Example #1
0
			else:
	#		Player.move_player('z',game_state,Fireball,1)
				x,y,d=Player.move_player('z',game_state,Fireball,1,Player,Donkey)
			#	print str(x)+" " + str(y)
				if Player.markk!=1:
					if self.count < len(self.fireballpos):
						self.fireballpos[self.count]=((x,y),d)
						self.count=self.count+1

# remove_fireball function eliminates all the fireballs after the player dies in order to generate a new board for replay
	def remove_fireball(self,game_state,Player,Fireball):
		count=0
		for (((px,py),d)) in self.fireballpos: 
			self.px=px
			self.py=py
			self.d=d
			if px%4!=0:
				if py == game_state.place[(px)/4][1] or py == game_state.place[(px)/4][2]:
					game_state.layout[px][py]='H'
				else:
					game_state.layout[self.px][self.py]=' '
			else:
				if py == game_state.place[(px)/4-1][1] or py == game_state.place[(px)/4-1][2]:
					game_state.layout[px][py]='H'
				else:
					game_state.layout[self.px][self.py]=' '
game_state=board1.game()		
Fireball=fireball(game_state)	
Player=layout.player(game_state)

Example #2
0
def main():
	validlist=['a','d','w','s',' ','q']
	game_state=board1.game()
#	a player can play a game thrice i.e. player has three lives
	lives=3
	levell=1
	freq=10
	os.system("clear")
	while lives>0 :
		freq=freq-2
		print "level" + " " + str(levell)
		Donkey=donkey(game_state)
		Donkey.donkeypos(game_state)
		game_state.remove_coins()
		game_state.regenerate_board()
		game_state.generate_coins()
		Player=player(game_state)
		Fireball=fireball1.fireball(game_state)
		count=0
		game_state.trial()
		game_state.checkpl()
		game_state.print_board()
		# continue the game untill the player dies or the player wins
#		generate a new fireball after every 11 moves
		while game_state.gameover==False and Player.won!=1:
	    		if count%freq==0:
				Fireball.generate_fireball(game_state,Player,Donkey)
	    		print "Enter Move: "
	    		key_input=read_in.getchar()
	    		count=count+1
	    		Donkey.move_donkey(game_state,1)
	    		Fireball.move_fireball(game_state,Player,Fireball,Donkey)
			ff=0
			if key_input in validlist:
				if key_input==" ":
					print "Enter Move:"
					key_input=read_in.getchar()
					if key_input=='a':
						key_input='g'
					elif key_input=='d':
						key_input='h'
					else:
						ff=1
				if ff!=1:
					x,y,d=Player.move_player(key_input,game_state,Fireball,0,Player,Donkey)
			os.system("clear")
			game_state.trial()
	    		game_state.print_board()
	    		Player.printscore(game_state)
			Player.getposition()
# if the player dies anf he/she has lives left , then restart the game with same layout but different position of fireballs and donkey and coins
# also player gets penalised by 25 points
		if game_state.gameover==True:
			game_state.layout[Donkey.xdonkey][Donkey.ydonkey]=' '
			Player.getposition()
			game_state.layout[Player.xplayer][Player.yplayer]=' '
			Fireball.remove_fireball(game_state,Player,Fireball)
			
			os.system("clear")
			game_state.cyan("Try Again")
			lives=lives-1
			game_state.score=game_state.score-25
			Donkey.remove_donkey(game_state)
			game_state.gameover=False
# if the player wins then regenerate the game with a new layout representing a new level 
		if Player.won==1:
			os.system("clear")
			game_state.cyan("Queen Rescued")
			game_state.yellow("New Game")
		#	os.system("clear")
			game_state=board1.game()
			levell=levell+1
	if lives==0:
		os.system("clear")
		game_state.red("GAME OVER")
		Player.printscore(game_state)