Example #1
0
    def test_addIndexedMesh(self):
        triangles = TriangleIndexVertexArray()

        for i in range(3):
            mesh = IndexedMesh()
            mesh.setIndices(1, 0, numpy.array([0, 1, 2] * 3, 'i'))
            mesh.setVertices(3, 0, numpy.array([3, 4, 5], 'f'))
            triangles.addIndexedMesh(mesh)
Example #2
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    def test_addIndexedMesh(self):
        triangles = TriangleIndexVertexArray()

        for i in range(3):
            mesh = IndexedMesh()
            mesh.setIndices(1, 0, numpy.array([0, 1, 2] * 3, 'i'))
            mesh.setVertices(3, 0, numpy.array([3, 4, 5], 'f'))
            triangles.addIndexedMesh(mesh)
Example #3
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 def test_buildOptimizedBvh(self):
     """
     BvhTriangleMeshShape.buildOptimizedBvh does something.
     """
     triangles = TriangleIndexVertexArray()
     mesh = IndexedMesh()
     mesh.setIndices(1, 0, numpy.array([0, 1, 2] * 3, 'i'))
     mesh.setVertices(3, 0, numpy.array([3, 4, 5], 'f'))
     triangles.addIndexedMesh(mesh)
     shape = BvhTriangleMeshShape(triangles)
     shape.buildOptimizedBvh()
Example #4
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 def test_buildOptimizedBvh(self):
     """
     BvhTriangleMeshShape.buildOptimizedBvh does something.
     """
     triangles = TriangleIndexVertexArray()
     mesh = IndexedMesh()
     mesh.setIndices(1, 0, numpy.array([0, 1, 2] * 3, 'i'))
     mesh.setVertices(3, 0, numpy.array([3, 4, 5], 'f'))
     triangles.addIndexedMesh(mesh)
     shape = BvhTriangleMeshShape(triangles)
     shape.buildOptimizedBvh()
Example #5
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 def test_getNumSubParts(self):
     """
     TriangleIndexVertexArray.getNumSubParts returns the number of indexed
     meshes which have been added to the TriangleIndexVertexArray.
     """
     triangles = TriangleIndexVertexArray()
     self.assertEquals(triangles.getNumSubParts(), 0)
     mesh = IndexedMesh()
     mesh.setIndices(1, 0, numpy.array([0, 1, 2] * 3, 'i'))
     mesh.setVertices(3, 0, numpy.array([3, 4, 5], 'f'))
     triangles.addIndexedMesh(mesh)
     self.assertEquals(triangles.getNumSubParts(), 1)
Example #6
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 def test_rejectIntegerIndexedMesh(self):
     """
     TriangleIndexVertexArray.addIndexedMesh raises ValueError if passed an
     IndexedMesh containing anything other than floats or doubles.
     """
     triangles = TriangleIndexVertexArray()
     mesh = IndexedMesh()
     mesh.setIndices(1, 0, numpy.array([0, 1, 2] * 3, 'i'))
     mesh.setVertices(3, 0, numpy.array([3, 4, 5], 'i'))
     self.assertRaises(ValueError, triangles.addIndexedMesh, mesh)
Example #7
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 def test_getNumSubParts(self):
     """
     TriangleIndexVertexArray.getNumSubParts returns the number of indexed
     meshes which have been added to the TriangleIndexVertexArray.
     """
     triangles = TriangleIndexVertexArray()
     self.assertEquals(triangles.getNumSubParts(), 0)
     mesh = IndexedMesh()
     mesh.setIndices(1, 0, numpy.array([0, 1, 2] * 3, 'i'))
     mesh.setVertices(3, 0, numpy.array([3, 4, 5], 'f'))
     triangles.addIndexedMesh(mesh)
     self.assertEquals(triangles.getNumSubParts(), 1)
Example #8
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 def test_meshInitializer(self):
     shape = BvhTriangleMeshShape(TriangleIndexVertexArray())
     self.assertTrue(isinstance(shape, CollisionShape))