def totalRetarget(performer_obj, enduser_obj, scene, s_frame, e_frame):
    perf_arm = performer_obj.data
    end_arm = enduser_obj.data
    advanced = end_arm.advancedRetarget
    step = end_arm.frameStep

    try:
        enduser_obj.animation_data.action = bpy.data.actions.new("temp")
        enduser_obj.animation_data.action.use_fake_user = True
    except:
        print("no need to create new action")

    print("creating Dictionary")
    feetBones, root = createDictionary(perf_arm, end_arm)
    print("cleaning stuff up")
    perf_obj_mat, enduser_obj_mat = cleanAndStoreObjMat(performer_obj, enduser_obj)
    if not advanced:
        turnOffIK(enduser_obj)
        print("Creating intermediate armature (for first pass)")
        inter_obj = createIntermediate(performer_obj, enduser_obj, root, s_frame, e_frame, scene, step)
        print("First pass: retargeting from intermediate to end user")
        retargetEnduser(inter_obj, enduser_obj, root, s_frame, e_frame, scene, step)
    else:
        prepareForBake(enduser_obj)
        print("Retargeting pose (Advanced Retarget)")
        nla.bake(s_frame, e_frame, action=enduser_obj.animation_data.action, only_selected=True, do_pose=True, do_object=False, step=step)
    name = performer_obj.animation_data.action.name
    enduser_obj.animation_data.action.name = "Base " + name
    print("Second pass: retargeting root translation and clean up")
    stride_bone = copyTranslation(performer_obj, enduser_obj, feetBones, root, s_frame, e_frame, scene, enduser_obj_mat)
    if not advanced:
        IKRetarget(performer_obj, enduser_obj, s_frame, e_frame, scene, step)
        bpy.ops.object.select_name(name=stride_bone.name, extend=False)
    restoreObjMat(performer_obj, enduser_obj, perf_obj_mat, enduser_obj_mat, stride_bone, scene, s_frame)
    bpy.ops.object.mode_set(mode='OBJECT')
    if not advanced:
        bpy.ops.object.select_name(name=inter_obj.name, extend=False)
        bpy.ops.object.delete()
    else:
        cleanTempConstraints(enduser_obj)
    bpy.ops.object.select_name(name=enduser_obj.name, extend=False)

    if not name in [tracks.name for tracks in end_arm.mocapNLATracks]:
        NLATracks = end_arm.mocapNLATracks.add()
        NLATracks.name = name
    else:
        NLATracks = end_arm.mocapNLATracks[name]
    end_arm.active_mocap = name
    print("retargeting done!")
Example #2
0
def bakeAllConstraints(obj, s_frame, e_frame, bones):
    for bone in bones:
        bone.bone.select = False
    selectedBones = []  # Marks bones that need a full bake
    simpleBake = []  # Marks bones that need only a location bake
    for end_bone in bones:
        if end_bone.name in [m_constraint.real_constraint_bone for m_constraint in obj.data.mocap_constraints]:
            #For all bones that have a constraint:
            ik = retarget.hasIKConstraint(end_bone)
            cons_obj = getConsObj(end_bone)
            if ik:
                    #If it's an auto generated IK:
                    if ik.chain_count == 0:
                        selectedBones += bones  # Chain len 0, bake everything
                    else:
                        selectedBones += [end_bone] + end_bone.parent_recursive[:ik.chain_count - 1]  # Bake the chain
            else:
                #It's either an FK bone which we should just bake
                #OR a user created IK target bone
                simpleBake += [end_bone]
    for bone in selectedBones:
        bone.bone.select = True
    NLATracks = obj.data.mocapNLATracks[obj.data.active_mocap]
    obj.animation_data.action = bpy.data.actions[NLATracks.auto_fix_track]
    constraintTrack = obj.animation_data.nla_tracks[NLATracks.auto_fix_track]
    constraintStrip = constraintTrack.strips[0]
    constraintStrip.action_frame_start = s_frame
    constraintStrip.action_frame_end = e_frame
    constraintStrip.frame_start = s_frame
    constraintStrip.frame_end = e_frame
    if selectedBones:
        #Use bake function from NLA Bake Action operator
        nla.bake(s_frame, e_frame, action=constraintStrip.action, only_selected=True, do_pose=True, do_object=False)
    if simpleBake:
        #Do a "simple" bake, location only, world space only.
        locBake(s_frame, e_frame, simpleBake)
def bakeAllConstraints(obj, s_frame, e_frame, bones):
    for bone in bones:
        bone.bone.select = False
    selectedBones = []  # Marks bones that need a full bake
    simpleBake = []  # Marks bones that need only a location bake
    for end_bone in bones:
        if end_bone.name in [m_constraint.real_constraint_bone for m_constraint in obj.data.mocap_constraints]:
            #For all bones that have a constraint:
            ik = retarget.hasIKConstraint(end_bone)
            cons_obj = getConsObj(end_bone)
            if ik:
                    #If it's an auto generated IK:
                    if ik.chain_count == 0:
                        selectedBones += bones  # Chain len 0, bake everything
                    else:
                        selectedBones += [end_bone] + end_bone.parent_recursive[:ik.chain_count - 1]  # Bake the chain
            else:
                #It's either an FK bone which we should just bake
                #OR a user created IK target bone
                simpleBake += [end_bone]
    for bone in selectedBones:
        bone.bone.select = True
    NLATracks = obj.data.mocapNLATracks[obj.data.active_mocap]
    obj.animation_data.action = bpy.data.actions[NLATracks.auto_fix_track]
    constraintTrack = obj.animation_data.nla_tracks[NLATracks.auto_fix_track]
    constraintStrip = constraintTrack.strips[0]
    constraintStrip.action_frame_start = s_frame
    constraintStrip.action_frame_end = e_frame
    constraintStrip.frame_start = s_frame
    constraintStrip.frame_end = e_frame
    if selectedBones:
        #Use bake function from NLA Bake Action operator
        nla.bake(s_frame, e_frame, action=constraintStrip.action, only_selected=True, do_pose=True, do_object=False)
    if simpleBake:
        #Do a "simple" bake, location only, world space only.
        locBake(s_frame, e_frame, simpleBake)