Example #1
0
def h_bridge_names_req(bot, target, source, name_query):
    for work in mc_work:
        if work.minecraft.name.lower() != target.lower(): continue

        name = work.minecraft_state.map_name or work.minecraft.display or target
        if name_query and name_query.lower() not in (name.lower(), target.lower()):
            continue

        (state, value) = yield query(work, 'players')
        if state == 'success':
            bridge.notice(
                bot, target, 'NAMES_RES', source, name,
                [sub_name(work, n) for n in value.split()])
        elif state == 'failure':
            bridge.notice(bot, target, 'NAMES_ERR', source, name, value)
Example #2
0
def h_bridge_names_req(bot, target, source, query):
    work = te_work.get(target.lower())
    if work is None: return

    name = world_name(work)
    if query and name.lower() not in (query.lower(), '+'+query.lower()): return

    if not hasattr(work, 'terraria_protocol') or work.terraria_protocol.stage < 3:
        bridge.notice(bot, target, 'NAMES_ERR', source, name,
            'No contact with server.')
        return

    names = work.terraria_protocol.players.values()
    names = [bridge.substitute_name(target, n) for n in names]
    bridge.notice(bot, target, 'NAMES_RES', source, name, names)