def test_game_finishes_if_player_collects_21(self): p1 = FakePlayer("p1", 100, [STAY, STAY]) p2 = FakePlayer("DEALER", 100) game = Game(50, [p1, p2]) deck = Deck() deck.deck = [ (2, Deck.HEARTS), # p1 (8, Deck.CLUBS), # p2 (3, Deck.HEARTS), # p1 (2, Deck.CLUBS), # p2 (Deck.ACE, Deck.CLUBS), # p2 (Deck.ACE, Deck.HEARTS) # game must be finished here ] play(game, deck) self.assertEqual(game.winner, p2) self.assertEqual(p2.balance, 150) self.assertEqual(p1.balance, 50)
def test_game_finishes_when_one_player_left(self): p1 = FakePlayer("p1", 100) p2 = FakePlayer("p2", 100) game = Game(50, [p1, p2]) deck = Deck() deck.deck = [ (9, Deck.HEARTS), # p1 (8, Deck.CLUBS), # p2 (8, Deck.HEARTS), # p1 (2, Deck.CLUBS), # p2 (Deck.JACK, Deck.CLUBS), # p2 (Deck.ACE, Deck.HEARTS) # game must be finished here ] play(game, deck) self.assertEqual(game.winner, p2) self.assertEqual(p2.balance, 150) self.assertEqual(p1.balance, 50)