Example #1
0
    def __init__(self, name):
        BetaServerProtocol.__init__(self)

        self.config_name = "world %s" % name

        log.msg("Registering client hooks...")
        names = configuration.getlistdefault(self.config_name, "build_hooks",
                                             [])
        self.build_hooks = retrieve_sorted_plugins(IBuildHook, names)
        names = configuration.getlistdefault(self.config_name, "dig_hooks", [])
        self.dig_hooks = retrieve_sorted_plugins(IDigHook, names)
        names = configuration.getlistdefault(self.config_name, "sign_hooks",
                                             [])
        self.sign_hooks = retrieve_sorted_plugins(ISignHook, names)

        names = configuration.getlistdefault(self.config_name, "use_hooks", [])
        self.use_hooks = defaultdict(list)
        for plugin in retrieve_named_plugins(IUseHook, names):
            for target in plugin.targets:
                self.use_hooks[target].append(plugin)

        # Retrieve the MOTD. Only needs to be done once.
        self.motd = configuration.getdefault(self.config_name, "motd", None)

        self.last_dig_build_timer = time()
Example #2
0
File: beta.py Project: driax/bravo
    def __init__(self, name):
        BetaServerProtocol.__init__(self)

        self.config_name = "world %s" % name

        log.msg("Registering client hooks...")
        names = configuration.getlistdefault(self.config_name, "pre_build_hooks",
            [])
        self.pre_build_hooks = retrieve_sorted_plugins(IPreBuildHook, names)
        names = configuration.getlistdefault(self.config_name, "post_build_hooks",
            [])
        self.post_build_hooks = retrieve_sorted_plugins(IPostBuildHook, names)
        names = configuration.getlistdefault(self.config_name, "dig_hooks",
            [])
        self.dig_hooks = retrieve_sorted_plugins(IDigHook, names)
        names = configuration.getlistdefault(self.config_name, "sign_hooks",
            [])
        self.sign_hooks = retrieve_sorted_plugins(ISignHook, names)

        names = configuration.getlistdefault(self.config_name, "use_hooks",
            [])
        self.use_hooks = defaultdict(list)
        for plugin in retrieve_named_plugins(IUseHook, names):
            for target in plugin.targets:
                self.use_hooks[target].append(plugin)

        log.msg("Registering policies...")
        self.dig_policy = dig_policies["notchy"]

        # Retrieve the MOTD. Only needs to be done once.
        self.motd = configuration.getdefault(self.config_name, "motd", None)
Example #3
0
File: beta.py Project: dequis/bravo
    def __init__(self):
        BetaServerProtocol.__init__(self)

        log.msg("Registering client hooks...")
        names = configuration.getlistdefault("bravo", "build_hooks", [])
        self.build_hooks = retrieve_sorted_plugins(IBuildHook, names)
        names = configuration.getlistdefault("bravo", "dig_hooks", [])
        self.dig_hooks = retrieve_sorted_plugins(IDigHook, names)
        names = configuration.getlistdefault("bravo", "sign_hooks", [])
        self.sign_hooks = retrieve_sorted_plugins(ISignHook, names)

        self.last_dig_build_timer = time()
Example #4
0
File: beta.py Project: dequis/bravo
    def __init__(self):
        BetaServerProtocol.__init__(self)

        log.msg("Registering client hooks...")
        names = configuration.getlistdefault("bravo", "build_hooks", [])
        self.build_hooks = retrieve_sorted_plugins(IBuildHook, names)
        names = configuration.getlistdefault("bravo", "dig_hooks", [])
        self.dig_hooks = retrieve_sorted_plugins(IDigHook, names)
        names = configuration.getlistdefault("bravo", "sign_hooks", [])
        self.sign_hooks = retrieve_sorted_plugins(ISignHook, names)

        self.last_dig_build_timer = time()
Example #5
0
    def __init__(self, name):
        """
        Create a factory and world.

        ``name`` is the string used to look up factory-specific settings from
        the configuration.

        :param str name: internal name of this factory
        """

        log.msg("Initializing factory for world '%s'..." % name)

        self.name = name
        self.config_name = "world %s" % name

        self.port = configuration.getint(self.config_name, "port")
        self.interface = configuration.getdefault(self.config_name, "host",
            "")

        self.world = World(name)
        self.world.factory = self
        if configuration.has_option(self.config_name, "perm_cache"):
            cache_level = configuration.getint(self.config_name, "perm_cache")
            self.world.enable_cache(cache_level)

        self.protocols = dict()

        self.eid = 1

        self.time = self.world.time
        self.time_loop = LoopingCall(self.update_time)
        self.time_loop.start(2)

        authenticator = configuration.get(self.config_name, "authenticator")
        selected = retrieve_named_plugins(IAuthenticator, [authenticator])[0]

        log.msg("Using authenticator %s" % selected.name)
        self.handshake_hook = selected.handshake
        self.login_hook = selected.login

        generators = configuration.getlist(self.config_name, "generators")
        generators = retrieve_sorted_plugins(ITerrainGenerator, generators)

        log.msg("Using generators %s" % ", ".join(i.name for i in generators))
        self.world.pipeline = generators

        self.chat_consumers = set()

        log.msg("Factory successfully initialized for world '%s'!" % name)
Example #6
0
File: beta.py Project: Mortal/bravo
    def __init__(self, name):
        """
        Create a factory and world.

        ``name`` is the string used to look up factory-specific settings from
        the configuration.

        :param str name: internal name of this factory
        """

        log.msg("Initializing factory for world '%s'..." % name)

        self.name = name
        self.config_name = "world %s" % name

        self.port = configuration.getint(self.config_name, "port")
        self.interface = configuration.getdefault(self.config_name, "host",
            "")

        self.world = World(name)
        self.world.factory = self
        if configuration.has_option(self.config_name, "perm_cache"):
            cache_level = configuration.getint(self.config_name, "perm_cache")
            self.world.enable_cache(cache_level)

        self.protocols = dict()

        self.eid = 1

        self.time = self.world.time
        self.time_loop = LoopingCall(self.update_time)
        self.time_loop.start(2)

        authenticator = configuration.get(self.config_name, "authenticator")
        selected = retrieve_named_plugins(IAuthenticator, [authenticator])[0]

        log.msg("Using authenticator %s" % selected.name)
        self.handshake_hook = selected.handshake
        self.login_hook = selected.login

        generators = configuration.getlist(self.config_name, "generators")
        generators = retrieve_sorted_plugins(ITerrainGenerator, generators)

        log.msg("Using generators %s" % ", ".join(i.name for i in generators))
        self.world.pipeline = generators

        self.chat_consumers = set()

        log.msg("Factory successfully initialized for world '%s'!" % name)
Example #7
0
    def register_plugins(self):
        """
        Setup plugin hooks.
        """

        log.msg("Registering client plugin hooks...")

        plugin_types = {
            "automatons": IAutomaton,
            "generators": ITerrainGenerator,
            "seasons": ISeason,
            "open_hooks": IWindowOpenHook,
            "click_hooks": IWindowClickHook,
            "close_hooks": IWindowCloseHook,
            "pre_build_hooks": IPreBuildHook,
            "post_build_hooks": IPostBuildHook,
            "pre_dig_hooks": IPreDigHook,
            "dig_hooks": IDigHook,
            "sign_hooks": ISignHook,
            "use_hooks": IUseHook,
        }

        pp = {"factory": self,
              "furnaces": self.furnace_manager}

        for t, interface in plugin_types.iteritems():
            l = configuration.getlistdefault(self.config_name, t, [])
            if issubclass(interface, ISortedPlugin):
                plugins = retrieve_sorted_plugins(interface, l, parameters=pp)
            else:
                plugins = retrieve_named_plugins(interface, l, parameters=pp)
            log.msg("Using %s: %s" % (t.replace("_", " "),
                ", ".join(plugin.name for plugin in plugins)))
            setattr(self, t, plugins)

        # Assign generators to the world pipeline.
        self.world.pipeline = self.generators

        # Use hooks have special funkiness.
        uh = self.use_hooks
        self.use_hooks = defaultdict(list)
        for plugin in uh:
            for target in plugin.targets:
                self.use_hooks[target].append(plugin)
Example #8
0
    def make_chunk(self, x, z, seed, generators):
        """
        Create a chunk using the given parameters.
        """

        generators = retrieve_sorted_plugins(ITerrainGenerator, generators)

        chunk = Chunk(x, z)

        for stage in generators:
            stage.populate(chunk, seed)

        return {
            "blocks": chunk.blocks.tostring(),
            "metadata": chunk.metadata.tostring(),
            "skylight": chunk.skylight.tostring(),
            "blocklight": chunk.blocklight.tostring(),
            "heightmap": chunk.heightmap.tostring(),
        }
Example #9
0
    def make_chunk(self, x, z, seed, generators):
        """
        Create a chunk using the given parameters.
        """

        generators = retrieve_sorted_plugins(ITerrainGenerator, generators)

        chunk = Chunk(x, z)

        for stage in generators:
            stage.populate(chunk, seed)

        return {
            "blocks": chunk.blocks.tostring(),
            "metadata": chunk.metadata.tostring(),
            "skylight": chunk.skylight.tostring(),
            "blocklight": chunk.blocklight.tostring(),
            "heightmap": chunk.heightmap.tostring(),
        }
Example #10
0
    def startFactory(self):
        log.msg("Initializing factory for world '%s'..." % self.name)

        self.world = World(self.name)
        self.world.factory = self
        if configuration.has_option(self.config_name, "perm_cache"):
            cache_level = configuration.getint(self.config_name, "perm_cache")
            self.world.enable_cache(cache_level)

        self.protocols = dict()

        log.msg("Starting timekeeping...")
        self.timestamp = time()
        self.time = self.world.time
        self.update_season()
        self.time_loop = LoopingCall(self.update_time)
        self.time_loop.start(2)

        authenticator = configuration.get(self.config_name, "authenticator")
        selected = retrieve_named_plugins(IAuthenticator, [authenticator])[0]

        log.msg("Using authenticator %s" % selected.name)
        self.handshake_hook = selected.handshake
        self.login_hook = selected.login

        generators = configuration.getlist(self.config_name, "generators")
        generators = retrieve_sorted_plugins(ITerrainGenerator, generators)

        log.msg("Using generators %s" % ", ".join(i.name for i in generators))
        self.world.pipeline = generators

        automatons = configuration.getlist(self.config_name, "automatons")
        automatons = retrieve_named_plugins(IAutomaton, automatons)

        log.msg("Using automatons %s" % ", ".join(i.name for i in automatons))
        self.automatons = automatons

        self.chat_consumers = set()

        log.msg("Factory successfully initialized for world '%s'!" % self.name)
Example #11
0
    def startFactory(self):
        log.msg("Initializing factory for world '%s'..." % self.name)

        self.world = World(self.name)
        self.world.factory = self
        if configuration.has_option(self.config_name, "perm_cache"):
            cache_level = configuration.getint(self.config_name, "perm_cache")
            self.world.enable_cache(cache_level)

        self.protocols = dict()

        log.msg("Starting timekeeping...")
        self.timestamp = time()
        self.time = self.world.time
        self.update_season()
        self.time_loop = LoopingCall(self.update_time)
        self.time_loop.start(2)

        authenticator = configuration.get(self.config_name, "authenticator")
        selected = retrieve_named_plugins(IAuthenticator, [authenticator])[0]

        log.msg("Using authenticator %s" % selected.name)
        self.handshake_hook = selected.handshake
        self.login_hook = selected.login

        generators = configuration.getlist(self.config_name, "generators")
        generators = retrieve_sorted_plugins(ITerrainGenerator, generators)

        log.msg("Using generators %s" % ", ".join(i.name for i in generators))
        self.world.pipeline = generators

        automatons = configuration.getlist(self.config_name, "automatons")
        automatons = retrieve_named_plugins(IAutomaton, automatons)

        log.msg("Using automatons %s" % ", ".join(i.name for i in automatons))
        self.automatons = automatons

        self.chat_consumers = set()

        log.msg("Factory successfully initialized for world '%s'!" % self.name)
Example #12
0
class BravoFactory(Factory):
    """
    A ``Factory`` that creates ``BravoProtocol`` objects when connected to.
    """

    implements(IPushProducer)

    protocol = BravoProtocol

    timestamp = None
    time = 0
    day = 0
    eid = 1

    handshake_hook = None
    login_hook = None

    interfaces = []

    def __init__(self, config, name):
        """
        Create a factory and world.

        ``name`` is the string used to look up factory-specific settings from
        the configuration.

        :param str name: internal name of this factory
        """

        self.name = name
        self.config = config
        self.config_name = "world %s" % name

        self.world = World(self.config, self.name)
        self.world.factory = self

        self.protocols = dict()
        self.connectedIPs = defaultdict(int)

        self.mode = self.config.get(self.config_name, "mode")
        if self.mode not in ("creative", "survival"):
            raise Exception("Unsupported mode %s" % self.mode)

        self.limitConnections = self.config.getintdefault(
            self.config_name, "limitConnections", 0)
        self.limitPerIP = self.config.getintdefault(self.config_name,
                                                    "limitPerIP", 0)

        self.vane = WeatherVane(self)

    def startFactory(self):
        log.msg("Initializing factory for world '%s'..." % self.name)

        authenticator = self.config.get(self.config_name, "authenticator")
        selected = retrieve_named_plugins(IAuthenticator, [authenticator])[0]

        log.msg("Using authenticator %s" % selected.name)
        self.handshake_hook = selected.handshake
        self.login_hook = selected.login

        # Get our plugins set up.
        self.register_plugins()

        log.msg("Starting world...")
        self.world.start()

        # Start up the permanent cache.
        # has_option() is not exactly desirable, but it's appropriate here
        # because we don't want to take any action if the key is unset.
        if self.config.has_option(self.config_name, "perm_cache"):
            cache_level = self.config.getint(self.config_name, "perm_cache")
            self.world.enable_cache(cache_level)

        log.msg("Starting timekeeping...")
        self.timestamp = reactor.seconds()
        self.time = self.world.time
        self.update_season()
        self.time_loop = LoopingCall(self.update_time)
        self.time_loop.start(2)

        log.msg("Starting entity updates...")

        # Start automatons.
        for automaton in self.automatons:
            automaton.start()

        self.chat_consumers = set()

        log.msg("Factory successfully initialized for world '%s'!" % self.name)

    def stopFactory(self):
        """
        Called before factory stops listening on ports. Used to perform
        shutdown tasks.
        """

        log.msg("Shutting down world...")

        # Stop automatons. Technically, they may not actually halt until their
        # next iteration, but that is close enough for us, probably.
        # Automatons are contracted to not access the world after stop() is
        # called.
        for automaton in self.automatons:
            automaton.stop()

        # Evict plugins as soon as possible. Can't be done before stopping
        # automatons.
        self.unregister_plugins()

        self.time_loop.stop()

        # Write back current world time. This must be done before stopping the
        # world.
        self.world.time = self.time

        # And now stop the world.
        self.world.stop()

        log.msg("World data saved!")

    def buildProtocol(self, addr):
        """
        Create a protocol.

        This overriden method provides early player entity registration, as a
        solution to the username/entity race that occurs on login.
        """

        banned = self.world.serializer.load_plugin_data("banned_ips")

        # Do IP bans first.
        for ip in banned.split():
            if addr.host == ip:
                # Use KickedProtocol with extreme prejudice.
                log.msg("Kicking banned IP %s" % addr.host)
                p = KickedProtocol("Sorry, but your IP address is banned.")
                p.factory = self
                return p

        # We are ignoring values less that 1, but making sure not to go over
        # the connection limit.
        if (self.limitConnections
                and len(self.protocols) >= self.limitConnections):
            log.msg("Reached maximum players, turning %s away." % addr.host)
            p = KickedProtocol("The player limit has already been reached."
                               " Please try again later.")
            p.factory = self
            return p

        # Do our connection-per-IP check.
        if (self.limitPerIP
                and self.connectedIPs[addr.host] >= self.limitPerIP):
            log.msg("At maximum connections for %s already, dropping." %
                    addr.host)
            p = KickedProtocol(
                "There are too many players connected from this IP.")
            p.factory = self
            return p
        else:
            self.connectedIPs[addr.host] += 1

        # If the player wasn't kicked, let's continue!
        log.msg("Starting connection for %s" % addr)
        p = self.protocol(self.config, self.name)
        p.host = addr.host
        p.factory = self

        self.register_entity(p)

        # Copy our hooks to the protocol.
        p.register_hooks()

        return p

    def teardown_protocol(self, protocol):
        """
        Do internal bookkeeping on behalf of a protocol which has been
        disconnected.

        Did you know that "bookkeeping" is one of the few words in English
        which has three pairs of double letters in a row?
        """

        username = protocol.username
        host = protocol.host

        if username in self.protocols:
            del self.protocols[username]

        self.connectedIPs[host] -= 1

    def set_username(self, protocol, username):
        """
        Attempt to set a new username for a protocol.

        :returns: whether the username was changed
        """

        # If the username's already taken, refuse it.
        if username in self.protocols:
            return False

        if protocol.username in self.protocols:
            # This protocol's known under another name, so remove it.
            del self.protocols[protocol.username]

        # Set the username.
        self.protocols[username] = protocol
        protocol.username = username

        return True

    def register_plugins(self):
        """
        Setup plugin hooks.
        """

        log.msg("Registering client plugin hooks...")

        plugin_types = {
            "automatons": IAutomaton,
            "generators": ITerrainGenerator,
            "seasons": ISeason,
            "open_hooks": IWindowOpenHook,
            "click_hooks": IWindowClickHook,
            "close_hooks": IWindowCloseHook,
            "pre_build_hooks": IPreBuildHook,
            "post_build_hooks": IPostBuildHook,
            "pre_dig_hooks": IPreDigHook,
            "dig_hooks": IDigHook,
            "sign_hooks": ISignHook,
            "use_hooks": IUseHook,
        }

        pp = {"factory": self}

        packs = self.config.getlistdefault(self.config_name, "packs", [])
        try:
            packs = [available_packs[pack] for pack in packs]
        except KeyError, e:
            raise Exception("Couldn't find plugin pack %s" % e.args)

        for t, interface in plugin_types.iteritems():
            l = self.config.getlistdefault(self.config_name, t, [])

            # Grab extra plugins from the pack. Order doesn't really matter
            # since the plugin loader sorts things anyway.
            for pack in packs:
                if t in pack:
                    l += pack[t]

            if issubclass(interface, ISortedPlugin):
                plugins = retrieve_sorted_plugins(interface, l, parameters=pp)
            else:
                plugins = retrieve_named_plugins(interface, l, parameters=pp)
            log.msg("Using %s: %s" %
                    (t.replace("_", " "), ", ".join(plugin.name
                                                    for plugin in plugins)))
            setattr(self, t, plugins)

        # Assign generators to the world pipeline.
        self.world.pipeline = self.generators

        # Use hooks have special funkiness.
        uh = self.use_hooks
        self.use_hooks = defaultdict(list)
        for plugin in uh:
            for target in plugin.targets:
                self.use_hooks[target].append(plugin)