def MakeUniversity(time_of_day='_day'): bar = -1 weap = -1 room0 = -1 campaign_lib.masterson_extraspeech = "" plist = VS.musicAddList('oxford.m3u') VS.musicPlayList(plist) dynamic_mission.CreateMissions() room = Base.Room('Landing_Pad') room0 = room Base.Texture(room, 'background', 'bases/university/Landing_Pad.spr', 0.0, 0.0) Base.Texture(room, 'tnl00000', 'bases/university/Landing_Pad_tnl00000.spr', 0.6, 0.375) Base.Ship(room, 'my_ship', (0.2, -0.375, 5.75), (0.05, 0.988746, 0.141), (-0.7, 0.141, -0.7)) room = Base.Room('Landing_Pad') room0train = room Base.Texture(room, 'background', 'bases/university/Landing_Pad.spr', 0.0, 0.0) Base.Ship(room, 'my_ship', (0.2, -0.375, 5.75), (0.05, 0.988746, 0.141), (-0.7, 0.141, -0.7)) room = Base.Room('Campus_Quad') room1 = room Base.Texture(room, 'background', 'bases/university/Main_Quad.spr', 0.0, 0.0) Base.Texture(room, 'tnc', 'bases/university/Main_Quad_tnc.spr', -0.8, -0.943359375) Base.Texture(room, 'wk0', 'bases/university/Main_Quad_wk0.spr', 0.3125, -0.015625) Base.Texture(room, 'brd', 'bases/university/Main_Quad_brd.spr', 0.13125, -0.38671875) room2 = -1 room = Base.Room('Library_Stacks') room2 = room denied = False if quest.checkSaveValue(VS.getPlayer().isPlayerStarship(), "access_to_library", 2): denied = True the_campaigns = campaign_lib.getActiveCampaignNodes(room2) if quest.checkSaveValue(VS.getPlayer().isPlayerStarship(), "access_to_library", 2): denied = True if quest.checkSaveValue(VS.getPlayer().isPlayerStarship(), "access_to_library", 1): # access granted Base.Texture(room, 'background', 'bases/university/Library_Main.spr', 0, 0) room = Base.Room('Computer_Console') room3 = room Base.Texture(room, 'background', 'bases/university/ComputerMain.spr', 0, 0) room = Base.Room('Library_Terminal') room4 = room Base.Texture(room, 'background', 'bases/university/ComputerAnalysing.spr', 0, 0) room = Base.Room('Library_Terminal') room5 = room Base.Texture(room, 'background', 'bases/university/Monkhouse.spr', 0, 0) Base.Link(room2, 'my_link_id', -0.9875, -0.743333, 0.11, 1.71, 'Campus_Quad', room1) Base.Link(room2, 'my_link_id', -0.155, -0.913333, 0.405, 0.286667, 'Library_Console', room3) Base.Link(room3, 'my_link_id', 0.105, -0.756667, 0.77, 0.8, 'Computer_Analysis', room4) Base.Link(room3, 'my_link_id', -0.9725, -0.97, 0.5325, 1.95, 'Library_Stacks', room2) Base.Link(room4, 'my_link_id', 0.1025, -0.75, 0.77, 0.783333, 'Read_Computer_Screen', room5) Base.Link(room4, 'my_link_id', -0.9775, -0.96, 0.3, 1.95333, 'Library_Stacks', room2) Base.Link(room5, 'my_link_id', -1, -1, 2, 2, 'Turn_Off_Computer', room3) if denied: Base.Texture(room2, 'masterson_access', 'bases/university/masterson.spr', 0, 0) ##campaign_lib.clickFixer(room2) Base.Python( room2, 'masterson_access', -1, -1, 2, 2, 'Enter_Library', "#\nimport Base\nBase.EraseLink(" + str(room2) + ", 'masterson_access')\nBase.EraseObj(" + str(room2) + ", 'masterson_access')\n", False) campaign_lib.masterson_extraspeech = "barspeech/campaign/mastersonfinal.wav" else: Base.Texture(room, 'background', 'bases/university/masterson.spr', 0, 0) ##campaign_lib.clickFixer(room2) if len(the_campaigns) and denied: # mission in progress. Base.LinkPython( room2, 'masterson_return', '#\nimport campaign_lib\n##campaign_lib.clickFixer(' + str(room2) + ')\n', -1, -1, 2, 2, 'Exit_Library', room1) else: # Access denied. Come back after Lynch missions campaign_lib.displayText(room2, [ ("Masterson", "Excuse me, where do you think you're going?"), ("Burrows", "I have some personal research I need to conduct."), ("Masterson", "I'm sorry, sir, but access to the Oxford library files is restricted to students." ), ("Burrows", "Look, couldn't I just buy a library card?"), ("Masterson", "I'm afraid not. Good day to you, sir.") ]) campaign_lib.masterson_extraspeech = "campaign/onlyforstudents-priv.ogg" Base.LinkPython(room2, 'masterson_return', '#\nimport VS\nVS.StopAllSounds()\n', -1, -1, 2, 2, 'Exit_Library', room1) Base.LaunchPython(room0, 'my_launch_id', 'bases/launch_music.py', -0.0075, -0.59, 0.4725, 0.31, 'Launch') Base.LinkPython( room0, 'my_link_id', '''# import Base Base.Texture (''' + str(room0train) + ''', "tnl", "bases/university/Landing_Pad_tnl.spr", 0.6, 0.375) #0.582, 0.3492) Base.RunScript(''' + str(room0train) + ''', "trainleave", """# import Base Base.SetCurRoom(''' + str(room1) + ''') Base.EraseObj(''' + str(room0train) + ''',"tnl") Base.EraseObj(''' + str(room0train) + ''',"trainleave") """, 3.2) ''', 0.4225, -0.103333, 0.5425, 0.466667, 'Train_To_University_Campus', room0train) Base.Link(room1, 'my_link_id', -0.9675, -0.97, 0.595, 0.923333, 'Train_To_Landing_Pad', room0) Base.Comp(room1, 'my_comp_id', -0.5925, 0.293333, 0.09, 0.213333, 'Mission_Computer', 'Missions News Info ') import weapons_lib weap = weapons_lib.MakeWeapon(room1, time_of_day, "bases/university/Oxford_Shipdealer") Base.Link(room1, 'weapon_room', 0.695, -0.88, 0.2875, 0.913333, 'Ship_Dealer', weap) import commodity_lib commodity = commodity_lib.MakeCommodity(room1, time_of_day) Base.Link(room1, 'commodity', 0.09, -0.973333, 0.5275, 0.34, 'Commodity_Exchange', commodity) import bar_lib bar = bar_lib.MakeBar(room1, time_of_day, "oxford", "bases/university/Bar", False, False, None, False, [], "oxford") Base.Link(room1, 'bar', -0.9725, 0.0966667, 0.2325, 0.666667, 'Campus_Bar', bar) import mercenary_guild merchant = mercenary_guild.MakeMercenaryGuild(room1, time_of_day) Base.Link(room1, 'mercenary', -0.53, 0.516667, 0.2, 0.456667, 'Mercenary_Guild', merchant) import merchant_guild merchant = merchant_guild.MakeMerchantGuild(room1, time_of_day) Base.Link(room1, 'merchant', -0.2625, 0.593333, 0.1375, 0.39, 'Merchant_Guild', merchant) Base.LinkPython( room1, 'my_link_id', '#\nimport campaign_lib\ncampaign_lib.clickFixer(' + str(room2) + ')\nif campaign_lib.masterson_extraspeech!="":\n\timport VS\n\tVS.playSound(campaign_lib.masterson_extraspeech,(0.,0.,0.),(0.,0.,0.,))\n\tcampaign_lib.masterson_extraspeech=""\n', 0.34, 0.45, 0.6375, 0.513333, 'Library', room2) #Base.Link (room1, 'my_link_id', 0.36, 0.696667, 0.0625, 0.0966667, 'Talk_To_Masterson', room5) return room1
terrell_entry=(not quest.checkSaveValue(VS.getCurrentPlayer(),"terrell_no_entry",1.0)) and len(campaign_lib.getActiveCampaignNodes(room1)) if terrell_entry: room = Base.Room ('Admiral_Terrells_Office') room2 = room Base.Texture (room, 'background', 'bases/perry/Perry_AdmTerrelOffice'+time_of_day+'.spr', 0.582, -0.2716) Base.Texture (room, 'ltt', 'bases/perry/Perry_AdmTerrelOffice_ltt'+time_of_day+'.spr', -0.5053125, -0.1908) Base.Texture (room, 'trl', 'bases/perry/Perry_AdmTerrelOffice_trl'+time_of_day+'.spr', 0.5616875, -0.162) Base.Link (room1, 'my_link_id', 0.0625, -0.22, 0.0975, 0.12, 'Admiral_Terrell\'s_Office', room2) Base.Link (room2, 'my_link_id', -0.9675, -0.98, 0.3975, 0.48, 'Main_Concourse', room1) Base.Python (room2, 'my_link_id', 0.48, -0.24375, 0.1953125, 0.1953125, 'Talk_To_Admiral_Terrell', '#\nimport campaign_lib\nimport campaign_lib\ncampaign_lib.AddConversationStoppingSprite("Admiral_Terrell","bases/heads/terrell.spr",(.582,-.2716),(3.104,2.4832),"Return_To_Office").__call__('+str(room2)+',None)\ncampaign_lib.clickFixer('+str(room2)+')\n',False) else: room = Base.Room ('Exit_Admirals_Office') room2 = room # No access to Admeral Ofise Base.Texture(room2, 'goodin','bases/heads/goodindoor.spr',.582,-.2716) Base.LinkPython (room1, 'my_link_id', '''# import campaign_lib campaign_lib.displayText('''+str(room2)+''',[("Goodin","Hey, where do you think you\'re going?","campaign/wheredoyouthinkyouregoing.ogg"), ("Burrows","Just wandering around. Is there a problem?"), ("Goodin","There is, if you try to go through that door. That\'s Admiral Terrell\'s office. He doesn\'t like visitors."), ("Burrows","Hey, don\'t sweat it, sweetheart. I don\'t like visiting. Later.")]) ''', 0.0625, -0.22, 0.0975, 0.12, 'Admiral_Terrell\'s_Office', room2) Base.LinkPython (room2, 'go_back','#\nimport VS\nVS.StopAllSounds()\n', -1, -1, 2, 2, 'Exit_Admirals_Office', room1) # add commodity exchange import commodity_lib commodity_lib.MakeCommodityLink (room1, 0.305, -0.49, 0.245, 0.313333, 'Commodity_Exchange') # add ship dealer import weapons_lib weapons_lib.basename="perry"
def MakeUniversity (time_of_day='_day'): # this uses the original coordinate system of Privateer import GUI GUI.GUIInit(320,200,0.03,0.03) campaign_lib.masterson_extraspeech="" plist=VS.musicAddList('land.m3u') VS.musicPlayList(plist) dynamic_mission.CreateMissions() plist=VS.musicAddList('oxford.m3u') VS.musicPlayList(plist) # add main landing pad room0 = Base.Room ('Landing_Pad') Base.Texture (room0, 'background', 'bases/university/Landing_Pad.spr', 0, 0) Base.Texture (room0, 'tnl00000', 'bases/university/Landing_Pad_tnl00000.spr', 0, 0) PlayerShip.InitPlayerShips() PlayerShip.AddPlayerShips('university',room0,'landship') Base.LaunchPython (room0, 'my_launch_id', 'bases/launch_hooks.py', -0.0075, -0.59, 0.4725, 0.31, 'Launch') # add landing pad with moving train room0train = Base.Room ('Landing_Pad') Base.Texture (room0train, 'background', 'bases/university/Landing_Pad.spr', 0, 0) PlayerShip.AddPlayerShips('university',room0train,'landship') # add main concourse room1 = Base.Room ('Campus_Quad') Base.Texture (room1, 'background', 'bases/university/Main_Quad.spr', 0.582, -0.2716) Base.Texture (room1, 'tnc', 'bases/university/Main_Quad_tnc.spr', -0.776, -0.9603) Base.Texture (room1, 'wk0', 'bases/university/Main_Quad_wk0.spr', -0.010125, 0.1) Base.Texture (room1, 'brd', 'bases/university/Main_Quad_brd.spr', 0.1273125, -0.4074) # Create the Quine 4000 screens import computer_lib room_personal_computer = computer_lib.MakePersonalComputer(room0, room1) # add library room2 = Base.Room ('Library_Stacks') denied=False if quest.checkSaveValue(VS.getPlayer().isPlayerStarship(),"access_to_library",2): denied=True the_campaigns=campaign_lib.getActiveCampaignNodes(room2) if quest.checkSaveValue(VS.getPlayer().isPlayerStarship(),"access_to_library",2): denied=True if quest.checkSaveValue(VS.getPlayer().isPlayerStarship(),"access_to_library",1): # access granted # Library stacks Base.Texture (room2, 'background', 'bases/university/Library_Main.spr', 0, 0) # Computer room3 = Base.Room ('Library_Terminal') Base.Texture (room3, 'background', 'bases/university/ComputerMain.spr', 0, 0) # Computer analyzing artifact room4 = Base.Room ('Library_Terminal') Base.Texture (room4, 'background', 'bases/university/ComputerMain.spr', 0, 0) Base.Texture (room4, 'background', 'bases/university/ComputerAnalysing.spr', 0, 0) # computer with Monkhouse text room5 = Base.Room ('Library_Terminal') Base.Texture (room5, 'background', 'bases/university/Monkhouse.spr', 0, 0) # links Base.Link (room2, 'my_link_id', 0.5, -0.5, 0.5, 1.5, 'Oxford_Square', room1) Base.Link (room2, 'my_link_id', -0.5, -1.0, 1.5, 0.4, 'Research_Computers', room3) Base.Link (room3, 'my_link_id', 0.105, -0.756667, 0.77, 0.8, 'Analyze_Artifact', room4) Base.Link (room3, 'my_link_id', -1.0, -1.0, 2.0, 1.95, 'Exit', room2) Base.Link (room4, 'my_link_id', 0.1025, -0.75, 0.77, 0.783333, 'Read_Computer_Screen', room5) Base.Link (room4, 'my_link_id', -1.0, -1.0, 2.0, 0.25, 'Exit', room2) Base.Link (room5, 'my_link_id', -1, -1, 2, 2, 'Turn_Off_Computer', room3) if denied: Base.Texture(room2,'masterson_access', 'bases/university/masterson.spr', 0, 0) ##campaign_lib.clickFixer(room2) Base.Python(room2,'masterson_access', -1, -1, 2, 2, 'Enter_Library', "#\nimport Base\nBase.EraseLink("+str(room2)+", 'masterson_access')\nBase.EraseObj("+str(room2)+", 'masterson_access')\n", False) campaign_lib.masterson_extraspeech="barspeech/campaign/mastersonfinal.wav" else: Base.Texture (room2, 'background', 'bases/university/masterson.spr', 0, 0) ##campaign_lib.clickFixer(room2) if len(the_campaigns) and denied: # mission in progress. Base.LinkPython(room2, 'masterson_return', '#\nimport campaign_lib\n##campaign_lib.clickFixer('+str(room2)+')\n', -1, -1, 2, 2, 'Exit_Library', room1) else: # Access denied. Come back after Lynch missions campaign_lib.displayText(room2, [("Masterson","Excuse me, where do you think you're going?"), ("Burrows","I have some personal research I need to conduct."), ("Masterson","I'm sorry, sir, but access to the Oxford library files is restricted to students."), ("Burrows","Look, couldn't I just buy a library card?"), ("Masterson","I'm afraid not. Good day to you, sir.")]) campaign_lib.masterson_extraspeech="campaign/onlyforstudents-priv.ogg" Base.LinkPython(room2, 'masterson_return','#\nimport VS\nVS.StopAllSounds()\n', -1, -1, 2, 2, 'Exit_Library', room1) # add animated link from landing pad to university Base.LinkPython (room0, 'my_link_id', '''# import Base Base.Texture ('''+str(room0train)+''', "tnl", "bases/university/Landing_Pad_tnl.spr", 0, 0) Base.RunScript('''+str(room0train)+''', "trainleave", """# import Base Base.SetCurRoom('''+str(room1)+''') Base.EraseObj('''+str(room0train)+''',"tnl") Base.EraseObj('''+str(room0train)+''',"trainleave") """, 3.2) ''', 0.4225, -0.103333, 0.5425, 0.466667, 'Train_To_Oxford_University', room0train) # add link Base.Link (room1, 'my_link_id', -0.9675, -0.97, 0.595, 0.923333, 'Train_To_Landing_Pad', room0) # add mission computer import mission_computer miscomp = mission_computer.MakeMissionComputer (room1,time_of_day) Base.Link (room1, 'my_comp_id', -0.5925, 0.293333, 0.09, 0.213333, 'Mission_Computer', miscomp) print "Linked mission computer" # add ship dealer import weapons_lib weapons_lib.basename="university" weap = weapons_lib.MakeWeapon (room1,time_of_day,"bases/university/Oxford_Shipdealer") Base.Link (room1, 'weapon_room', 0.695, -0.88, 0.2875, 0.913333, 'Ship_Dealer', weap) Base.SetLinkArea(weap, 'exit1_to_concourse', -0.47, 0.50, 0.1725, 0.293333) Base.SetLinkArea(weap, 'exit2_to_concourse', 0.315, 0.0533333, 0.3175, 0.24) Base.SetLinkArea(weap, 'repair_bay_link', -0.2675, 0.336667, 0.66, 0.45) Base.SetLinkText(weap, 'exit1_to_concourse', "Oxford_Square") Base.SetLinkText(weap, 'exit2_to_concourse', "Oxford_Square") # add commodity exchange import commodity_lib commodity_lib.MakeCommodityLink (room1, 0.09, -0.973333, 0.5275, 0.34, 'Commodity_Exchange') # add bar import bar_lib bar = bar_lib.MakeBar (room1,time_of_day,"oxford","bases/university/Bar",False,False,None,False,[],"oxford") Base.Link (room1, 'bar', -0.9725, 0.0966667, 0.2325, 0.666667, 'Campus_Bar', bar) # add guilds import mercenary_guild merchant = mercenary_guild.MakeMercenaryGuild (room1,time_of_day) Base.Link (room1, 'mercenary', -0.53, 0.516667, 0.2, 0.456667, 'Mercenary_Guild', merchant) import merchant_guild merchant = merchant_guild.MakeMerchantGuild (room1,time_of_day) Base.Link (room1, 'merchant', -0.2625, 0.593333, 0.1375, 0.39, 'Merchant_Guild', merchant) # add link to library Base.LinkPython (room1, 'my_link_id','#\nimport campaign_lib\ncampaign_lib.clickFixer('+str(room2)+')\nif campaign_lib.masterson_extraspeech!="":\n\timport VS\n\tVS.playSound(campaign_lib.masterson_extraspeech,(0.,0.,0.),(0.,0.,0.,))\n\tcampaign_lib.masterson_extraspeech=""\n', 0.34, 0.45, 0.6375, 0.513333, 'Library', room2) #Base.Link (room1, 'my_link_id', 0.36, 0.696667, 0.0625, 0.0966667, 'Talk_To_Masterson', room5) return room1
'Admiral_Terrell\'s_Office', room2) Base.Link(room2, 'my_link_id', -0.9675, -0.98, 0.3975, 0.48, 'Main_Concourse', room1) Base.Python( room2, 'my_link_id', 0.48, -0.09375, 0.1953125, 0.1953125, 'Talk_To_Admiral_Terrell', '#\nimport campaign_lib\nimport campaign_lib\ncampaign_lib.AddConversationStoppingSprite("Admiral_Terrell","bases/heads/terrell.spr",(0,0),(3.2,2.0),"Return_To_Office").__call__(' + str(room2) + ',None)\ncampaign_lib.clickFixer(' + str(room2) + ')\n', False) else: room = Base.Room('Exit_Admirals_Office') room2 = room # No access to Admeral Ofise Base.Texture(room2, 'goodin', 'bases/heads/goodindoor.spr', 0, 0) Base.LinkPython( room1, 'my_link_id', '''# import campaign_lib campaign_lib.displayText(''' + str(room2) + ''',[("Goodin","Hey, where do you think you\'re going?","campaign/wheredoyouthinkyouregoing.ogg"), ("Burrows","Just wandering around. Is there a problem?"), ("Goodin","There is, if you try to go through that door. That\'s Admiral Terrell\'s office. He doesn\'t like visitors."), ("Burrows","Hey, don\'t sweat it, sweetheart. I don\'t like visiting. Later.")]) ''', 0.0625, -0.22, 0.0975, 0.12, 'Admiral_Terrell\'s_Office', room2) Base.LinkPython(room2, 'go_back', '#\nimport VS\nVS.StopAllSounds()\n', -1, -1, 2, 2, 'Exit_Admirals_Office', room1) Base.LaunchPython(room0, 'my_launch_id', 'bases/launch_music.py', 0.24, -0.133333, 0.695, 0.52, 'Launch') Base.Link(room0, 'my_link_id', -0.415, -0.13, 0.2875, 0.383333, 'Main_Concourse', room1) Base.Link(room1, 'my_link_id', -0.98, -0.923333, 0.27, 0.856667, 'Landing_Bay',
def MakeUniversity (time_of_day='_day'): bar=-1 weap=-1 room0=-1 campaign_lib.masterson_extraspeech="" plist=VS.musicAddList('oxford.m3u') VS.musicPlayList(plist) dynamic_mission.CreateMissions() room = Base.Room ('Landing_Pad') room0 = room Base.Texture (room, 'background', 'bases/university/Landing_Pad.spr', 0.0, 0.0) Base.Texture (room, 'tnl00000', 'bases/university/Landing_Pad_tnl00000.spr', 0.6, 0.375) Base.Ship (room, 'my_ship', (0.2,-0.375,5.75), (0.05, 0.988746, 0.141), (-0.7, 0.141, -0.7)) room = Base.Room ('Landing_Pad') room0train = room Base.Texture (room, 'background', 'bases/university/Landing_Pad.spr', 0.0, 0.0) Base.Ship (room, 'my_ship', (0.2,-0.375,5.75), (0.05, 0.988746, 0.141), (-0.7, 0.141, -0.7)) room = Base.Room ('Campus_Quad') room1 = room Base.Texture (room, 'background', 'bases/university/Main_Quad.spr', 0.0, 0.0) Base.Texture (room, 'tnc', 'bases/university/Main_Quad_tnc.spr', -0.8, -0.943359375) Base.Texture (room, 'wk0', 'bases/university/Main_Quad_wk0.spr', 0.3125, -0.015625) Base.Texture (room, 'brd', 'bases/university/Main_Quad_brd.spr', 0.13125, -0.38671875) room2 = -1 room = Base.Room ('Library_Stacks') room2 = room denied=False if quest.checkSaveValue(VS.getPlayer().isPlayerStarship(),"access_to_library",2): denied=True the_campaigns=campaign_lib.getActiveCampaignNodes(room2) if quest.checkSaveValue(VS.getPlayer().isPlayerStarship(),"access_to_library",2): denied=True if quest.checkSaveValue(VS.getPlayer().isPlayerStarship(),"access_to_library",1): # access granted Base.Texture (room, 'background', 'bases/university/Library_Main.spr', 0, 0) room = Base.Room ('Computer_Console') room3 = room Base.Texture (room, 'background', 'bases/university/ComputerMain.spr', 0, 0) room = Base.Room ('Library_Terminal') room4 = room Base.Texture (room, 'background', 'bases/university/ComputerAnalysing.spr', 0, 0) room = Base.Room ('Library_Terminal') room5 = room Base.Texture (room, 'background', 'bases/university/Monkhouse.spr', 0, 0) Base.Link (room2, 'my_link_id', -0.9875, -0.743333, 0.11, 1.71, 'Campus_Quad', room1) Base.Link (room2, 'my_link_id', -0.155, -0.913333, 0.405, 0.286667, 'Library_Console', room3) Base.Link (room3, 'my_link_id', 0.105, -0.756667, 0.77, 0.8, 'Computer_Analysis', room4) Base.Link (room3, 'my_link_id', -0.9725, -0.97, 0.5325, 1.95, 'Library_Stacks', room2) Base.Link (room4, 'my_link_id', 0.1025, -0.75, 0.77, 0.783333, 'Read_Computer_Screen', room5) Base.Link (room4, 'my_link_id', -0.9775, -0.96, 0.3, 1.95333, 'Library_Stacks', room2) Base.Link (room5, 'my_link_id', -1, -1, 2, 2, 'Turn_Off_Computer', room3) if denied: Base.Texture(room2,'masterson_access', 'bases/university/masterson.spr', 0, 0) ##campaign_lib.clickFixer(room2) Base.Python(room2,'masterson_access', -1, -1, 2, 2, 'Enter_Library', "#\nimport Base\nBase.EraseLink("+str(room2)+", 'masterson_access')\nBase.EraseObj("+str(room2)+", 'masterson_access')\n", False) campaign_lib.masterson_extraspeech="barspeech/campaign/mastersonfinal.wav" else: Base.Texture (room, 'background', 'bases/university/masterson.spr', 0, 0) ##campaign_lib.clickFixer(room2) if len(the_campaigns) and denied: # mission in progress. Base.LinkPython(room2, 'masterson_return', '#\nimport campaign_lib\n##campaign_lib.clickFixer('+str(room2)+')\n', -1, -1, 2, 2, 'Exit_Library', room1) else: # Access denied. Come back after Lynch missions campaign_lib.displayText(room2, [("Masterson","Excuse me, where do you think you're going?"), ("Burrows","I have some personal research I need to conduct."), ("Masterson","I'm sorry, sir, but access to the Oxford library files is restricted to students."), ("Burrows","Look, couldn't I just buy a library card?"), ("Masterson","I'm afraid not. Good day to you, sir.")]) campaign_lib.masterson_extraspeech="campaign/onlyforstudents-priv.ogg" Base.LinkPython(room2, 'masterson_return','#\nimport VS\nVS.StopAllSounds()\n', -1, -1, 2, 2, 'Exit_Library', room1) Base.LaunchPython (room0, 'my_launch_id', 'bases/launch_music.py', -0.0075, -0.59, 0.4725, 0.31, 'Launch') Base.LinkPython (room0, 'my_link_id', '''# import Base Base.Texture ('''+str(room0train)+''', "tnl", "bases/university/Landing_Pad_tnl.spr", 0.6, 0.375) #0.582, 0.3492) Base.RunScript('''+str(room0train)+''', "trainleave", """# import Base Base.SetCurRoom('''+str(room1)+''') Base.EraseObj('''+str(room0train)+''',"tnl") Base.EraseObj('''+str(room0train)+''',"trainleave") """, 3.2) ''', 0.4225, -0.103333, 0.5425, 0.466667, 'Train_To_University_Campus', room0train) Base.Link (room1, 'my_link_id', -0.9675, -0.97, 0.595, 0.923333, 'Train_To_Landing_Pad', room0) Base.Comp (room1, 'my_comp_id', -0.5925, 0.293333, 0.09, 0.213333, 'Mission_Computer', 'Missions News Info ') import weapons_lib weap = weapons_lib.MakeWeapon (room1,time_of_day,"bases/university/Oxford_Shipdealer") Base.Link (room1, 'weapon_room', 0.695, -0.88, 0.2875, 0.913333, 'Ship_Dealer', weap) import commodity_lib commodity = commodity_lib.MakeCommodity (room1,time_of_day) Base.Link (room1, 'commodity', 0.09, -0.973333, 0.5275, 0.34, 'Commodity_Exchange', commodity) import bar_lib bar = bar_lib.MakeBar (room1,time_of_day,"oxford","bases/university/Bar",False,False,None,False,[],"oxford") Base.Link (room1, 'bar', -0.9725, 0.0966667, 0.2325, 0.666667, 'Campus_Bar', bar) import mercenary_guild merchant = mercenary_guild.MakeMercenaryGuild (room1,time_of_day) Base.Link (room1, 'mercenary', -0.53, 0.516667, 0.2, 0.456667, 'Mercenary_Guild', merchant) import merchant_guild merchant = merchant_guild.MakeMerchantGuild (room1,time_of_day) Base.Link (room1, 'merchant', -0.2625, 0.593333, 0.1375, 0.39, 'Merchant_Guild', merchant) Base.LinkPython (room1, 'my_link_id','#\nimport campaign_lib\ncampaign_lib.clickFixer('+str(room2)+')\nif campaign_lib.masterson_extraspeech!="":\n\timport VS\n\tVS.playSound(campaign_lib.masterson_extraspeech,(0.,0.,0.),(0.,0.,0.,))\n\tcampaign_lib.masterson_extraspeech=""\n', 0.34, 0.45, 0.6375, 0.513333, 'Library', room2) #Base.Link (room1, 'my_link_id', 0.36, 0.696667, 0.0625, 0.0966667, 'Talk_To_Masterson', room5) return room1