = player.selectHandAction(0, allowedActions)
    assert action == "hit"

    # Test stand
    monkeypatch.setattr(builtins, "input", lambda _: "s")
    action = player.selectHandAction(0, allowedActions)
    assert action == "stand"

    # Test double
    monkeypatch.setattr(builtins, "input", lambda _: "d")
    action = player.selectHandAction(0, allowedActions)
    assert action == "double"

    # Test error
    allowedActions.remove("split")
    monkeypatch.setattr(builtins, "input", lambda _: "p")
    with pytest.raises(Exception):
        player.selectHandAction(0, allowedActions)

    # Test non-human
    # TODO: Need to do this better. This is hackish
    player.isInteractive = False
    with pytest.raises(Exception):
        player.selectHandAction(0, allowedActions)
Example #4
0
def test_isBlackJack():
    """
	Test the isBlackJack function
	"""

    c1 = Card("A", "Spade")
    c2 = Card("J", "Diamond")

    h = Hand(c1, c2)

    assert h.isBlackJack()

    c3 = Card("6", "Spade")
    h = Hand(c1, c3)

    assert not h.isBlackJack()
Example #5
0
def test_addAndGetHand():
    """
	Testing adding of a hand object
	"""

    p = Player(money=100)

    # Add a blank hand
    p.addHand()

    # Make sure we got it
    assert len(p.getHands()) == 1

    # Get it specifically
    h = p.getHand()
    assert ofType(h, "Hand")

    h = Hand()
    p.addHand(h)

    assert len(p.getHands()) == 2
    assert ofType(p.getHand(1), "Hand")

    with pytest.raises(AssertionError):
        p.addHand("Blerg")

    p.clearHands()
    assert len(p.getHands()) == 0
Example #6
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def test_printCards():
    """
	Just print the cards in various ways
	"""

    c1 = Card("A", "Spade")
    c2 = Card("Q", "Club")

    h = Hand(c1, c2)

    h.printCards()
    h.pprint(isDealer=False)
    h.pprint(isDealer=True)
Example #7
0
def test_isBusted():
    """
	Test the isBusted function
	"""

    c1 = Card("5", "Spade")
    c2 = Card("7", "Diamond")

    h = Hand(c1, c2)

    assert not h.isBusted()

    c3 = Card("Q", "Club")
    h.addCard(c3)

    assert h.isBusted()
Example #8
0
    def addHand(self, hand=None):
        """
        Input:
            (optional) hand = Hand object to give to the user. If none given, a blank hand will be added.
        Action:
            Adds given hand to the user's hand list
        Returns:
            Nothing
        """

        # If we're adding a blank one
        if hand == None:
            hand = Hand()

        # Make this really is a hand object
        assert ofType(hand, "Hand")

        # Append the hand
        self.hands.append(hand)
Example #9
0
def test_addCard():
    """
	Test adding a card to a hand
	"""

    # Create the hand
    h = Hand()

    # Create a card
    c = Card("Q", "Diamond")

    # Add the card
    h.addCard(c)

    # Check that it was added
    assert len(h.getCards()) == 1

    # Try to add a card that isn't a card object
    with pytest.raises(AssertionError):
        h.addCard("Hello")
Example #10
0
def test_getCards():
    """
	Test out getting the list of cards.
	"""

    # Create the hand
    h = Hand()

    # Create the cards
    c1 = Card("K", "Club")
    c2 = Card("J", "Spade")

    # Add the card
    h.addCard(c1)
    h.addCard(c2)

    # Get the card
    cards = h.getCards()

    # Assert that we got them back
    assert c1 in cards
    assert c2 in cards
Example #11
0
def test_getValue():
    """
	Ensure we're getting values the way we think we are
	"""

    # Create a hand
    h = Hand()

    # Add a card
    c1 = Card("A", "Club")
    h.addCard(c1)

    # Check the hand values
    val = h.getValue()
    assert len(val) == 2
    assert val[0] == 1
    assert val[1] == 11

    # Add another card
    c2 = Card("Q", "Club")
    h.addCard(c2)

    # Check hand value
    val = h.getValue()
    assert len(val) == 2
    assert val[0] == 11
    assert val[1] == 21

    # One more card
    c3 = Card("5", "Spade")
    h.addCard(c3)

    # Check it
    val = h.getValue()
    assert len(val) == 1
    assert val[0] == 16
Example #12
0
def test_payoutTable():
    """
	Testing payoutTable method
	"""

    # Create the table
    table = Table()

    # Create the UI
    ui = UI(table)

    # Get our rule set
    houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

    # Set up the dealer (don't waste time between cards)
    dealer = Dealer(houseRules=houseRules, ui=ui, dealCardDelay=0)

    # Set up the player
    player = Player(money=100, name="Bill")
    player2 = Player(money=100, name="Dave")

    table.addPlayer(player)
    table.addPlayer(player2)
    table.setDealer(dealer)

    #########################################
    # Dealer is busted / Player 2 is busted #
    #########################################
    # Bet
    player.placeBet(5)
    player2.placeBet(10)

    hand = Hand(Card("K", "Spade"), Card("Q", "Spade"))
    hand.addCard(Card("5", "Club"))
    # He busted
    player2.addHand(hand)

    # Player 1 hasn't busted
    hand2 = Hand(Card("J", "Spade"), Card("2", "Club"))
    player.addHand(hand2)

    # Dealer has busted
    hand3 = Hand(Card("5", "Diamond"), Card("7", "Club"))
    hand3.addCard(Card("10", "Club"))
    dealer.addHand(hand3)

    # Play it
    dealer.payoutTable(table)

    # Test it
    assert player.getMoney() == 105
    assert player2.getMoney() == 90

    ###########################################
    # Dealer Beats Player 1 / Pushes Player 2 #
    ###########################################
    table.reset()
    # Bet
    player.placeBet(10)
    player2.placeBet(20)

    player.clearHands()
    hand = Hand(Card("K", "Spade"), Card("5", "Spade"))
    player.addHand(hand)

    player2.clearHands()
    hand2 = Hand(Card("J", "Spade"), Card("8", "Club"))
    player2.addHand(hand2)

    # Dealer has 18
    dealer.clearHands()
    hand3 = Hand(Card("8", "Diamond"), Card("J", "Club"))
    dealer.addHand(hand3)

    # Play it
    dealer.payoutTable(table)

    # Test it
    assert player.getMoney() == 95
    assert player2.getMoney() == 90
Example #13
0
def test_playDealersHand(monkeypatch):
    """
	Test playDealersHand method
	"""
    # Create the table
    table = Table()

    # Create the UI
    ui = UI(table)

    # Get our rule set
    houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

    # Set up the dealer (don't waste time between cards)
    dealer = Dealer(houseRules=houseRules, ui=ui, dealCardDelay=0)

    # Patching UI call as we can test that separately
    monkeypatch.setattr(dealer.ui, "drawTable", lambda: None)

    # Set up the player
    player = Player(money=100, name="Mike")

    ############################
    # No active hands at table #
    ############################
    # Give the player a busted hand
    hand = Hand(Card("10", "Diamond"), Card("10", "Spade"))
    hand.addCard(Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    hand2 = Hand(Card("5", "Spade"), Card("10", "Club"))
    dealer.addHand(hand2)

    # Setup table
    table.addPlayer(player)
    table.setDealer(dealer)

    # Play the dealer
    dealer.playDealersHand(table)

    # We should not have gotten any cards
    assert len(dealer.getHand().getCards()) == 2

    ################
    # Dealer Busts #
    ################
    # Give the player a busted hand
    player.clearHands()
    hand = Hand(Card("10", "Diamond"), Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    dealer.clearHands()
    hand2 = Hand(Card("5", "Spade"), Card("10", "Club"))
    dealer.addHand(hand2)

    # Make sure the next card busts him
    dealer.shoe.cards[0] = Card("K", "Club")

    dealer.playDealersHand(table)

    # Check that he busted
    assert dealer.getHand().isBusted()
    assert len(dealer.getHand().getCards()) == 3

    ############################
    # Dealer Stands on Hard 17 #
    ############################
    # Give the player a busted hand
    player.clearHands()
    hand = Hand(Card("10", "Diamond"), Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    dealer.clearHands()
    hand2 = Hand(Card("5", "Spade"), Card("10", "Club"))
    dealer.addHand(hand2)

    # Make sure the next card busts him
    dealer.shoe.cards[0] = Card("2", "Club")

    dealer.playDealersHand(table)

    # Check our results
    assert not dealer.getHand().isBusted()
    assert len(dealer.getHand().getCards()) == 3
    assert dealer.getHand().getValue()[-1] == 17

    ############################
    # Dealer Stands on Soft 18 #
    ############################
    # Give the player a busted hand
    player.clearHands()
    hand = Hand(Card("10", "Diamond"), Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    dealer.clearHands()
    hand2 = Hand(Card("A", "Spade"), Card("7", "Club"))
    dealer.addHand(hand2)

    dealer.playDealersHand(table)

    # Check our results
    assert not dealer.getHand().isBusted()
    assert len(dealer.getHand().getCards()) == 2
    assert dealer.getHand().getValue()[-1] == 18

    #################################
    # Dealer Hits on Soft 16 and 17 #
    #################################
    # Give the player a busted hand
    player.clearHands()
    hand = Hand(Card("10", "Diamond"), Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    dealer.clearHands()
    hand2 = Hand(Card("A", "Spade"), Card("5", "Club"))
    dealer.addHand(hand2)

    # Next two cards to be dealt
    dealer.shoe.cards[0] = Card("A", "Spade")
    dealer.shoe.cards[1] = Card("K", "Club")

    dealer.playDealersHand(table)

    # Check our results
    assert not dealer.getHand().isBusted()
    assert len(dealer.getHand().getCards()) == 4
    assert dealer.getHand().getValue()[-1] == 17

    ############################
    # Dealer Stands on Soft 17 #
    ############################
    # Get our rule set
    houseRules = ui.selectHouseRules("Generic -- Liberal Two Deck")

    # Set up the dealer (don't waste time between cards)
    dealer = Dealer(houseRules=houseRules, ui=ui, dealCardDelay=0)

    # Patching UI call as we can test that separately
    monkeypatch.setattr(dealer.ui, "drawTable", lambda: None)

    # Re-add the dealer
    table.setDealer(dealer)

    # Give the player a busted hand
    player.clearHands()
    hand = Hand(Card("10", "Diamond"), Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    dealer.clearHands()
    hand2 = Hand(Card("A", "Spade"), Card("6", "Club"))
    dealer.addHand(hand2)

    dealer.playDealersHand(table)

    # Check our results
    assert not dealer.getHand().isBusted()
    assert len(dealer.getHand().getCards()) == 2
    assert dealer.getHand().getValue()[-1] == 17
    assert len(dealer.getHand().getValue()) == 2
Example #14
0
def test_allowedActions():
    """
	Test out that we're allowing the correct actions
	"""

    # Create the player
    player = Player(money=100, name="John")

    # Create the UI
    ui = UI()

    # Get our rule set
    houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

    # Set up the dealer
    dealer = Dealer(houseRules=houseRules, ui=ui)

    #######
    # A/A #
    #######
    # Give the player a hand
    c1 = Card("A", "Spade")
    c2 = Card("A", "Diamond")
    hand = Hand(c1, c2)
    player.addHand(hand)

    # Figure out the allowed actions
    allowedActions = dealer.allowedHandActions(hand, player)

    # We should have the following actions
    assert allowedActions == {"hit", "stand", "double", "split"}

    #######
    # 5/6 #
    #######
    player.clearHands()
    # Give the player a hand
    c1 = Card("5", "Spade")
    c2 = Card("6", "Diamond")
    hand = Hand(c1, c2)
    player.addHand(hand)

    # Figure out the allowed actions
    allowedActions = dealer.allowedHandActions(hand, player)

    # We should have the following actions
    assert allowedActions == {"hit", "stand", "double"}

    #########
    # 5/6/2 #
    #########
    player.clearHands()
    # Give the player a hand
    c1 = Card("5", "Spade")
    c2 = Card("6", "Diamond")
    c3 = Card("2", "Diamond")
    hand = Hand(c1, c2)
    hand.addCard(c3)
    player.addHand(hand)

    # Figure out the allowed actions
    allowedActions = dealer.allowedHandActions(hand, player)

    # We should have the following actions
    assert allowedActions == {"hit", "stand"}
Example #15
0
def test_facilitatePlayerHand(monkeypatch):
    """
	Test facilitatePlayerHand method
	"""
    # Create the UI
    ui = UI()

    # Get our rule set
    houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

    # Set up the dealer
    dealer = Dealer(houseRules=houseRules, ui=ui)

    #############
    # Hit/Stand #
    #############

    player = Player(money=100, name="Tim")
    hand = Hand(Card("2", "Club"), Card("4", "Club"))
    player.addHand(hand)

    # A little complicated player interaction here..
    def playerAction(x, y):
        global count
        # Player will hit then stand
        if count == 0:
            count += 1
            return "hit"
        else:
            return "stand"

    global count
    count = 0
    monkeypatch.setattr(player, "selectHandAction", playerAction)
    # Screw the UI here..
    monkeypatch.setattr(dealer.ui, "drawTable", lambda: None)

    dealer.facilitatePlayerHand(player, hand)

    # We should have 3 cards at this time
    assert len(hand.getCards()) == 3

    ##########
    # Double #
    ##########

    player = Player(money=100, name="Tim")
    hand = Hand(Card("2", "Club"), Card("4", "Club"))
    player.addHand(hand)

    # Double will need a bet
    player.placeBet(20)

    monkeypatch.setattr(player, "selectHandAction", lambda x, y: "double")

    dealer.facilitatePlayerHand(player, hand)

    # We should have 3 cards at this time
    assert len(hand.getCards()) == 3

    ###########################
    # Double not enough money #
    ###########################

    player = Player(money=100, name="Tim")
    hand = Hand(Card("2", "Club"), Card("4", "Club"))
    player.addHand(hand)

    # Double will need a bet
    player.placeBet(60)

    monkeypatch.setattr(player, "selectHandAction", lambda x, y: "double")

    with pytest.raises(Exception):
        dealer.facilitatePlayerHand(player, hand)

    # We should have 2 cards at this time
    assert len(hand.getCards()) == 2

    #######################
    # Split Unimplemented #
    #######################

    player = Player(money=100, name="Tim")
    hand = Hand(Card("A", "Club"), Card("A", "Spade"))
    player.addHand(hand)

    # Double will need a bet
    player.placeBet(40)

    monkeypatch.setattr(player, "selectHandAction", lambda x, y: "split")

    with pytest.raises(Exception):
        dealer.facilitatePlayerHand(player, hand)

    # We should have 2 cards at this time
    assert len(hand.getCards()) == 2

    ###############
    # Busted Hand #
    ###############

    player = Player(money=100, name="Tim")
    hand = Hand(Card("A", "Club"), Card("K", "Spade"))
    hand.addCard(Card("Q", "Spade"))
    player.addHand(hand)

    # Double will need a bet
    player.placeBet(40)

    monkeypatch.setattr(player, "selectHandAction", lambda x, y: "hit")

    dealer.facilitatePlayerHand(player, hand)

    # We should be busted here
    assert len(hand.getValue()) == 0