Example #1
0
    def save_player(self, player):
        tag = NBTFile()
        tag.name = ""

        tag["Pos"] = TAG_List(type=TAG_Double)
        tag["Pos"].tags = [
            TAG_Double(i)
            for i in (player.location.x, player.location.y, player.location.z)
        ]

        tag["Rotation"] = TAG_List(type=TAG_Double)
        tag["Rotation"].tags = [
            TAG_Double(i) for i in (player.location.yaw, player.location.pitch)
        ]

        tag["Inventory"] = self._save_inventory_to_tag(player.inventory)

        fp = self.folder.child("players")
        if not fp.exists():
            fp.makedirs()
        fp = fp.child("%s.dat" % player.username)
        self._write_tag(fp, tag)
Example #2
0
    def _save_chunk_to_tag(self, chunk):
        tag = NBTFile()
        tag.name = ""

        level = TAG_Compound()
        tag["Level"] = level

        level["Blocks"] = TAG_Byte_Array()
        level["HeightMap"] = TAG_Byte_Array()
        level["BlockLight"] = TAG_Byte_Array()
        level["Data"] = TAG_Byte_Array()
        level["SkyLight"] = TAG_Byte_Array()

        level["Blocks"].value = chunk.blocks.tostring()
        level["HeightMap"].value = chunk.heightmap.tostring()
        level["BlockLight"].value = pack_nibbles(chunk.blocklight)
        level["Data"].value = pack_nibbles(chunk.metadata)
        level["SkyLight"].value = pack_nibbles(chunk.skylight)

        level["TerrainPopulated"] = TAG_Byte(chunk.populated)

        level["Entities"] = TAG_List(type=TAG_Compound)
        for entity in chunk.entities:
            try:
                entitytag = self._save_entity_to_tag(entity)
                level["Entities"].tags.append(entitytag)
            except KeyError:
                print "Unknown entity %s" % entity.name

        level["TileEntities"] = TAG_List(type=TAG_Compound)
        for tile in chunk.tiles.itervalues():
            try:
                tiletag = self._save_tile_to_tag(tile)
                level["TileEntities"].tags.append(tiletag)
            except KeyError:
                print "Unknown tile entity %s" % tile.name

        return tag
Example #3
0
File: beta.py Project: JDShu/bravo
    def load_chunk(self, chunk):
        region = name_for_region(chunk.x, chunk.z)
        fp = self.folder.child("region").child(region)
        if not fp.exists():
            return

        x, z = chunk.x % 32, chunk.z % 32

        if region not in self.regions:
            self.cache_region_pages(region)

        positions = self.regions[region][0]

        if (x, z) not in positions:
            return

        position, pages = positions[x, z]

        if not position or not pages:
            return

        with fp.open("r") as handle:
            handle.seek(position * 4096)
            data = handle.read(pages * 4096)

        length = unpack(">L", data[:4])[0] - 1
        version = ord(data[4])

        data = data[5:length+5]
        if version == 1:
            data = data.decode("gzip")
            fileobj = GzipFile(fileobj=StringIO(data))
        elif version == 2:
            fileobj = StringIO(data.decode("zlib"))

        tag = NBTFile(buffer=fileobj)

        return self._load_chunk_from_tag(chunk, tag)
Example #4
0
 def setUp(self):
     self.golden_value = "\x0A\0\x04Test\x08\0\x0Cempty string\0\0\0"
     self.nbtfile = NBTFile(buffer=StringIO(self.golden_value))
Example #5
0
 def setUp(self):
     self.nbtfile = NBTFile()
Example #6
0
 def testWriteback(self):
     mynbt = NBTFile(self.f.name)
     mynbt.write_file()
Example #7
0
 def testWriteBig(self):
     mynbt = NBTFile(self.f.name)
     output = StringIO()
     mynbt.write_file(buffer=output)
     self.assertTrue(GzipFile(self.f.name).read() == output.getvalue())
Example #8
0
 def testReadBig(self):
     mynbt = NBTFile(self.f.name)
     self.assertTrue(mynbt.filename != None)
     self.assertEqual(len(mynbt.tags), 11)
Example #9
0
 def _read_tag(self, fp):
     if fp.exists() and fp.getsize():
         return NBTFile(fileobj=fp.open("r"))
     return None
Example #10
0
#!/usr/bin/env python

import sys

from bravo.nbt import NBTFile

if len(sys.argv) < 2:
    print "Usage: %s <file>" % __name__

f = NBTFile(sys.argv[1])
print f.pretty_tree()