Example #1
0
    def render(self, win):
        w, h = self.size
        win.erase()

        # colours
        col_text = get_colour_pair(self.fg_colour, self.bg_colour)
        col_info = get_colour_pair(self.info_fg_colour, self.info_bg_colour)
        col_text_sel = get_colour_pair(self.selected_fg_colour,
                                       self.selected_bg_colour)
        col_info_sel = get_colour_pair(self.selected_info_fg_colour,
                                       self.selected_info_bg_colour)

        # background
        win.bkgd(col_text)

        # create a list of lines for the complete list box
        # and their respective colours
        lines = []
        selected_line = 0
        for index, item in enumerate(self.items):
            if index == self._selected_item_index:
                selected_line = len(lines)
                this_ite_col_text = col_text_sel
                this_ite_col_info = col_info_sel
            else:
                this_ite_col_text = col_text
                this_ite_col_info = col_info
            lines.append((this_ite_col_text, item.caption))
            lines.extend([(this_ite_col_info, info) for info in item.info])

        # choose, where to start rendering ("scrolling")
        # (if the list of lines is longer than the availible height)
        nr_lines = len(lines)
        first_line = selected_line - int(h / 2)
        if first_line + h - 1 >= nr_lines:
            first_line = nr_lines - h
        if first_line < 0:
            first_line = 0

        # draw the lines
        visible_lines = lines[first_line:first_line + h]
        for index, (colour, line) in enumerate(visible_lines):

            # draw the text in the chosen colour
            render_text(win,
                        line,
                        0,
                        index,
                        w,
                        1,
                        text_format=colour,
                        fill_bg=True)
Example #2
0
    def render(self, pad):

        # check, if the pattern needs to be recalculated
        if self.size != self.last_bg_pattern.shape or self.transition_pos < 1.0:
            self.update_bg_pattern()

        # draw
        w, h = self.size
        for x in range(w):
            for y in range(h):

                # get the style for the current "pixel"
                pattern_value = self.last_bg_pattern[x, y]
                if pattern_value > .1:
                    style_character = self.style1_character
                    style_colour_fg = self.style1_colour_fg
                    style_colour_bg = self.style1_colour_bg
                elif pattern_value < -.1:
                    style_character = self.style2_character
                    style_colour_fg = self.style2_colour_fg
                    style_colour_bg = self.style2_colour_bg
                else:
                    style_character = self.border_character
                    style_colour_fg = self.border_colour_fg
                    style_colour_bg = self.border_colour_bg

                # draw
                try:
                    pad.addstr(
                        y, x, style_character,
                        get_colour_pair(*style_colour_fg, *style_colour_bg))
                except curses.error:
                    pass
Example #3
0
    def render(self, win):

        # make a  white bg
        win.erase()
        win.bkgd(get_colour_pair(0, 0, 0, 1, 1, 1))

        # black border
        win.border()
    def render(self, win):
        w, h = self.size
        win.erase()

        # background
        border_col_pair = get_colour_pair(0, 0, 0, 1, 1, 1)
        win.bkgd(border_col_pair)

        # draw the labels for the text boxes
        label_color = get_colour_pair(0, 0, 0, 1, 1, 1)
        render_text(win,
                    "Server Address:",
                    1,
                    2,
                    w - 2,
                    1,
                    text_format=label_color)
        render_text(win, "Port:", 1, 9, w - 2, 1, text_format=label_color)
Example #5
0
    def render(self, win):
        win.erase()
        w, h = self.size
        text_format = get_colour_pair(0, 1, 0, 0, 0, 0)

        hx, hy = self._help.position
        hw, hh = self._help.size

        render_text(
            win, f"x:{hx} y:{hy} w:{hw} h:{hh}",
            5, 5, w-5, h-5,
            text_format=text_format,
        )
Example #6
0
    def render(self, win):
        w, h = self.size
        win.erase()

        # border
        border_col_pair = get_colour_pair(
            self.border_fg_colour, self.border_bg_colour)
        win.bkgd(border_col_pair)
        win.hline(h-1, 0,curses.ACS_HLINE, w)

        # colours
        col_text = get_colour_pair(
            self.fg_colour,
            self.bg_colour)
        col_cursor = get_colour_pair(self.cursor_fg_colour, self.cursor_bg_colour)

        # calculate the positions
        text_w = w
        if self.cursor_pos < text_w:
            start_char = 0
            cursor_position = self.cursor_pos
        else:
            start_char = self.cursor_pos - text_w + 1
            cursor_position = text_w - 1

        # draw the text
        render_text(
            win, self.text[start_char:], 0, 0, text_w, 1,
            text_format=col_text
        )

        # draw the cursor
        char_under_cursor = (self.text + ' ')[self.cursor_pos]
        if self.use_cursor:
            render_text(
                win, char_under_cursor, cursor_position, 0, 1, 1,
                text_format=col_cursor
            )
Example #7
0
    def render(self, win):
        w, h = self.size

        # cls
        win.erase()

        # render text
        text_format = get_colour_pair(self.text_fg_colour, self.text_bg_colour)
        render_text(
            win, self.text,
            0, 0, w, h,
            text_format=text_format,
            fill_bg=True
        )
Example #8
0
    def render(self, win):

        # make a  white bg
        win.erase()
        win.bkgd(get_colour_pair(0, 0, 0, 1, 1, 1))

        # show the title sprite, centered
        w, h = self.size
        sprite_w, sprite_h = self._title.size
        x = int(w / 2 - sprite_w / 2)
        y = int(h / 2 - sprite_h / 2)
        self._title.draw(win, x, y)

        win.border()
    def render(self, win):
        w, h = self.size
        win.erase()

        colour = get_colour_pair(0, 0, 0, 1, 1, 1)
        win.bkgd(colour)

        if not self._server_list_box_visible:
            render_text(
                win,
                "Searching for servers...",
                0,
                0,
                w,
                h,
                alignment=TextAlignment.CENTER,
                valignment=VerticalTextAlignment.CENTER,
                text_format=colour,
            )