def _unpack(self): self.victim_id = Packet.unpack_uint8(self.buffer) self.killer_id = Packet.unpack_uint8(self.buffer) self.reason = Packet.unpack_uint16(self.buffer) self.shot_id = Packet.unpack_uint16(self.buffer) self.flag = Packet.unpack_flag(self.buffer) if self.reason == code_from_chars('pd'): self.physics_driver_id = Packet.unpack_uint32(self.buffer)
def _unpack(self): self.player_id = Packet.unpack_uint8(self.buffer) self.flag = Packet.unpack_flag(self.buffer)
def _unpack(self): self.from_ = Packet.unpack_uint8(self.buffer) self.to = Packet.unpack_uint8(self.buffer) self.flag = Packet.unpack_flag(self.buffer)