async def update_mixer(request, id): if id not in request['session'].mixers or request['session'].mixers[id] is None: return _user_error_response('No such mixer ID') if 'state' in request.json: request.json['state'] = state_string_to_constant(request.json['state']) if not request.json['state']: return _user_error_response('Invalid state') request['session'].mixers[id].update(request.json) return _status_ok_response()
async def update_mixer(request, id): session = brave.session.get_session() if not request.json: return _invalid_json_response() if id not in session.mixers or session.mixers[id] is None: return _user_error_response('No such mixer ID') if 'state' in request.json: request.json['state'] = state_string_to_constant(request.json['state']) if not request.json['state']: return _user_error_response('Invalid state') try: session.mixers[id].update(request.json) except brave.exceptions.InvalidConfiguration as e: return _invalid_configuration_response(e) return _status_ok_response()
def __consider_initial_state(self, new_state): ''' If the user has requested an initial state for this element, this method sets it at the correct time. ''' should_go_to_initial_state = new_state == Gst.State.READY and 'initial_state' in self.props and \ (not hasattr(self, 'initial_state_initiated') or not self.initial_state_initiated) if should_go_to_initial_state: self.logger.debug( 'Now at READY state, time to set initial state of "%s"' % self.props['initial_state']) state_to_change_to = state_string_to_constant( self.props['initial_state']) if state_to_change_to: self.set_state(state_to_change_to) else: self.logger.warn( 'Unable to set to initial unknown state "%s"' % self.props['initial_state']) self.initial_state_initiated = True
def state(self, new_state): ''' Allows the state to be set. Can be either a string (e.g. 'READY') or the Gst constant. ''' if new_state is None: self._desired_state = None return if new_state not in [ Gst.State.PLAYING, Gst.State.PAUSED, Gst.State.READY, Gst.State.NULL ]: converted_state = state_string_to_constant(new_state) if not converted_state: raise brave.exceptions.InvalidConfiguration( 'Invalid state "%s"' % new_state) else: new_state = converted_state self.desired_state = new_state if self.setup_complete: self._consider_changing_state()
def _validate_state(request): if 'state' in request.json: request.json['state'] = state_string_to_constant(request.json['state']) if not request.json['state']: raise InvalidUsage( 'Invalid state. Must be PLAYING, PAUSED, READY or NULL.')