Example #1
0
class Switch(BaseSwitch):
    """
    This class wrapped opiom command to emulate a switch
    the configuration may look like this:
    opiom: $opiom_name
    register: IMA
    mask: 0x3
    shift: 1
    states:
       - label: OPEN
         value: 1
       - label: CLOSED
         value: 0
       - label: MUSST
         value: 2
       - label: COUNTER_CARD
         value: 3
    """
    def __init__(self, name, config):
        BaseSwitch.__init__(self, name, config)
        self.__opiom = None
        self.__register = None
        self.__mask = None
        self.__shift = None
        self.__states = OrderedDict() if OrderedDict else dict()

    def _init(self):
        config = self.config
        self.__opiom = config['opiom']
        self.__register = config['register']
        self.__mask = config['mask']
        self.__shift = config['shift']
        for state in config['states']:
            label = state['label']
            value = state['value']
            self.__states[label] = value

    def _set(self, state):
        value = self.__states.get(state)
        if value is None:
            raise RuntimeError("State %s don't exist" % state)
        mask = self.__mask << self.__shift
        value <<= self.__shift
        cmd = '%s 0x%x 0x%x' % (self.__register, value, mask)
        self.__opiom.comm_ack(cmd)

    def _get(self):
        cmd = '?%s' % self.__register
        value = int(self.__opiom.comm_ack(cmd), base=16)
        value >>= self.__shift
        value &= self.__mask
        for label, state_value in self.__states.iteritems():
            if state_value == value:
                return label
        return 'UNKNOWN'

    def _states_list(self):
        return self.__states.keys()
Example #2
0
class Multiplexer:
    def __init__(self, name, config_tree):
        self.name = name
        self._boards = OrderedDict()
        self.__outputs = OrderedDict()

        all_config = static.get_config()

        for board in config_tree['boards']:
            board_name = board.get('name')
            self._boards[board_name] = all_config.get(board_name)

        for output_config in config_tree['outputs']:
            output = Output(self, output_config)
            self.__outputs[output.name()] = output

        self.__stat = HashObjSetting('multiplexer.%s' % name)
        self.__debug = False

    def setDebug(self, flag):
        self.__debug = flag is True
        for opiom in self._boards.itervalues():
            opiom.setDebug(self.__debug)

    def getDebug(self):
        return self.__debug

    def getOutputList(self):
        return self.__outputs.keys()

    def getPossibleValues(self, output_key):
        output_key = output_key.upper()
        return self.__outputs[output_key].getSwitchList()

    def getKeyAndName(self):
        return dict([(key, output.comment())
                     for key, output in self.__outputs.iteritems()])

    def getName(self, output_key):
        output_key = output_key.upper()
        return self.__outputs[output_key].comment()

    def switch(self, output_key, input_key, synchronous=False):
        output_key = output_key.upper()
        input_key = input_key.upper()
        if self.__debug:
            print "Multiplexer.switch %s to %s" % (output_key, input_key)
        try:
            output = self.__outputs[output_key]
        except KeyError:
            raise ValueError("Multiplexer don't have the ouput %s" %
                             output_key)
        else:
            try:
                output.switch(input_key, synchronous)
            except ValueError, err:
                raise ValueError("%s is not available for output %s" %
                                 (str(err), output_key))
Example #3
0
class Switch(BaseSwitch):
    """
    This class wrapped opiom command to emulate a switch
    the configuration may look like this:
    opiom: $opiom_name
    register: IMA
    mask: 0x3
    shift: 1
    states:
       - label: OPEN
         value: 1
       - label: CLOSED
         value: 0
       - label: MUSST
         value: 2
       - label: COUNTER_CARD
         value: 3
    """
    def __init__(self,name,config):
        BaseSwitch.__init__(self,name,config)
        self.__opiom = None
        self.__register = None
        self.__mask = None
        self.__shift = None
        self.__states = OrderedDict() if OrderedDict else dict()

    def _init(self):
        config = self.config
        self.__opiom = config['opiom']
        self.__register = config['register']
        self.__mask = config['mask']
        self.__shift = config['shift']
        for state in config['states']:
            label = state['label']
            value = state['value']
            self.__states[label] = value

    def _set(self,state):
        value = self.__states.get(state)
        if value is None:
            raise RuntimeError("State %s don't exist" % state)
        mask = self.__mask << self.__shift
        value <<= self.__shift
        cmd = '%s 0x%x 0x%x' % (self.__register,value,mask)
        self.__opiom.comm_ack(cmd)

    def _get(self):
        cmd = '?%s' % self.__register
        value = int(self.__opiom.comm_ack(cmd),base=16)
        value >>= self.__shift
        value &= self.__mask
        for label,state_value in self.__states.iteritems():
            if state_value == value:
                return label
        return 'UNKNOWN'

    def _states_list(self):
        return self.__states.keys()
Example #4
0
class Multiplexer:

    def __init__(self,name,config_tree) :
        self.name = name
        self._boards = OrderedDict()
        self.__outputs = OrderedDict()

        all_config = static.get_config()
        
        for board in config_tree['boards']:
            board_name = board.get('name')
            self._boards[board_name] = all_config.get(board_name)

        for output_config in config_tree['outputs']:
            output = Output(self,output_config)
            self.__outputs[output.name()] = output

        self.__stat = HashObjSetting('multiplexer.%s' % name)
        self.__debug= False

    def setDebug(self, flag):
        self.__debug= flag is True
        for opiom in self._boards.itervalues():
            opiom.setDebug(self.__debug)

    def getDebug(self):
        return self.__debug

    def getOutputList(self) :
        return self.__outputs.keys()

    def getPossibleValues(self,output_key) :
        output_key = output_key.upper()
        return self.__outputs[output_key].getSwitchList()

    def getKeyAndName(self) :
        return dict([(key,output.comment()) for key,output in self.__outputs.iteritems()])

    def getName(self,output_key) :
        output_key = output_key.upper()
        return self.__outputs[output_key].comment()

    def switch(self,output_key,input_key,synchronous = False):
        output_key = output_key.upper()
        input_key = input_key.upper()
        if self.__debug:
            print "Multiplexer.switch %s to %s"%(output_key, input_key)
        try:
            output = self.__outputs[output_key]
        except KeyError:
            raise ValueError("Multiplexer don't have the ouput %s" % output_key)
        else:
            try:
                output.switch(input_key,synchronous)
            except ValueError,err:
                raise ValueError("%s is not available for output %s" % (str(err),output_key))
Example #5
0
class Switch(BaseSwitch):
    """
    This class wrapped musst command to emulate a switch.
    the configuration may look like this:
    musst: $musst_name
    states:
       - label: OPEN
         set_cmd: "#BTRIG 1"
         test_cmd: "?BTRIG"
         test_cmd_reply: "1"
       - label: CLOSED
         set_cmd: "#BTRIG 0"
         test_cmd: "?BTRIG"
         test_cmd_reply: "0"
    """
    def __init__(self, name, config):
        BaseSwitch.__init__(self, name, config)
        self.__musst = None
        self.__states = OrderedDict()
        self.__state_test = OrderedDict()

    def _init(self):
        config = self.config
        self.__musst = config['musst']
        for state in config['states']:
            label = state['label']
            cmd = state['set_cmd']
            self.__states[label] = cmd

            t1 = {config['test_cmd_reply']: label}
            t = self.__state_test.setdefault(config['test_cmd'], result)
            if t1 != t:
                t.update(t1)

    def _set(self, state):
        cmd = self.__states.get(state)
        if cmd is None:
            raise RuntimeError("State %s don't exist" % state)
        self.__musst.putget(cmd)

    def _get(self):
        for test_cmd, test_reply in self.__state_test.iteritems():
            reply = self.__musst.putget(test_cmd)
            state = test_reply.get(reply)
            if state is not None:
                return state
        return 'UNKNOWN'

    def _states_list(self):
        return self.__states.keys()
Example #6
0
class Switch(BaseSwitch):
    """
    This class wrapped musst command to emulate a switch.
    the configuration may look like this:
    musst: $musst_name
    states:
       - label: OPEN
         set_cmd: "#BTRIG 1"
         test_cmd: "?BTRIG"
         test_cmd_reply: "1"
       - label: CLOSED
         set_cmd: "#BTRIG 0"
         test_cmd: "?BTRIG"
         test_cmd_reply: "0"
    """
    def __init__(self,name,config):
        BaseSwitch.__init__(self,name,config)
        self.__musst = None
        self.__states = OrderedDict()
        self.__state_test = OrderedDict()

    def _init(self):
        config = self.config
        self.__musst = config['musst']
        for state in config['states']:
            label = state['label']
            cmd = state['set_cmd']
            self.__states[label] = cmd

            t1 = {config['test_cmd_reply'] : label}
            t = self.__state_test.setdefault(config['test_cmd'],result)
            if t1 != t:
                t.update(t1)

    def _set(self,state):
        cmd = self.__states.get(state)
        if cmd is None:
            raise RuntimeError("State %s don't exist" % state)
        self.__musst.putget(cmd)

    def _get(self):
        for test_cmd,test_reply in self.__state_test.iteritems():
            reply = self.__musst.putget(test_cmd)
            state = test_reply.get(reply)
            if state is not None:
                return state
        return 'UNKNOWN'

    def _states_list(self):
        return self.__states.keys()
Example #7
0
class Output:
    class Node:
        def __init__(self, board, register, shift, mask, value, parentNode):
            self.__board = board
            self.__register = register.upper()
            shift = shift
            self.__mask = mask << shift
            self.__value = value << shift
            self.__parent = parentNode

        def switch(self, synchronous):
            if self.__parent:
                self.__parent.switch(False)

            op = self.__board
            cmd = '%s 0x%x 0x%x' % (self.__register, self.__value, self.__mask)
            if synchronous:
                op.comm_ack(cmd)
            else:
                op.comm(cmd)

        def isActive(self, opiom_registers):
            activeFlag = True
            if self.__parent:
                activeFlag = self.__parent.isActive(opiom_registers)

            registerValue = opiom_registers[self.__board][self.__register]
            return activeFlag and ((registerValue & self.__mask)
                                   == self.__value)

    def __init__(self, multiplex, config_dict):
        config = OrderedDict(config_dict)

        self.__multiplex = multiplex
        self.__name = config.pop('label')
        self.__comment = config.pop('comment', '')
        self.__nodes = OrderedDict()

        self.__build_values(config)

    def name(self):
        return self.__name

    def comment(self):
        return self.__comment

    def getSwitchList(self):
        return self.__nodes.keys()

    def switch(self, switchValue, synchronous):
        switchValue = switchValue.upper()
        try:
            node = self.__nodes[switchValue]
        except KeyError:
            raise ValueError(switchValue)

        node.switch(synchronous)

    def getStat(self, opiom_register):
        for key, node in self.__nodes.iteritems():
            if node.isActive(opiom_register):
                return key

    def __build_values(self, config, parentNode=None):
        cfg = dict()
        for key in ('board', 'register', 'shift', 'mask'):
            value = config.pop(key, None)
            if value is None:
                raise RuntimeError(
                    "multiplexer: doesn't have '%s' keyword defined for %s switch"
                    % (key, self.__comment or self.__name))
            cfg[key] = value

        board = self.__multiplex._boards.get(cfg['board'])
        if board is None:
            raise RuntimeError(
                "multiplexer: can't find the board %s in config" %
                cfg['board'])

        register = cfg['register']
        shift = cfg['shift']
        mask = cfg['mask']
        chain = config.pop('chain', None)  # check if chained

        for key, value in config.iteritems():
            key = key.upper()
            self.__nodes[key] = Output.Node(board, register, shift, mask,
                                            value, parentNode)

        if chain is not None:
            value = chain.pop('chained_value')
            parentNode = Output.Node(board, register, shift, mask, value,
                                     parentNode)
            self.__build_values(chain, parentNode)
Example #8
0
class Output:
    class Node:
        def __init__(self,board,register,shift,mask,value,parentNode) :
            self.__board = board
            self.__register = register.upper()
            shift = shift
            self.__mask = mask << shift
            self.__value = value << shift
            self.__parent = parentNode

        def switch(self,synchronous) :
            if self.__parent:
                self.__parent.switch(False)

            op = self.__board
            cmd = '%s 0x%x 0x%x' % (self.__register,self.__value,self.__mask)
            if synchronous:
                op.comm_ack(cmd)
            else:
                op.comm(cmd)

        def isActive(self,opiom_registers) :
            activeFlag = True
            if self.__parent:
                activeFlag = self.__parent.isActive(opiom_registers)

            registerValue = opiom_registers[self.__board][self.__register]
            return activeFlag and ((registerValue & self.__mask) == self.__value)

    def __init__(self,multiplex,config_dict) :
        config = OrderedDict(config_dict)

        self.__multiplex = multiplex
        self.__name = config.pop('label')
        self.__comment = config.pop('comment','')
        self.__nodes = OrderedDict()

        self.__build_values(config)

    def name(self):
        return self.__name
    
    def comment(self) :
        return self.__comment

    def getSwitchList(self) :
        return self.__nodes.keys()

    def switch(self,switchValue,synchronous) :
        switchValue = switchValue.upper()
        try:
            node = self.__nodes[switchValue]
        except KeyError:
            raise ValueError(switchValue)

        node.switch(synchronous)

    def getStat(self,opiom_register) :
        for key,node in self.__nodes.iteritems() :
            if node.isActive(opiom_register) :
                return key
    
    def __build_values(self,config,parentNode = None) :
        cfg = dict()
        for key in ('board','register','shift','mask') :
            value = config.pop(key,None)
            if value is None:
                raise RuntimeError("multiplexer: doesn't have '%s' keyword defined for %s switch" % (key,self.__comment or self.__name))
            cfg[key] = value

        board = self.__multiplex._boards.get(cfg['board'])
        if board is None:
            raise RuntimeError("multiplexer: can't find the board %s in config" % cfg['board'])
        
        register= cfg['register']
        shift= cfg['shift']
        mask= cfg['mask']
        chain= config.pop('chain',None) # check if chained

        for key,value in config.iteritems() :
            key = key.upper()
            self.__nodes[key] = Output.Node(board,register,shift,mask,value,parentNode)

        if chain is not None:
            value = chain.pop('chained_value')
            parentNode = Output.Node(board,register,shift,mask,value,parentNode)
            self.__build_values(chain,parentNode)