Example #1
0
    def save_to_tag(chunk):

        tag = NBTFile()
        tag.name = ""

        level = TAG_Compound()
        tag["Level"] = level

        level["Blocks"] = TAG_Byte_Array()
        level["HeightMap"] = TAG_Byte_Array()
        level["BlockLight"] = TAG_Byte_Array()
        level["Data"] = TAG_Byte_Array()
        level["SkyLight"] = TAG_Byte_Array()

        level["Blocks"].value = "".join(chr(i) for i in chunk.blocks.ravel())
        level["HeightMap"].value = "".join(chr(i)
                for i in chunk.heightmap.ravel())
        level["BlockLight"].value = "".join(
                pack_nibbles(chunk.blocklight.ravel()))
        level["Data"].value = "".join(pack_nibbles(chunk.metadata))
        level["SkyLight"].value = "".join(pack_nibbles(chunk.skylight))

        level["TerrainPopulated"] = TAG_Byte(chunk.populated)

        level["TileEntities"] = TAG_List(type=TAG_Compound)
        for tile in chunk.tiles.itervalues():
            level["TileEntities"].tags.append(tile.save_to_tag())

        return tag
Example #2
0
    def save_to_packet(self):
        """
        Generate a chunk packet.
        """

        array = self.blocks.tostring()
        array += pack_nibbles(self.metadata)
        array += pack_nibbles(self.blocklight)
        array += pack_nibbles(self.skylight)
        packet = make_packet("chunk", x=self.x * 16, y=0, z=self.z * 16, x_size=15, y_size=127, z_size=15, data=array)
        return packet
Example #3
0
    def save_to_packet(self):
        """
        Generate a chunk packet.
        """

        array = self.blocks.tostring()
        array += pack_nibbles(self.metadata)
        array += pack_nibbles(self.blocklight)
        array += pack_nibbles(self.skylight)
        packet = make_packet("chunk", x=self.x * 16, y=0, z=self.z * 16,
            x_size=15, y_size=127, z_size=15, data=array)
        return packet
Example #4
0
    def save_to_packet(self):
        """
        Generate a chunk packet.
        """

        array = [chr(i) for i in self.blocks.ravel()]
        array += pack_nibbles(self.metadata)
        array += pack_nibbles(self.skylight)
        array += pack_nibbles(self.blocklight)
        packet = make_packet(
            "chunk", x=self.x * 16, y=0, z=self.z * 16, x_size=15, y_size=127, z_size=15, data="".join(array)
        )
        return packet
Example #5
0
    def _save_chunk_to_tag(self, chunk):
        tag = NBTFile()
        tag.name = ""

        level = TAG_Compound()
        tag["Level"] = level

        level["xPos"] = TAG_Int(chunk.x)
        level["zPos"] = TAG_Int(chunk.z)

        level["Blocks"] = TAG_Byte_Array()
        level["HeightMap"] = TAG_Byte_Array()
        level["BlockLight"] = TAG_Byte_Array()
        level["Data"] = TAG_Byte_Array()
        level["SkyLight"] = TAG_Byte_Array()

        level["Blocks"].value = chunk.blocks.tostring()
        level["HeightMap"].value = chunk.heightmap.tostring()
        level["BlockLight"].value = pack_nibbles(chunk.blocklight)
        level["Data"].value = pack_nibbles(chunk.metadata)
        level["SkyLight"].value = pack_nibbles(chunk.skylight)

        level["TerrainPopulated"] = TAG_Byte(chunk.populated)

        level["Entities"] = TAG_List(type=TAG_Compound)
        for entity in chunk.entities:
            try:
                entitytag = self._save_entity_to_tag(entity)
                level["Entities"].tags.append(entitytag)
            except KeyError:
                print "Unknown entity %s" % entity.name

        level["TileEntities"] = TAG_List(type=TAG_Compound)
        for tile in chunk.tiles.itervalues():
            try:
                tiletag = self._save_tile_to_tag(tile)
                level["TileEntities"].tags.append(tiletag)
            except KeyError:
                print "Unknown tile entity %s" % tile.name

        return tag
Example #6
0
    def _save_chunk_to_tag(self, chunk):
        tag = NBTFile()
        tag.name = ""

        level = TAG_Compound()
        tag["Level"] = level

        level["xPos"] = TAG_Int(chunk.x)
        level["zPos"] = TAG_Int(chunk.z)

        level["Blocks"] = TAG_Byte_Array()
        level["HeightMap"] = TAG_Byte_Array()
        level["BlockLight"] = TAG_Byte_Array()
        level["Data"] = TAG_Byte_Array()
        level["SkyLight"] = TAG_Byte_Array()

        level["Blocks"].value = chunk.blocks.tostring()
        level["HeightMap"].value = chunk.heightmap.tostring()
        level["BlockLight"].value = pack_nibbles(chunk.blocklight)
        level["Data"].value = pack_nibbles(chunk.metadata)
        level["SkyLight"].value = pack_nibbles(chunk.skylight)

        level["TerrainPopulated"] = TAG_Byte(chunk.populated)

        level["Entities"] = TAG_List(type=TAG_Compound)
        for entity in chunk.entities:
            try:
                entitytag = self._save_entity_to_tag(entity)
                level["Entities"].tags.append(entitytag)
            except KeyError:
                print "Unknown entity %s" % entity.name

        level["TileEntities"] = TAG_List(type=TAG_Compound)
        for tile in chunk.tiles.itervalues():
            try:
                tiletag = self._save_tile_to_tag(tile)
                level["TileEntities"].tags.append(tiletag)
            except KeyError:
                print "Unknown tile entity %s" % tile.name

        return tag