Example #1
0
class ElementList(QtWidgets.QListWidget):
    def __init__(self, parent):
        super(ElementList, self).__init__()
        self.parent = parent
        self.project = Project()
        self.elements = self.project.list_assets()
        self.initUI()

    def initUI(self):
        #define gui elements
        self.refreshList('Asset')

    #Update the list based on the input element type
    def refreshList(self, element):
        if element == 'Asset':
            self.elements = self.project.list_assets()
        elif element == 'Shot':
            self.elements = self.project.list_shots()
        elif element == 'Tool':
            self.elements = self.project.list_tools()
        elif element == 'CrowdCycle':
            self.elements = self.project.list_crowd_cycles()
        else:
            self.elements = list()
            message_gui.error(
                'There was a problem loading in the elements from of ' +
                str(element) + ' type.')
        self.clear()
        for e in self.elements:
            self.addItem(e)

    def setElement(self, element):
        for idx in xrange(self.count()):
            eItem = self.item(idx)
            if str(eItem.text()) == element:
                self.setCurrentRow(idx)
                break
Example #2
0
class ElementList(QtWidgets.QTreeWidget):
    def __init__(self, parent):
        super(ElementList, self).__init__()
        self.parent = parent
        self.project = Project()
        self.elements = self.project.list_assets()
        self.initUI()

    def initUI(self):
        #define gui elements
        self.refreshList('Asset')

    def recurseTree(self, treeItem, array, asset):
        #This is for setting bottom level text attributes
        if len(array) == 0:
            treeItem.setText(1, asset)
            treeItem.setTextColor(0, "#3c83f9")
            font = QtGui.QFont()
            font.setPointSize(12)
            font.setBold(False)
            treeItem.setFont(0, font)
            return
        else:  #This is for setting parent level text attributes and settin up the structure
            item = QtWidgets.QTreeWidgetItem(array[0])
            item.setText(0, array[0])
            item.setText(1, "This is not a file")
            item.setTextColor(0, "#d0d0d0")
            font = QtGui.QFont()
            font.setPointSize(11)
            font.setBold(True)
            item.setFont(0, font)
            skip = False
            # this is to check if the child already exists
            for i in range(0, treeItem.childCount()):
                if treeItem.child(i).text(0) == item.text(0):
                    item = treeItem.child(i)
                    skip = True
            if skip == False:  # Executes if the child doesnt already exist
                treeItem.addChild(item)
            newArray = array[1:]
            self.recurseTree(item, newArray, asset)
        return

    #Update the list based on the input element type
    def refreshList(self, element):
        if element == 'Asset':
            self.elements = self.project.list_assets()
        elif element == 'Shot':
            self.elements = self.project.list_shots()
        elif element == 'Tool':
            self.elements = self.project.list_tools()
        elif element == 'CrowdCycle':
            self.elements = self.project.list_crowd_cycles()
        else:
            self.elements = list()
            message_gui.error(
                'There was a problem loading in the elements from of ' +
                str(element) + ' type.')
        self.clear()
        for e in self.elements:
            asset_array = e.split("_")
            firstelement = self.findItems(asset_array[0], 0, 0)
            if not firstelement:
                item = QtWidgets.QTreeWidgetItem(asset_array[0])
                item.setText(0, asset_array[0])
                item.setTextColor(0, "#d0d0d0")
                font = QtGui.QFont()
                font.setPointSize(11)
                font.setBold(True)
                item.setFont(0, font)
                self.recurseTree(item, asset_array[1:], e)
                self.insertTopLevelItem(0, item)
            else:
                self.recurseTree(firstelement[0], asset_array[1:], e)
            #self.addItem(e)

    def setElement(self, element):
        print(element)
class AssembleWindow(QtWidgets.QWidget):

	finished = QtCore.Signal()

	def __init__(self, parent, dept_list=Department.ALL):
		super(AssembleWindow, self).__init__()
		self.parent = parent
		self.project = Project()
		self.environment = Environment()
		self.initUI(dept_list)

	def initUI(self, dept_list):
		#define gui elements
		self.resize(WINDOW_WIDTH,WINDOW_HEIGHT)
		self.setWindowTitle('Assemble')
		self.dept_tabs = QtWidgets.QTabWidget()
		self.dept_list = dept_list
		self.result = None

		#create Tabs
		self.createTabs()

		#create buttons
		self.assemble_button = QtWidgets.QPushButton('Assemble')
		self.assemble_button.clicked.connect(self.assemble)
		self.cancel_button = QtWidgets.QPushButton('Cancel')
		self.cancel_button.clicked.connect(self.close)

		#create button layout
		button_layout = QtWidgets.QHBoxLayout()
		button_layout.addWidget(self.assemble_button)
		button_layout.addWidget(self.cancel_button)

		self.img = QtWidgets.QLabel()
		banner_path = os.path.join(os.environ['BYU_TOOLS_DIR'], 'byugui', 'assets', 'images', 'film-banner.jpg')
		pixmap = QtGui.QPixmap(banner_path)
		scaled = pixmap.scaledToWidth(self.size().width())
		self.img.setPixmap(scaled)

		#create main layout
		main_layout = QtWidgets.QVBoxLayout()
		self.setLayout(main_layout)
		main_layout.addWidget(self.img)
		main_layout.setSpacing(5)
		# main_layout.setMargin(6)
		main_layout.addWidget(self.dept_tabs)
		main_layout.addLayout(button_layout)

		self.show()

	def createTabs(self):
		#remember the current index so that we can restore it when we create the tabs
		currIndex = self.dept_tabs.currentIndex()
		#clear out the old tabs
		self.dept_tabs.clear()
		#create tabs
		for dept in self.dept_list:
			tab = DepartmentTab(self)
			self.dept_tabs.addTab(tab, dept)
			tab_layout = QtWidgets.QHBoxLayout()
			element_list = QtWidgets.QListWidget()

			if dept in Department.ASSET_DEPTS:
				for asset in self.project.list_assets():
					item = QtWidgets.QListWidgetItem(asset)
					element_list.addItem(item)
					element_list.currentItemChanged.connect(self.set_current_item)
			elif dept in Department.SHOT_DEPTS:
				for shot in self.project.list_shots():
					item = QtWidgets.QListWidgetItem(shot)
					element_list.addItem(item)
					element_list.currentItemChanged.connect(self.set_current_item)
			elif dept in Department.TOOL_DEPTS:
				for tool in self.project.list_tools():
					item = QtWidgets.QListWidgetItem(tool)
					element_list.addItem(item)
					element_list.currentItemChanged.connect(self.set_current_item)
			tab_layout.addWidget(element_list)
			tab.setLayout(tab_layout)

		#restore the previous index
		self.dept_tabs.setCurrentIndex(currIndex)

	def set_current_item(self, index):
		current_dept = self.dept_list[self.dept_tabs.currentIndex()]
		if current_dept in Department.ASSET_DEPTS:
			self.current_item = str(index.text())
		elif current_dept in Department.SHOT_DEPTS:
			self.current_item = str(index.text())
		elif current_dept in Department.TOOL_DEPTS:
			self.current_item = str(index.text())

		asset_obj = self.project.get_body(self.current_item)
		element_obj = asset_obj.get_element(current_dept)
		last_publish = element_obj.get_last_publish()
		last_publish_comment = None
		if last_publish is not None:
			last_publish_comment = "Last published {0} by {1} \n \"{2}\"".format(last_publish[1], last_publish[0], last_publish[2])
		else:
			last_publish_comment = "No publishes for this element"
		currentTab = self.dept_tabs.currentWidget()

	def hasPreviousPublish(self, body, department):
		asset_obj = self.project.get_body(body)
		element_obj = asset_obj.get_element(department)
		last_publish = element_obj.get_last_publish()
		if last_publish is None:
			return False
		return True

	def assemble(self):
		"""
		Checks out the currently selected item
		:return:
		"""
		current_user = self.environment.get_current_username()
		current_dept = self.dept_list[self.dept_tabs.currentIndex()]

		# Make sure that the asset hasn't been assemble yet
		startAssembling = False
		if self.hasPreviousPublish(self.current_item, current_dept):
			startAssembling = message_gui.light_error("This asset has already been assembled for " + current_dept + ".\n Are you sure you want to assemble it again?")
		else:
			startAssembling = True

		if startAssembling is True:
			asset_obj = self.project.get_body(self.current_item)
			element_obj = asset_obj.get_element(current_dept)
			element_path = element_obj.checkout(current_user)
			if element_path != None:
				self.result = self.current_item
				self.close()
		else:
			return

	def closeEvent(self, event):
		self.finished.emit()
		event.accept()