def points_frm_occface(occface): """ This function fetches a list of points from the OCCface. The face is constructed based on the list of points. Parameters ---------- occface : OCCface The OCCface to be examined. Returns ------- list of points : pyptlist The list of points extracted from the OCCface. """ wire_list = wires_frm_face(occface) pt_list = [] for wire in wire_list: pypts = points_frm_wire(wire) pt_list.extend(pypts) normal = calculate.face_normal(occface) anticlockwise = calculate.is_anticlockwise(pt_list, normal) if anticlockwise: pt_list.reverse() return pt_list else: return pt_list
def pyptlist_frm_occface(occ_face): wire_list = wires_frm_face(occ_face) occpt_list = [] pt_list = [] for wire in wire_list: occpts = points_frm_wire(wire) occpt_list.extend(occpts) for occpt in occpt_list: pt = (occpt.X(), occpt.Y(), occpt.Z()) pt_list.append(pt) normal = calculate.face_normal(occ_face) anticlockwise = calculate.is_anticlockwise(pt_list, normal) if anticlockwise: pt_list.reverse() return pt_list else: return pt_list
def occtopo_2_collada(dae_filepath, occface_list=None, face_rgb_colour_list=None, occedge_list=None): """ This function converts OCCtopologies into a pycollada Collada class. The units are in meter. Parameters ---------- occface_list : list of OCCfaces The geometries to be visualised with the results. The list of geometries must correspond to the list of results. Other OCCtopologies are also accepted, but the OCCtopology must contain OCCfaces. OCCtopology includes: OCCshape, OCCcompound, OCCcompsolid, OCCsolid, OCCshell, OCCface. dae_filepath : str The file path of the DAE (Collada) file. face_rgb_colour_list : list of tuple of floats, optional Each tuple is a r,g,b that is specifying the colour of the face. The number of colours must correspond to the number of OCCfaces. occedge_list : list of OCCedges, optional OCCedges to be visualised together, Default = None. Returns ------- mesh : pycollada Collada class object The collada object from pycollada library. """ import collada from collada import asset, material, source, geometry, scene import numpy mesh = collada.Collada() mesh.assetInfo.upaxis = asset.UP_AXIS.Z_UP mesh.assetInfo.unitmeter = 1.0 mesh.assetInfo.unitname = "meter" if face_rgb_colour_list != None: mat_list = [] colour_cnt = 0 for rgb_colour in face_rgb_colour_list: effect = material.Effect("effect" + str(colour_cnt), [], "phong", diffuse=rgb_colour, specular=rgb_colour, double_sided=True) mat = material.Material("material" + str(colour_cnt), "mymaterial" + str(colour_cnt), effect) mesh.effects.append(effect) mesh.materials.append(mat) mat_list.append(mat) colour_cnt += 1 else: effect = material.Effect("effect0", [], "phong", diffuse=(1, 1, 1), specular=(1, 1, 1)) mat = material.Material("material0", "mymaterial", effect) mesh.effects.append(effect) mesh.materials.append(mat) edgeeffect = material.Effect("edgeeffect0", [], "phong", diffuse=(1, 1, 1), specular=(1, 1, 1), double_sided=True) edgemat = material.Material("edgematerial0", "myedgematerial", effect) mesh.effects.append(edgeeffect) mesh.materials.append(edgemat) geomnode_list = [] shell_cnt = 0 if occface_list: for occshell in occface_list: vert_floats = [] normal_floats = [] vcnt = [] indices = [] face_list = fetch.topo_explorer(occshell, "face") vert_cnt = 0 for face in face_list: wire_list = fetch.topo_explorer(face, "wire") nwire = len(wire_list) if nwire == 1: pyptlist = fetch.points_frm_occface(face) vcnt.append(len(pyptlist)) face_nrml = calculate.face_normal(face) pyptlist.reverse() for pypt in pyptlist: vert_floats.append(pypt[0]) vert_floats.append(pypt[1]) vert_floats.append(pypt[2]) normal_floats.append(face_nrml[0]) normal_floats.append(face_nrml[1]) normal_floats.append(face_nrml[2]) indices.append(vert_cnt) vert_cnt += 1 if nwire > 1: tri_face_list = construct.simple_mesh(face) for tface in tri_face_list: pyptlist = fetch.points_frm_occface(tface) vcnt.append(len(pyptlist)) face_nrml = calculate.face_normal(tface) pyptlist.reverse() for pypt in pyptlist: vert_floats.append(pypt[0]) vert_floats.append(pypt[1]) vert_floats.append(pypt[2]) normal_floats.append(face_nrml[0]) normal_floats.append(face_nrml[1]) normal_floats.append(face_nrml[2]) indices.append(vert_cnt) vert_cnt += 1 vert_id = "ID" + str(shell_cnt) + "1" vert_src = source.FloatSource(vert_id, numpy.array(vert_floats), ('X', 'Y', 'Z')) normal_id = "ID" + str(shell_cnt) + "2" normal_src = source.FloatSource(normal_id, numpy.array(normal_floats), ('X', 'Y', 'Z')) geom = geometry.Geometry(mesh, "geometry" + str(shell_cnt), "geometry" + str(shell_cnt), [vert_src, normal_src]) input_list = source.InputList() input_list.addInput(0, 'VERTEX', "#" + vert_id) #input_list.addInput(1, 'NORMAL', "#"+normal_id) vcnt = numpy.array(vcnt) indices = numpy.array(indices) if face_rgb_colour_list != None: mat_name = "materialref" + str(shell_cnt) polylist = geom.createPolylist(indices, vcnt, input_list, mat_name) geom.primitives.append(polylist) mesh.geometries.append(geom) matnode = scene.MaterialNode(mat_name, mat_list[shell_cnt], inputs=[]) geomnode = scene.GeometryNode(geom, [matnode]) geomnode_list.append(geomnode) else: mat_name = "materialref" polylist = geom.createPolylist(indices, vcnt, input_list, mat_name) geom.primitives.append(polylist) mesh.geometries.append(geom) matnode = scene.MaterialNode(mat_name, mat, inputs=[]) geomnode = scene.GeometryNode(geom, [matnode]) geomnode_list.append(geomnode) shell_cnt += 1 if occedge_list: edge_cnt = 0 for occedge in occedge_list: vert_floats = [] indices = [] pypt_list = fetch.points_frm_edge(occedge) if len(pypt_list) == 2: vert_cnt = 0 for pypt in pypt_list: vert_floats.append(pypt[0]) vert_floats.append(pypt[1]) vert_floats.append(pypt[2]) indices.append(vert_cnt) vert_cnt += 1 vert_id = "ID" + str(edge_cnt + shell_cnt) + "1" vert_src = source.FloatSource(vert_id, numpy.array(vert_floats), ('X', 'Y', 'Z')) geom = geometry.Geometry( mesh, "geometry" + str(edge_cnt + shell_cnt), "geometry" + str(edge_cnt + shell_cnt), [vert_src]) input_list = source.InputList() input_list.addInput(0, 'VERTEX', "#" + vert_id) indices = numpy.array(indices) mat_name = "edgematerialref" linelist = geom.createLineSet(indices, input_list, mat_name) geom.primitives.append(linelist) mesh.geometries.append(geom) matnode = scene.MaterialNode(mat_name, edgemat, inputs=[]) geomnode = scene.GeometryNode(geom, [matnode]) geomnode_list.append(geomnode) edge_cnt += 1 vis_node = scene.Node("node0", children=geomnode_list) myscene = scene.Scene("myscene", [vis_node]) mesh.scenes.append(myscene) mesh.scene = myscene return mesh